Charging Strike/Skill history
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| File:Historic content.png | This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Charging Strike. |
February 5, 2026
- Increased upper bounds of next successful melee hit damage to 10...74...90.
Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...74...90 damage and this stance ends. This stance ends if you use a skill.
- Concise description
| Progression | |
|---|---|
|
+ Damage
|
0 1 10
1 2 15
2 2 21
3 3 26
4 3 31
5 4 37
6 5 42
7 5 47
8 6 53
9 6 58
10 7 63
11 8 69
12 8 74
13 9 79
14 9 85
15 10 90
16 11 95
17 11 101
18 12 106
19 12 111
20 13 117
21 14 122
|
Original
Elite Stance. For 1...8...10 second[s], you run 33% faster. Your next successful melee hit does +10...34...40 damage and this stance ends. This stance ends if you use a skill.
- Concise description
| Progression | |
|---|---|
|
+ Damage
|
0 1 10
1 2 12
2 2 14
3 3 16
4 3 18
5 4 20
6 5 22
7 5 24
8 6 26
9 6 28
10 7 30
11 8 32
12 8 34
13 9 36
14 9 38
15 10 40
16 11 42
17 11 44
18 12 46
19 12 48
20 13 50
21 14 52
|