ArenaNet:Skill feedback/Miscellaneous/Arenas tiebreaker
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File:Arenas tiebreaker.jpg Arenas tiebreaker
76.25.197.215 Issue -- 22:53, 24 September 2008 (UTC)
- Issue
- The current scheme of tiebreaking in arenas (both teams lose) is absurd and punishes good monking as much as it does griefers and defenseball teams.
- Suggestion
- When the timer ends, make the team that inflicted the most health loss (not damage dealt, poison & hexes are very large parts of arenas damage) win if no deaths have occurred.