ArenaNet:Skill feedback/Assassin/Double strikes
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File:Double strikes.jpg Double strikes
Ensoriki's Issue -- 19:13, 5 March 2008 (UTC)
- Issue
- The innate double strike ability of daggers provides inconsistant and clunky damage, leading to the assassin being next to useless without his skills. An assassin without skills is very fragile and his auto attacks cannot provide any decent compensation for this, unlike a warrior,dervish or paragon.
- Suggestion
- Dagger mastery provides an additional 2% chance to double strike per attribute, increase this to 3 or 4%.
at 3% and 12 dagger mastery there is a 39% (daggers provide a small bonus without any points in mastery) to dual strike and at 4$ that becomes 52%, much more consistent. This does not make a sin incredible formidable since at the moment locust fury allows for a high double strike rate, and people do not fear locust fury.