Charging Strike

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Revision as of 21:03, 26 August 2026 by gww>Kirbman (has pvp)
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Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...74...90 damage and this stance ends. This stance ends if you use a skill.

File:PvP.jpg This skill has a PvP-only version — see Charging Strike (PvP).

Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...74...90 damage and this stance ends. This stance ends if you use a skill.

Concise description
Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...74...90 damage with your next melee hit. Ends when you hit or if you use a skill.
Progression
0
1
10
1
2
15
2
2
21
3
3
26
4
3
31
5
4
37
6
5
42
7
5
47
8
6
53
9
6
58
10
7
63
11
8
69
12
8
74
13
9
79
14
9
85
15
10
90
16
11
95
17
11
101
18
12
106
19
12
111
20
13
117
21
14
122

Acquisition

Signet of Capture

Related skills

Hero Usage

  • Heroes only use this skill while moving. They will cancel it with other skills.

Notes

  • Melee attack skills will cancel the stance before it would apply bonus damage.
  • If attacking multiple enemies using a scythe, only one enemy (which will not be the target) takes the bonus damage from this skill.

Trivia