Fevered Dreams/Skill history

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File:Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Fevered Dreams.
There is a skill history for the PvP version of this skill — see Fevered Dreams (PvP)/Skill history.


February 5, 2026

  • Reduced energy cost to 5.
  • Reduced activation time to 1 second.

Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions that foe is Dazed for 1...3...3 second[s].

Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions that foe is Dazed for 1...3...3 second[s].


Progression
Dazed duration
0
10
1
1
11
1
2
12
1
3
13
1
4
14
2
5
15
2
6
16
2
7
17
2
8
18
2
9
19
2
10
20
2
11
21
2
12
22
3
13
23
3
14
24
3
15
25
3
16
26
3
17
27
3
18
28
3
19
29
4
20
30
4
21
31
4


March 22, 2011


May 21, 2010

  • Increased recharge to 10 seconds.
  • The Dazed condition is now applied both at the time this hex is cast–if the target has 2 or more conditions–and whenever the target receives 2 or more conditions.


December 11, 2008

  • Functionality changed to: "For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 1...3...3 seconds."


March 2, 2006

  • Increased duration to 10...22...25 seconds.

Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well.

Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well.

Progression
0
10
1
11
2
12
3
13
4
14
5
15
6
16
7
17
8
18
9
19
10
20
11
21
12
22
13
23
14
24
15
25
16
26
17
27
18
28
19
29
20
30
21
31


September 7, 2005


June 1, 2005


Original

Elite Hex Spell. For 4...14...16 seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well.

Elite Hex Spell. For 4...14...16 seconds, whenever target foe suffers from a new Condition, all nearby foes suffer from that Condition as well.

Progression
0
4
1
5
2
6
3
6
4
7
5
8
6
9
7
10
8
10
9
11
10
12
11
13
12
14
13
14
14
15
15
16
16
17
17
18
18
18
19
19
20
20
21
21