Event stack
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The event stack refers to the order in which events (skill activation, attack damage, health gain, etc.) resolve once triggered. In general, the order in which an event occurs directly relates to the order it resolves.
Examples
- File:Fragility.jpg Fragility deals damage after the application and removal of conditions.
- File:Spirit Bond.jpg Spirit Bond and File:Protective Spirit.jpg Protective Spirit: Spirit Bond triggers on the original damage amount before Protective Spirit reduces the damage.
- Preparations are removed after the cast of a replacement preparation, but before the new preparation activates. For example, the +0...2...2 Wilderness Survival from File:Trapper's Focus.jpg Trapper's Focus will apply to a cast of File:Apply Poison.jpg Apply Poison.
See also
- Order of damage modifiers - an in-depth look at the order in which damage modifiers resolve.
- Armor calculation - the order in which armor and armor modifiers resolve.
- Stance canceling - triggering the end of a stance by activating a different stance.