Charging Strike/Skill history

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File:Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Charging Strike.

February 5, 2026

  • Increased upper bounds of next successful melee hit damage to 10...74...90.

Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...74...90 damage and this stance ends. This stance ends if you use a skill.

Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...74...90 damage and this stance ends. This stance ends if you use a skill.

Concise description
Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...74...90 damage with your next melee hit. Ends when you hit or if you use a skill.
Progression
0
1
10
1
2
15
2
2
21
3
3
26
4
3
31
5
4
37
6
5
42
7
5
47
8
6
53
9
6
58
10
7
63
11
8
69
12
8
74
13
9
79
14
9
85
15
10
90
16
11
95
17
11
101
18
12
106
19
12
111
20
13
117
21
14
122


Original

Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.

Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.

Concise description
Elite Stance. (1...8...10 second[s].) You move 33% faster and deal +10...34...40 damage with your next melee hit. Ends when you hit or if you use a skill.
Progression
0
1
10
1
2
12
2
2
14
3
3
16
4
3
18
5
4
20
6
5
22
7
5
24
8
6
26
9
6
28
10
7
30
11
8
32
12
8
34
13
9
36
14
9
38
15
10
40
16
11
42
17
11
44
18
12
46
19
12
48
20
13
50
21
14
52