Elemental Attunement
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Elemental Attunement
Elite Enchantment Spell. For 25...53...60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1...2...2 to these attributes. You gain 1 Energy plus 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
- Concise description
| Progression | |
|---|---|
|
Attribute increase
|
0 25 1
1 27 1
2 30 1
3 32 1
4 34 1
5 37 1
6 39 1
7 41 1
8 44 2
9 46 2
10 48 2
11 51 2
12 53 2
13 55 2
14 58 2
15 60 2
16 62 2
17 65 2
18 67 2
19 69 2
20 72 2
21 74 2
|
Acquisition
- Prophecies
- Factions
- Chung, the Attuned (The Undercity; Bukdek Byway, only during Eliminate the Am Fah)
- Nightfall
- Eye of the North
- Flame Guardian (golem) (Oola's Lab)
- Malfunctioning Regulator Golem (Oola's Lab)
Related skills
Air Attunement
Earth Attunement
Elemental Lord
Fire Attunement
Glyph of Elemental Power
Glyph of Energy (elite)
Master of Magic (elite)
Water Attunement
Notes
- The amount of energy regained is rounded; for example, a 5 energy spell returns 1+3=4 energy instead of 3½ energy.
- When combined with one of the other attunements (e.g. Fire Attunement), 5 energy spells of the respective element can be cast for a net energy gain.
- When combined with Glyph of Lesser Energy, energy is still refunded causing a net energy gain. This also applies to Glyph of Energy, however as another elite it has less practical application.
Cost Attunement Elemental Attunement Combined Net cost 5 3 4 7 -2 10 4 6 10 0 15 6 9 15 0 25 9 14 23 2
Trivia
- This is one of nine elite skills seen in pre-Searing Ascalon in
Reforged Mode, where it is used by Maz Scourgeheart. The other eight are Barrage, Bull's Charge, Earth Shaker, Greater Conflagration, Hundred Blades, Plague Signet, "Victory Is Mine!", and Ward Against Harm.
- The functionality of this skill has changed since its introduction; see its skill history for details.
