Infusion

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Infusing armor is the only reliable protection against Spectral Agony, the monster skill used by the Mursaat and their Jade constructs. To infuse armor, a player must kill an Eidolon or an Ice Beast, then bring its Spectral Essence to one of the Ancient Seers, who will infuse the equipped armor pieces of all characters within earshot range at the time. Each piece of armor can only be infused once, and the Seer will only infuse a set of armor once per essence.

Locations of Seers and Eidolon

Mechanics

A character with non-infused armor who is suffering from Spectral Agony suffers heavy damage, health degeneration, and movement and action speed reduction. This scales down per piece of infused armor worn as shown below:1

Infused armor pieces 0 1 2 3 4 5
Health degeneration1 30 13 9 7 5 3
Damage per second 81 42 29 22 16 9
Total health loss2 505 310 235 180 130 75
Slow effect 80% 33% 23% 18% 12% 7%
  1. The game caps health degeneration at -10; any degeneration beyond -10 hinders health regeneration, but does not result in additional loss of health.
  2. Total health loss caused by the direct effects of Spectral Agony.

Allies

Notes

  • Armor which has been infused will be marked as Infused in the same way that weapons show customization; this property does not take up a rune or insignia slot.
  • The infusion process uses the generic attack skill animation.
  • Players need to be within earshot of the Seer to have their armor infused, if someone else is delivering the essence.

Trivia


Armor Runes (edit)
Armor art • Armor rating • Armor bonus • Calculation • Infusion
Any Attunement • Clarity • Purity • Recovery • Restoration • Vigor • Vitae
Warrior Absorption • Axe Mastery • Hammer Mastery • Strength • Swordsmanship • Tactics
Ranger Beast Mastery • Expertise • Marksmanship • Wilderness Survival
Monk Divine Favor • Healing Prayers • Protection Prayers • Smiting Prayers
Necromancer Blood Magic • Curses • Death Magic • Soul Reaping
Mesmer Domination Magic • Fast Casting • Illusion Magic • Inspiration Magic
Elementalist Air Magic • Earth Magic • Energy Storage • Fire Magic • Water Magic
Assassin Critical Strikes • Dagger Mastery • Deadly Arts • Shadow Arts
Ritualist Channeling Magic • Communing • Restoration Magic • Spawning Power
Paragon Command • Leadership • Motivation • Spear Mastery
Dervish Earth Prayers • Mysticism • Scythe Mastery • Wind Prayers