Kanaxai Aspect
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“These are aspects of the chaos demon Kanaxai that appear in each room. Every one causes a different effect within its room tied to its name. To destroy one of Kanaxai's Aspects, you must knock it down three times.
— Guild Wars Factions Prima Guide
Kanaxai Aspects are demons of the Nightmare Horde which look exactly like Kanaxai and have unique environment effects. All of them are found in the Deep along the path to Kanaxai himself.
There are thirteen aspects in total, one for each of the sub-regions of the Deep. The aspects and their respective environment effect is listed below:
- Room 1A: Kanaxai Aspect of Exposure → File:Aspect of Exposure.jpg Aspect of Exposure
- Room 1B: Kanaxai Aspect of Surrender → File:Aspect of Surrender.jpg Aspect of Surrender
- Room 1C: Kanaxai Aspect of Death → File:Aspect of Death.jpg Aspect of Death
- Room 1D: Kanaxai Aspect of Soothing → File:Aspect of Soothing.jpg Aspect of Soothing
- Room 2: Kanaxai Aspect of Pain → File:Aspect of Pain.jpg Aspect of Pain
- Room 3: Kanaxai Aspect of Lethargy → File:Aspect of Lethargy.jpg Aspect of Lethargy
- Room 4: Kanaxai Aspect of Depletion → File:Aspect of Depletion (energy loss).jpg Aspect of Depletion (energy loss)
- Room 5: Kanaxai Aspect of Failure → File:Aspect of Failure.jpg Aspect of Failure
- Room 6: Kanaxai Aspect of Shadows → File:Aspect of Shadows.jpg Aspect of Shadows
- Room 7: Kanaxai Aspect of Scorpions → File:Scorpion Aspect.jpg Scorpion Aspect
- Room 8: Kanaxai Aspect of Fear → File:Aspect of Fear.jpg Aspect of Fear
- Room 9: Kanaxai Aspect of Depletion → File:Aspect of Depletion (energy depletion damage).jpg Aspect of Depletion (energy depletion damage)
- Room 10: Kanaxai Aspect of Decay → File:Aspect of Decay.jpg Aspect of Decay
- Room 11: Kanaxai Aspect of Torment → File:Aspect of Torment.jpg Aspect of Torment
Notes
- Unlike other aspects in the Deep, the File:Aspect of Exhaustion.jpg Aspect of Exhaustion and File:Nightmare Aspect.jpg Nightmare Aspect effects are not caused by a Kanaxai Aspect. As such, they permanently remain in their respective rooms (0 and 12).