Armor-ignoring damage
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Armor-ignoring damage describes damage that is always the same amount regardless of the target's armor rating or level. This property is independent of damage type.
Game mechanics
Properties
The damage is a fixed value always defined by a skill. That is, a skill that says it deals 50 damage to a foe will deal exactly 50 damage. As such the damage:
- Is always the same regardless of target's armor rating;
- Ignores character level, e.g. a level 1 character deals the same amount of armor-ignoring damage as a level 20 character;
- Does not benefit from base or bonus armor penetration;
The damage can still be affected by damage modifiers which affect all damage, i. e. damage reduction from skills such as Protective Spirit and Shielding Hands, and damage increase from skills such as Frenzy.
Sources of armor-ignoring damage
- Typeless damage;
- Some typed damage from specific skills, specifically Dust Trap and several skills that deal physical damage.
- Shadow damage (but not Dark damage);
- Most Holy damage;
- However, holy damage from weapons does not ignore armor (e.g. from wands, staves, or any weapon enchanted to deal holy damage);
- Bonus damage from attack skills;
- Damage from skills that explicitly ignore armor, such as Obsidian Flame.
Skills that deal armor-ignoring damage
| File:Applications-development.png | This list or table is known or strongly suspected to be incomplete or missing data. |
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Brawling Headbutt.jpg | Brawling Headbutt | Touch Skill. Deals 45...70 damage; causes knock-down. | 7 |
¾ |
Deldrimor rank | Eye of the North | ||||
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Energy Blast | Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 5 |
1½ |
20 |
Energy Storage | Eye of the North | |||
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Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 |
1 |
15 |
Air Magic | Prophecies | |||
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Intensity | Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 |
10 |
Sunspear rank | Nightfall | ||||
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Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 |
5 |
1½ |
5 |
Earth Magic | Core | ||
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Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 |
1 |
8 |
Earth Magic | Factions |
Notes
- Mesmer, Necromancer and Monk skills often deal armor-ignoring damage.
- Assassins deal most of their damage as armor-ignoring damage, through their use of skills that deal potent bonus damage.
- Skills that inflict direct health loss, life stealing, and health degeneration ignore armor, but obey damage reduction rules (e.g. from character level differences).




