ArenaNet:Skill feedback/Miscellaneous/Arenas tiebreaker

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File:Arenas tiebreaker.jpg Arenas tiebreaker

76.25.197.215 Issue -- 22:53, 24 September 2008 (UTC)

Discussion

Issue
The current scheme of tiebreaking in arenas (both teams lose) is absurd and punishes good monking as much as it does griefers and defenseball teams.
Suggestion
When the timer ends, make the team that inflicted the most health loss (not damage dealt, poison & hexes are very large parts of arenas damage) win if no deaths have occurred.