Second Wind

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Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.

Elite Spell. You gain 1 Energy and 5 Health for each point of Energy restricted by Overcast. You lose all enchantments.

Concise description
Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.

Acquisition

Signet of Capture

Notes

  • You gain energy and health from this skill’s own overcast cost.
  • You can quickly build up overcast to a useful amount by activating and canceling this skill a few times.
  • This spell takes fractional points of overcast into account. For example, if you cast this skill while you’re not otherwise overcast, you will gain 5 points of overcast as you start casting it. By the time you finish casting it, you will have already regenerated 0.33⅓ points of overcast and this skill will give you only 4 energy and 23 health, not 5 energy and 25 health.
  • It takes 15 seconds to fully recover from this skill’s overcast cost and maintain a stable level of overcast. When cast every 15 seconds, this skill gives the equivalent of 1 pip of energy regeneration for every 5 points of overcast. For ease of calculation and because fractional points of overcast aren’t visible in the user interface, this table ignores the 0.33⅓ point of overcast lost during this skill’s activation time.
Effects when cast every 15 seconds
Overcast at start of activation 5 15 25 35 45 55
Net energy gain 5 15 25 35 45 55
Energy gain/second 0.34 1.00 1.66 2.34 3.00 3.66
Equivalent energy regeneration +1 +3 +5 +7 +9 +11
Overcast at end of activation 10 20 30 40 50 60
Health gain 50 100 150 200 250 300
Health gain/second 3.33 6.66 10 13.33 16.66 20
Equivalent health regeneration ≈+2 ≈+3 +5 ≈+7 ≈+8 +10

Trivia