Arcane Conundrum
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Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. [sic]
- Concise description
| Progression | |
|---|---|
|
Energy gain
|
0 5 1
1 6 1
2 6 2
3 7 2
4 8 3
5 8 3
6 9 3
7 10 4
8 10 4
9 11 5
10 12 5
11 12 5
12 13 6
13 14 6
14 14 7
15 15 7
16 16 7
17 16 8
18 17 8
19 18 9
20 18 9
21 19 9
|
Acquisition
- Nightfall
Related skills
- Skills that return energy on expiration
- Skills that decrease activation rates
- File:Confusing Images.jpg Confusing Images
- File:Enchanter's Conundrum.jpg Enchanter's Conundrum (elite)
- File:Frustration.jpg Frustration
- File:Migraine.jpg Migraine (elite)
- File:Shared Burden.jpg Shared Burden (elite)
- File:Stolen Speed.jpg Stolen Speed (elite)
Hero Usage
- Heroes will only cast this spell on primary casters, prioritizing healers and targets with adjacent 'bonus' targets.
Notes
- The caster gains energy from each foe affected by the hex.
- No energy gain happens when the hex is renewed.