Armor rating
AR redirects here. For other uses, see AR (disambiguation).
Armor rating (AR) is a statistic that determines how much damage a creature will take from most sources of physical damage and elemental damage.
Effect of armor on damage reduction
Armor reduces a certain category of damage (as a result called "armor-respecting damage"), done to a creature. Armor-respecting damage includes all damage from attacks and most spells dealing elemental damage. Exact armor depends on the damage type, but also in the player's and heroes' case, on the piece of the armor that is hit.
In broad terms, every gain of 40 points of armor rating cuts 50% of non-armor-ignoring damage and every 40 points lost of AR doubles that same kind of damage. For example, creatures with an AR of 100 take half as much damage as those with AR 60 and twice as much as those with AR 140. Accordingly, it is critical for a character to use armor sets with the maximum armor rating possible.
Each piece of armor protects only one part of a character: a character with 4 pieces with AR 80 and headgear with AR 40 will take double damage any time they take a hit to the head; they will not have AR 360. However, bonuses from skills or weapons are global; those will affect every hit, no matter where it strikes.
Each location has different odds to be hit. The chest has the highest chances (three out of every eight attacks), followed by the legs (two out of eight); the feet, hands, and head have the lowest chances (one in eight). Armor costs and bonuses reflect this, with the material costs and insignia bonuses typically tripled for the chest and doubled for the legs.
| Area | Chance | Percentage |
|---|---|---|
| Chest | 3/8 | 37.5% |
| Legs | 2/8 | 25% |
| Feet | 1/8 | 12.5% |
| Hands | 1/8 | 12.5% |
| Head | 1/8 | 12.5% |
Armor ratings and stats vary according to a creature's profession. This means each profession will have a different maximum armor rating, different stats and different protection against various types of damage. See basic armor for more information.
The damage multiplier can also be found for non attack skills if the attacker is the same level as you with the equation
Overview
In general, physical and elemental damage is reduced by the target's armor rating. While the majority of attack damage falls under this category, a number of skills, especially under the Mesmer, Necromancer, and Monk lines, deal damage that ignores armor. All bonus damage from attack skills is armor-ignoring, so all Warrior and Ranger skills that confer +XX damage deal the specified damage regardless of armor rating; the base attack damage inflicted at the same time as these skills is affected by armor.
Having 60 armor rating is regarded as the baseline, so a spell that reads "Deals 100 fire damage to target foe" would deal the full 100 damage to a foe with 60 armor but only 50 damage to a foe with 100 armor. The armor rating for creatures in PvE is dependent on level where the actual armor rating can be typically calculated by (creature AR = 3 * Level + Armor bonus), where armor bonus is profession specific. Many creatures in PvE do not follow this formula and may be significantly resistant or vulnerable to certain types of damage.
Note that some effects increase (e.g. Frenzy) or decrease damage without modifying armor; these are effective against all damage regardless of whether it respects armor.
Armor penetration directly reduces the effective armor rating of the target, thereby increasing the damage dealt. For example, hitting a 60 AR target with 25% armor penetration will reduce the effective armor rating of the target to 45, thus increasing damage by approximately 30%.
Armor enhancing skills do not stack beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example Kinetic Armor and Armor of Earth at high attribute ranks), only the skill with the highest armor bonus will apply.
Armor tables
The table below lists how much damage you should take from normal attacks and spells.
| Armor | Damage multiplier | Armor | Damage multiplier | Armor | Damage multiplier | Armor | Damage multiplier | Armor | Damage multiplier |
|---|---|---|---|---|---|---|---|---|---|
| 0 | 2.828 | 40 | 1.414 | 80 | 0.707 | 120 | 0.354 | 160 | 0.177 |
| 5 | 2.594 | 45 | 1.297 | 85 | 0.648 | 125 | 0.324 | 165 | 0.162 |
| 10 | 2.378 | 50 | 1.189 | 90 | 0.595 | 130 | 0.297 | 170 | 0.149 |
| 15 | 2.182 | 55 | 1.091 | 95 | 0.545 | 135 | 0.273 | 175 | 0.136 |
| 20 | 2.000 | 60 | 1.000 | 100 | 0.500 | 140 | 0.250 | 180 | 0.125 |
| 25 | 1.834 | 65 | 0.917 | 105 | 0.459 | 145 | 0.229 | 185 | 0.115 |
| 30 | 1.682 | 70 | 0.841 | 110 | 0.420 | 150 | 0.210 | 190 | 0.105 |
| 35 | 1.542 | 75 | 0.771 | 115 | 0.386 | 155 | 0.193 | 195 | 0.096 |
The table below lists how much damage you should take from normal attacks and spells, based on a change in armor rating (e.g. if you had 60 armor and were taking spell damage of 100, how much damage would you take if your armor was reduced by 20? 100 * 1.4142).
| Armor change | Damage multiplier | Armor change | Damage multiplier | Armor change | Damage multiplier | Armor change | Damage multiplier |
|---|---|---|---|---|---|---|---|
| -40 | 2.0000 | -20 | 1.4142 | +1 | 0.9828 | +21 | 0.6950 |
| -39 | 1.9656 | -19 | 1.3899 | +2 | 0.9659 | +22 | 0.6830 |
| -38 | 1.9319 | -18 | 1.3660 | +3 | 0.9493 | +23 | 0.6713 |
| -37 | 1.8987 | -17 | 1.3426 | +4 | 0.9330 | +24 | 0.6598 |
| -36 | 1.8661 | -16 | 1.3195 | +5 | 0.9170 | +25 | 0.6484 |
| -35 | 1.8340 | -15 | 1.2968 | +6 | 0.9013 | +26 | 0.6373 |
| -34 | 1.8025 | -14 | 1.2746 | +7 | 0.8858 | +27 | 0.6263 |
| -33 | 1.7715 | -13 | 1.2527 | +8 | 0.8706 | +28 | 0.6156 |
| -32 | 1.7411 | -12 | 1.2311 | +9 | 0.8556 | +29 | 0.6050 |
| -31 | 1.7112 | -11 | 1.2100 | +10 | 0.8409 | +30 | 0.5946 |
| -30 | 1.6818 | -10 | 1.1892 | +11 | 0.8265 | +31 | 0.5844 |
| -29 | 1.6529 | -9 | 1.1688 | +12 | 0.8123 | +32 | 0.5743 |
| -28 | 1.6245 | -8 | 1.1487 | +13 | 0.7983 | +33 | 0.5645 |
| -27 | 1.5966 | -7 | 1.1290 | +14 | 0.7846 | +34 | 0.5548 |
| -26 | 1.5692 | -6 | 1.1096 | +15 | 0.7711 | +35 | 0.5453 |
| -25 | 1.5422 | -5 | 1.0905 | +16 | 0.7579 | +36 | 0.5359 |
| -24 | 1.5157 | -4 | 1.0718 | +17 | 0.7448 | +37 | 0.5267 |
| -23 | 1.4897 | -3 | 1.0534 | +18 | 0.7320 | +38 | 0.5176 |
| -22 | 1.4641 | -2 | 1.0353 | +19 | 0.7195 | +39 | 0.5087 |
| -21 | 1.4389 | -1 | 1.0175 | +20 | 0.7071 | +40 | 0.5000 |
The table below lists how much damage you should take from normal attacks and spells. It is an extended version of the first table, listed to show how the extremes of armor affect damage.
| Extended armor rating and damage multiplier table. | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 2.8284 | 40 | 1.4142 | 80 | 0.7071 | 120 | 0.3536 | 160 | 0.1768 | 200 | 0.0884 | 240 | 0.0442 |
| 1 | 2.7798 | 41 | 1.3899 | 81 | 0.6950 | 121 | 0.3475 | 161 | 0.1737 | 201 | 0.0869 | 241 | 0.0434 |
| 2 | 2.7321 | 42 | 1.3660 | 82 | 0.6830 | 122 | 0.3415 | 162 | 0.1708 | 202 | 0.0854 | 242 | 0.0427 |
| 3 | 2.6851 | 43 | 1.3426 | 83 | 0.6713 | 123 | 0.3356 | 163 | 0.1678 | 203 | 0.0839 | 243 | 0.0420 |
| 4 | 2.6390 | 44 | 1.3195 | 84 | 0.6598 | 124 | 0.3299 | 164 | 0.1649 | 204 | 0.0825 | 244 | 0.0412 |
| 5 | 2.5937 | 45 | 1.2968 | 85 | 0.6484 | 125 | 0.3242 | 165 | 0.1621 | 205 | 0.0811 | 245 | 0.0405 |
| 6 | 2.5491 | 46 | 1.2746 | 86 | 0.6373 | 126 | 0.3186 | 166 | 0.1593 | 206 | 0.0797 | 246 | 0.0398 |
| 7 | 2.5053 | 47 | 1.2527 | 87 | 0.6263 | 127 | 0.3132 | 167 | 0.1566 | 207 | 0.0783 | 247 | 0.0391 |
| 8 | 2.4623 | 48 | 1.2311 | 88 | 0.6156 | 128 | 0.3078 | 168 | 0.1539 | 208 | 0.0769 | 248 | 0.0385 |
| 9 | 2.4200 | 49 | 1.2100 | 89 | 0.6050 | 129 | 0.3025 | 169 | 0.1512 | 209 | 0.0756 | 249 | 0.0378 |
| 10 | 2.3784 | 50 | 1.1892 | 90 | 0.5946 | 130 | 0.2973 | 170 | 0.1487 | 210 | 0.0743 | 250 | 0.0372 |
| 11 | 2.3376 | 51 | 1.1688 | 91 | 0.5844 | 131 | 0.2922 | 171 | 0.1461 | 211 | 0.0730 | 251 | 0.0365 |
| 12 | 2.2974 | 52 | 1.1487 | 92 | 0.5743 | 132 | 0.2872 | 172 | 0.1436 | 212 | 0.0718 | 252 | 0.0359 |
| 13 | 2.2579 | 53 | 1.1290 | 93 | 0.5645 | 133 | 0.2822 | 173 | 0.1411 | 213 | 0.0706 | 253 | 0.0353 |
| 14 | 2.2191 | 54 | 1.1096 | 94 | 0.5548 | 134 | 0.2774 | 174 | 0.1387 | 214 | 0.0693 | 254 | 0.0347 |
| 15 | 2.1810 | 55 | 1.0905 | 95 | 0.5453 | 135 | 0.2726 | 175 | 0.1363 | 215 | 0.0682 | 255 | 0.0341 |
| 16 | 2.1435 | 56 | 1.0718 | 96 | 0.5359 | 136 | 0.2679 | 176 | 0.1340 | 216 | 0.0670 | 256 | 0.0335 |
| 17 | 2.1067 | 57 | 1.0534 | 97 | 0.5267 | 137 | 0.2633 | 177 | 0.1317 | 217 | 0.0658 | 257 | 0.0329 |
| 18 | 2.0705 | 58 | 1.0353 | 98 | 0.5176 | 138 | 0.2588 | 178 | 0.1294 | 218 | 0.0647 | 258 | 0.0324 |
| 19 | 2.0350 | 59 | 1.0175 | 99 | 0.5087 | 139 | 0.2544 | 179 | 0.1272 | 219 | 0.0636 | 259 | 0.0318 |
| 20 | 2.0000 | 60 | 1.0000 | 100 | 0.5000 | 140 | 0.2500 | 180 | 0.1250 | 220 | 0.0625 | 260 | 0.0313 |
| 21 | 1.9656 | 61 | 0.9828 | 101 | 0.4914 | 141 | 0.2457 | 181 | 0.1229 | 221 | 0.0614 | 261 | 0.0307 |
| 22 | 1.9319 | 62 | 0.9659 | 102 | 0.4830 | 142 | 0.2415 | 182 | 0.1207 | 222 | 0.0604 | 262 | 0.0302 |
| 23 | 1.8987 | 63 | 0.9493 | 103 | 0.4747 | 143 | 0.2373 | 183 | 0.1187 | 223 | 0.0593 | 263 | 0.0297 |
| 24 | 1.8661 | 64 | 0.9330 | 104 | 0.4665 | 144 | 0.2333 | 184 | 0.1166 | 224 | 0.0583 | 264 | 0.0292 |
| 25 | 1.8340 | 65 | 0.9170 | 105 | 0.4585 | 145 | 0.2293 | 185 | 0.1146 | 225 | 0.0573 | 265 | 0.0287 |
| 26 | 1.8025 | 66 | 0.9013 | 106 | 0.4506 | 146 | 0.2253 | 186 | 0.1127 | 226 | 0.0563 | 266 | 0.0282 |
| 27 | 1.7715 | 67 | 0.8858 | 107 | 0.4429 | 147 | 0.2214 | 187 | 0.1107 | 227 | 0.0554 | 267 | 0.0277 |
| 28 | 1.7411 | 68 | 0.8706 | 108 | 0.4353 | 148 | 0.2176 | 188 | 0.1088 | 228 | 0.0544 | 268 | 0.0272 |
| 29 | 1.7112 | 69 | 0.8556 | 109 | 0.4278 | 149 | 0.2139 | 189 | 0.1069 | 229 | 0.0535 | 269 | 0.0267 |
| 30 | 1.6818 | 70 | 0.8409 | 110 | 0.4204 | 150 | 0.2102 | 190 | 0.1051 | 230 | 0.0526 | 270 | 0.0263 |
| 31 | 1.6529 | 71 | 0.8265 | 111 | 0.4132 | 151 | 0.2066 | 191 | 0.1033 | 231 | 0.0517 | 271 | 0.0258 |
| 32 | 1.6245 | 72 | 0.8123 | 112 | 0.4061 | 152 | 0.2031 | 192 | 0.1015 | 232 | 0.0508 | 272 | 0.0254 |
| 33 | 1.5966 | 73 | 0.7983 | 113 | 0.3991 | 153 | 0.1996 | 193 | 0.0998 | 233 | 0.0499 | 273 | 0.0249 |
| 34 | 1.5692 | 74 | 0.7846 | 114 | 0.3923 | 154 | 0.1961 | 194 | 0.0981 | 234 | 0.0490 | 274 | 0.0245 |
| 35 | 1.5422 | 75 | 0.7711 | 115 | 0.3856 | 155 | 0.1928 | 195 | 0.0964 | 235 | 0.0482 | 275 | 0.0241 |
| 36 | 1.5157 | 76 | 0.7579 | 116 | 0.3789 | 156 | 0.1895 | 196 | 0.0947 | 236 | 0.0474 | 276 | 0.0237 |
| 37 | 1.4897 | 77 | 0.7448 | 117 | 0.3724 | 157 | 0.1862 | 197 | 0.0931 | 237 | 0.0466 | 277 | 0.0233 |
| 38 | 1.4641 | 78 | 0.7320 | 118 | 0.3660 | 158 | 0.1830 | 198 | 0.0915 | 238 | 0.0458 | 278 | 0.0229 |
| 39 | 1.4389 | 79 | 0.7195 | 119 | 0.3597 | 159 | 0.1799 | 199 | 0.0899 | 239 | 0.0450 | 279 | 0.0225 |
Skills that affect armor rating
- See also: Cracked Armor
On foes
Increase armor rating on allies
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"I Am Unstoppable!".jpg | "I Am Unstoppable!" | Shout. (16...20 seconds.) You have +24 armor and cannot be knocked-down or Crippled. | 5 |
30 |
Norn rank | Eye of the North | ||||
| File:"Save Yourselves!".jpg | "Save Yourselves!" | Shout. (4...6 seconds.) All other party members gain +100 armor. | 8 |
Allegiance rank | Factions | |||||
| File:"Shields Up!".jpg | "Shields Up!" | Shout. (5...10...11 seconds.) Party members in earshot have +60 armor against projectile attacks. | 10 |
30 |
Tactics | Core | ||||
| File:"Stand Your Ground!".jpg | "Stand Your Ground!" | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. | 10 |
20 |
Command | Nightfall | ||||
| File:"Stand Your Ground!" (PvP).jpg | "Stand Your Ground!" (PvP) | Shout. (5...17...20 seconds.) Party members in earshot gain +24 armor when not moving. Ends for an ally if that ally attacks. | 15 |
30 |
Command | Nightfall | ||||
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"Watch Yourself!" | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 10 incoming attacks. | 4 |
4 |
Tactics | Core | ||||
| File:"Watch Yourself!" (PvP).jpg | "Watch Yourself!" (PvP) | Shout. (10 seconds.) Party members in earshot have +5...21...25 armor. Ends after 1...3...3 incoming attack[s]. | 4 |
4 |
Tactics | Core | ||||
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Armor of Earth | Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. | 10 |
¾ |
15 |
Earth Magic | Core | |||
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Armor of Frost | Enchantment Spell. (10...29...34 seconds.) You have +40 armor against physical damage and have +1 Water Magic. | 5 |
1 |
20 |
Water Magic | Prophecies | |||
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Armor of Mist | Enchantment Spell. (8...18...20 seconds.) You have +10...34...40 armor and move 33% faster. | 10 |
1 |
30 |
Water Magic | Prophecies | |||
| File:Avatar of Balthazar.jpg | Avatar of Balthazar | Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall | |||
| File:Avatar of Melandru.jpg | Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall | |||
| File:Bladeturn Refrain (PvP).jpg | Bladeturn Refrain (PvP) | Echo. (20 seconds.) Target ally has +10...34...40 armor against slashing damage. Renewal: Whenever a chant or shout ends on that ally. Cannot target spirits. | 5 |
1 |
8 |
Command | Nightfall | |||
| File:Convert Hexes.jpg | Convert Hexes | Spell. Removes all hexes; +10 armor for each Necromancer hex removed (8...18...20 seconds). Cannot self-target. | 15 |
1 |
12 |
Protection Prayers | Core | |||
| File:Conviction.jpg | Conviction | Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. | 5 |
10 |
Earth Prayers | Nightfall | ||||
| File:Critical Agility.jpg | Critical Agility | Enchantment Spell. (4 seconds plus 1 second for each rank of Critical Strikes.) You attack 33% faster and gain +15...25 armor. Renewal: every time you land a critical hit. | 5 |
1 |
30 |
Sunspear rank | Nightfall | |||
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Frigid Armor | Enchantment Spell. (10...22...25 seconds.) You have +10...34...40 armor against physical damage and immunity to Burning. | 5 |
1 |
20 |
Water Magic | Nightfall | |||
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Iron Mist | Enchantment Spell. (8...14...15 seconds.) Gain +15 armor. Air Magic spells that target a foe activate and recharge 33% faster, but you are Overcast by 2 points. | 10 |
1 |
20 |
Earth Magic | Prophecies | |||
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Kinetic Armor | Enchantment Spell. (12 seconds.) You have +20...68...80 armor. Renewal bonus: cast a spell. | 15 |
3 |
30 |
Earth Magic | Prophecies | |||
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Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 |
1 |
30 |
Earth Magic | Core | |||
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Stone Sheath | Elite Enchantment Spell. (5...17...20 seconds.) Gives you and target ally +1...24...30 armor and immunity to critical hits. Initial effect: Foes near you and target ally are struck for 15...59...70 earth damage and are Weakened (5...17...20 seconds). | 10 |
1 |
15 |
Earth Magic | Nightfall | |||
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Ward Against Elements | Ward Spell. (8...18...20 seconds.) Allies in this ward have +24 armor against elemental damage. Spirits are unaffected. | 10 |
1 |
20 |
Earth Magic | Prophecies | |||
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Ward Against Harm | Elite Ward Spell. [sic](5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 |
1 |
20 |
Water Magic | Prophecies | |||
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Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 |
1 |
20 |
Water Magic | Prophecies |
Override armor rating on allies
Decrease armor rating on allies
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Aggressive Refrain.jpg | Aggressive Refrain | Echo. (5...21...25 seconds.) You attack 25% faster. Renewal: whenever a chant or shout ends on you. You have -20 armor. | 15 |
1 |
20 |
Leadership | Nightfall | |||
| File:Barbed Arrows.jpg | Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 |
2 |
12 |
Wilderness Survival | Nightfall | |||
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Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 |
4 |
Tactics | Core |












