Ally
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From the player's point of view, an ally is any creature who may be target of non-offensive skills and can't be attacked. An homonym term refers to players that are members of guilds in the same Factions alliance as the player.
Friendly creatures
- All party members are allies.
- Each player is counted as their own ally: skills which specify "ally" can be used on oneself (although skills that specify "other ally" can't.)
- Animal companions brought by party members are allies, but not party members.
- Summons, such as minions and spirits, will be allied to the party of the summoner and hostile to their foes.
- Allies who are not party members will not be affected by spells or skills that specify "party members" instead of "allies". For some skills this isn't true, but such cases are believed to be bugs in the skills' wording.
- AI-controlled allies will attack creatures they are hostile to, and heal and support other creatures they are allied to, but this may not be the same creatures that the party is hostile and allied too. For instance, they may heal both the players and the foes the players are fighting.
- Some non party members, such as some mission specific NPCs, will appear in your party window, below all other party members in the "Allies" section.
- In PvE instances, allies are shown as green dots on the radar and/or with green names in the user interface in PvE, There are two shades of green:
- Green is usually used for creatures that may appear in the party panel, and for some of the creatures that will not appear in the party panel, but follow and help the party.
- Lime is usually used for all other allies.
- For animals, green is usually used for hostile yet passive charmable animals, and lime for those animals that spawn as allies and won't become foes even when being charmed.
- In PvP instances, ally names and radar dots appear with the same color as your own, and foes in different colors.
- In all outposts other than Maguuma Stade, green is used for Henchmen and lime for all other non-hostile NPCs.
- The foe/ally status is not definitely fixed. In some situations, foes may become allies and vice-versa. Examples include ambushes in which NPCs may be friendly before attacking; minions becoming hostile when their master dies; or NPCs surrendering after being defeated.
- All creatures that are not allies are foes instead.
Related skills
Player-available skills that affect allies
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"Charge!".jpg | "Charge!" | Elite Shout. (5...11...13 seconds.) Allies in earshot move 33% faster. Initial effect: these allies lose the Crippled condition. | 5 |
20 |
Tactics | Core | ||||
| File:"Fall Back!".jpg | "Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 |
20 |
Command | Nightfall | ||||
| File:"Fall Back!" (PvP).jpg | "Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 |
25 |
Command | Nightfall | ||||
| File:"Form Up and Advance!".jpg | "Form Up and Advance!" | Shout. All Saul's trusted White Mantle followers fall back to your location and run 33% faster. All moving allies are healed for 15 each second (10 seconds). | 10 |
15 |
Bonus Mission Pack | |||||
| File:"Go for the Eyes!".jpg | "Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 |
Command | Nightfall | |||||
| File:"Go for the Eyes!" (PvP).jpg | "Go for the Eyes!" (PvP) | Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 |
4 |
Command | Nightfall | ||||
| File:"Incoming!".jpg | "Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 |
20 |
Command | Nightfall | ||||
| File:"Incoming!" (PvP).jpg | "Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 |
25 |
Command | Nightfall | ||||
| File:"Let's Get 'Em!".jpg | "Let's Get 'Em!" | Shout. (5 seconds.) Allies in earshot move 10% faster. You gain 1 strike of adrenaline for each ally affected. | 30 |
Core | ||||||
| File:"Never Give Up!".jpg | "Never Give Up!" | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 |
15 |
Command | Nightfall | ||||
| File:"Never Give Up!" (PvP).jpg | "Never Give Up!" (PvP) | Shout. Allies in earshot gain 1...8...10 Energy. Only affects allies below 75% Health. | 5 |
20 |
Command | Nightfall | ||||
| File:"The Power Is Yours!".jpg | "The Power Is Yours!" | Elite Shout. (2...4...4 seconds.) Allies within earshot gain 1...2...2 Energy regeneration. | 4 |
Motivation | Nightfall | |||||
| File:Angelic Bond.jpg | Angelic Bond | Elite Skill. (10 seconds.) The next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164...200. Ends on other allies. | 5 |
1 |
15 |
Leadership | Nightfall | |||
| File:Anthem of Disruption.jpg | Anthem of Disruption | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 |
1 |
15 |
Command | Eye of the North | |||
| File:Anthem of Disruption (PvP).jpg | Anthem of Disruption (PvP) | Chant. (1...8...10 seconds.) Allies in earshot interrupt an action with their next attack skill. | 10 |
2 |
15 |
Command | Eye of the North | |||
| File:Anthem of Envy.jpg | Anthem of Envy | Chant. (10 seconds.) Allies in earshot do +10...22...25 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 |
1 |
Command | Nightfall | ||||
| File:Anthem of Envy (PvP).jpg | Anthem of Envy (PvP) | Chant. (10 seconds.) Allies in earshot do +10...18...20 damage with their next attack skill. Damage bonus only applies to foes with more than 50% Health. | 6 |
1 |
6 |
Command | Nightfall | |||
| File:Anthem of Weariness.jpg | Anthem of Weariness | Chant. (8 seconds.) Allies in earshot inflict Weakness (1...13...16 second[s]) with their next attack skill. | 5 |
1 |
10 |
Command | Eye of the North | |||
| File:Aria of Zeal.jpg | Aria of Zeal | Chant. (10 seconds.) Allies in earshot gain 1...5...6 Energy with their next spell. | 5 |
1 |
10 |
Motivation | Nightfall | |||
| File:Avatar of Dwayna.jpg | Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall | |||
| File:Banner of the Unseen.jpg | Banner of the Unseen | Ward Spell. (5 seconds.) Heals all allies in its area for 25 each second. End effect: heals for 100. | 15 |
1 |
10 |
Bonus Mission Pack | ||||
| File:Blood Bond.jpg | Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 |
1 |
8 |
Blood Magic | Factions | |||
| File:Chorus of Restoration.jpg | Chorus of Restoration | Chant. (10 seconds.) Allies in earshot are healed for 30...78...90 with their next shout or chant. | 4 |
1 |
5 |
Motivation | Nightfall | |||
| File:Crippling Anthem.jpg | Crippling Anthem | Elite Chant. (10 seconds.) Allies in earshot inflict Crippled condition (5...13...15 seconds) with their next attack skill. | 3 |
1 |
Command | Nightfall | ||||
| File:Cry of Madness.jpg | Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 |
30 |
Prophecies | |||||
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Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 |
1 |
20 |
Water Magic | Prophecies | |||
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Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 |
1 |
20 |
Water Magic | Prophecies | |||
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Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 |
1½ |
7 |
Fire Magic | Prophecies | |||
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Ward Against Elements | Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 10 |
1 |
20 |
Earth Magic | Prophecies | |||
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Ward Against Harm | Elite Ward Spell. [sic](5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 |
1 |
20 |
Water Magic | Prophecies | |||
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Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 |
1 |
20 |
Water Magic | Prophecies | |||
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Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 |
1 |
30 |
Earth Magic | Core | |||
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Ward of Stability | Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 |
1 |
30 |
Earth Magic | Factions |
Monster skills
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Aura of the Juggernaut.jpg | Aura of the Juggernaut | Skill. Allies have +1 Energy regeneration when in range of the Kurzick Juggernaut's aura. | 5 |
1 |
30 |
Monster | Factions | |||
| File:Blessing of the Kirin.jpg | Blessing of the Kirin | Enchantment Spell. (30 seconds.) When a nearby ally uses a skill, that ally is cured of Miasma or one condition. | 5 |
2 |
15 |
Monster | Factions |
Notes
- While they are passive and their names are colored green, charmable animals are considered foes for skills that target creatures and all Point blank area of effect skills that affect foes, but allies for the 'select nearest ally' key command and some point blank effects that affect allies. If attacked or affected by hostile spells they will turn hostile, at which point they completely become foes.







