Feedback:Game updates/20260205

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Update, February 5, 2026

We have two updates today. One is a skill update and the other is that we are going to start rolling out the Steam-based in-game store.

The first is a special surprise. As some of you know, as a studio we've avoided skill balance updates because doing a good job takes a lot of time, concentration, and knowledge of the complete database of skills.

It turns out a former ArenaNet staff member, Isaiah Cartwright, still had all the knowledge in his head to make balance changes, and, on his own initiative, volunteered to do a balance pass for us! Our strategy was to data mine the least popular skills and improve many of them which increases the number of viable skill options. That way the main ‘meta’ of the game remains the same (well, mostly) and the net effect is that the game has more useful skills. Richard Foge partnered on this update to help roll it out. Here are the details:

Balance pass - February 2026

Warrior

Ranger

Nature rituals
  • File:Brambles.jpg Brambles: decreased activation time to 3 seconds (from 5); increased duration to 30...198...240 seconds (from 30...126...150).
  • File:Conflagration.jpg Conflagration: decreased activation time to 3 seconds (from 5); increased duration to 30...198...240 seconds (from 30...126...150); range increased to 3500 (from 2512).
  • File:Edge of Extinction.jpg Edge of Extinction: decreased activation time to 3 seconds (from 5); increased duration to 30...198...240 seconds (from 30...126...150); range increased to 3500 (from 2512).
  • File:Equinox.jpg Equinox: increased duration to 30...198...240 seconds (from 30...126...150).
  • File:Famine.jpg Famine: increased duration to 30...150...180 seconds (from 30...126...150); increased damage to 20...60...70 (from 10...30...35).
  • File:Fertile Season.jpg Fertile Season: decreased activation time to 3 seconds (from 5); increased duration to 15...75...90 seconds (from 15...39...45); range increased to 3500 (from 2512).
  • File:Frozen Soil.jpg Frozen Soil: decreased activation time to 3 seconds (from 5); increased duration to 30...150...180 seconds (from 30...78...90); range increased to 3500 (from 2512).
  • File:Greater Conflagration.jpg Greater Conflagration: increased duration to 30...198...240 seconds (from 30...126...150); range increased to 3500 (from 2512).
  • File:Infuriating Heat.jpg Infuriating Heat: increased duration to 30...102...120 seconds (from 30...54...60); range increased to 3500 (from 2512).
  • File:Lacerate.jpg Lacerate: increased duration to 30...198...240 seconds (from 30...126...150).
  • File:Muddy Terrain.jpg Muddy Terrain: decreased activation time to 3 seconds (from 5); increased duration to 30...150...180 seconds (from 30...78...90); range increased to 3500 (from 2512).
  • File:Pestilence.jpg Pestilence: decreased activation time to 3 seconds (from 5); increased duration to 30...150...180 seconds (from 30...78...90); range increased to 3500 (from 2512).
  • File:Predatory Season.jpg Predatory Season: decreased activation time to 3 seconds (from 5); increased duration to 30...198...240 seconds (from 30...126...150); range increased to 3500 (from 2512).
  • File:Quicksand.jpg Quicksand: decreased activation time to 3 seconds (from 5); increased duration to 30...150...180 seconds (from 30...78...90); range increased to 3500 (from 2512).
  • File:Roaring Winds.jpg Roaring Winds: decreased activation time to 3 seconds (from 5); increased duration to 30...150...180 seconds (from 30...54...60).
  • File:Symbiosis.jpg Symbiosis: decreased activation time to 3 seconds (from 5); increased duration to 30...198...240 seconds (from 30...126...150); range increased to 3500 (from 2512).
  • File:Toxicity.jpg Toxicity: decreased activation time to 3 seconds (from 5); increased duration to 30...150...180 seconds (from 30...78...90); range increased to 3500 (from 2512).
  • File:Tranquility.jpg Tranquility: decreased activation time to 3 seconds (from 5); increased duration to 30...102...120 seconds (from 30...54...60); range increased to 3500 (from 2512).
  • File:Winter.jpg Winter: increased duration to 30...198...240 seconds (from 30...126...150); range increased to 3500 (from 2512).

Monk

(Monk elites are so good we need to buff other elites to see any play)

Mesmer

Necromancer

Elementalist

Assassin

Ritualist

Dervish

Paragon

60/60 Exploit

A bug in the PvP Equipment panel allowed for non-PvP items to be customized, and in some cases would apply item upgrades that were incompatible with the customized item. This resulted in items being created that couldn't be obtained through natural play (this includes what the community refers to as 60/60 items). This change fixes the bug, and a later update will remove invalid item upgrades from items previously created via the bug.

New Steam-based In-Game Store Rolling Out

We've built an in-game store that integrates with the Steam Wallet / Billing System. The code is shipping today but disabled. Over the next few days we'll be testing it on the live systems and then steadily increasing access to all Steam players. To use the new store, you need to log into the game via Steam (i.e., not with an email address). You'll know the store is enabled for you because a prompt will appear in the upper right corner of the character select screen. The new store is tightly integrated with Steam and does not support our first party site – players who login with an email address will still need to use the web store. During this testing phase you might see the store button but the store might be in 'maintenance mode'. You'll be notified as soon as you press 'Enter Store' if that's the case. Oh, and the store button might disappear even after you've seen it, if we decide to reduce the number of players accessing the store, as we evaluate the performance.

Guild Wars Wiki Notes

These skills were also changed: