Corpse
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File:Corpse of Brave Brent Poltroon.jpg
Example of a corpse.
Most fleshy creatures leave a corpse when they die. As in "real life," a corpse is the lifeless body of the original creature. Corpses may be used to resurrect dead allies, or may be exploited for certain Necromancer spells, as well as the Wurm skill Junundu Feast, and the Devourer skill Siege Devourer Feast.
Exploiting a corpse
- Skills in the game will refer to using a corpse. By this they mean to exploit a fresh corpse.
- Skills that "exploit the nearest corpse" refer to the closest corpse to the caster within spell range.
- A fresh corpse is also known as an exploitable corpse. A fresh corpse is the corpse of a fleshy creature which has not been exploited by a skill. Each fresh corpse may only be exploited once. Corpses that have been exploited will appear darker.
- If a fleshy creature is resurrected from an exploited corpse, then dies again, that creature will leave another exploitable corpse.
- Players killed by Unyielding Aura (PvP), and pets leave pre-exploited corpses.
- Some creatures, including most animates, constructs, ghosts, spirits and elementals, leave corpses that can never be exploited.
- A player that has had their corpse exploited can still be resurrected
List of skills that exploit corpses
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Animate Bone Fiend.jpg | Animate Bone Fiend | Spell. Creates a level 1...14...17 bone fiend that can attack at range. Exploits a fresh corpse. | 15 |
1 |
5 |
Death Magic | Core | ||
| File:Animate Bone Horror.jpg | Animate Bone Horror | Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 5 |
1 |
5 |
Death Magic | Prophecies | ||
| File:Animate Bone Minions.jpg | Animate Bone Minions | Spell. Creates two level 0...10...12 bone minions. Exploits a fresh corpse. | 10 |
1 |
5 |
Death Magic | Core | ||
| File:Animate Flesh Golem.jpg | Animate Flesh Golem | Elite Spell. Creates a level 3...21...25 flesh golem which leaves 1...3...4 fresh corpse(s) when it dies. Exploits a fresh corpse. You can have only one flesh golem at a time. | 10 |
1 |
30 |
Death Magic | Factions | ||
| File:Animate Shambling Horror.jpg | Animate Shambling Horror | Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | 10 |
1 |
25 |
Death Magic | Nightfall | ||
| File:Animate Vampiric Horror.jpg | Animate Vampiric Horror | Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 10 |
1 |
15 |
Death Magic | Factions | ||
| File:Aura of the Lich.jpg | Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 |
2 |
45 |
Death Magic | Prophecies | ||
| File:Consume Corpse.jpg | Consume Corpse | Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 5 |
1 |
Death Magic | Prophecies |
Related skills
Skills that exploit corpses, like Animate Bone Fiend, require the corpse to be fresh. Other spells that require a corpse in some range, like Nibble [verification requested] or Signet of Sorrow, still work with an exploited corpse.
- Temporary skills that exploit corpses
File:Animate Candy Golem.jpg Animate Candy Golem - Core
File:Junundu Feast.jpg Junundu Feast - Nightfall
File:Siege Devourer Feast.jpg Siege Devourer Feast - Eye of the North
- Skills that trigger when a corpse is within a certain area of effect
File:"I Will Avenge You!".jpg "I Will Avenge You!" (ally corpses only)
File:"Retreat!".jpg "Retreat!" (ally corpses only)
File:Signet of Sorrow.jpg Signet of Sorrow
File:Lamentation.jpg Lamentation
File:"Tango Down!".jpg "Tango Down!"
- Skills that create exploitable corpses
File:Animate Flesh Golem.jpg Animate Flesh Golem (when the golem dies)
Notes
- Corpses do not cause body blocking.
- Corpses of non-boss NPCs generally vanish after a while. Non-fleshy non-boss creatures' corpses generally disappear within a few seconds, while fleshy non-boss NPCs' corpses last much longer (approximately 45 seconds), and player character, henchman, hero and boss corpses remain indefinitely, as do the corpses of NPCs who start dead, such as the dead troops in the Consulate Docks mission.