Arcane Conundrum

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Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. [sic]

Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. [sic]

Concise description
Hex Spell. Also hexes foes adjacent to target (5...13...15 seconds). Doubles spell casting time. End effect: you gain 1...6...7 energy. [sic]
Progression
Energy gain
0
5
1
1
6
1
2
6
2
3
7
2
4
8
3
5
8
3
6
9
3
7
10
4
8
10
4
9
11
5
10
12
5
11
12
5
12
13
6
13
14
6
14
14
7
15
15
7
16
16
7
17
16
8
18
17
8
19
18
9
20
18
9
21
19
9

Acquisition

Skill quests

Skill trainers

Hero skill trainers

Related skills

Skills that return energy on expiration
Skills that decrease activation rates

Hero Usage

  • Heroes will only cast this spell on primary casters, prioritizing healers and targets with adjacent 'bonus' targets.

Notes

  • The caster gains energy from each foe affected by the hex.
  • No energy gain happens when the hex is renewed.
Anomaly Anomaly. Unlike other hexes that affect the caster, this one doesn't end if the caster dies.