Elementalist (pre-Searing)
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The time before the Searing involves a very limited amount of skills, armors and runes. This page documents what is available for the Elementalist during this portion of the game.
Armor
Starter Armor
| Starter Armor | |||||
|---|---|---|---|---|---|
| Item | AR | Armor bonus | Value | Image | |
| Third Eye | 5 | None | 0 |
File:Elementalist Ascalon armor f.jpg | File:Elementalist Ascalon armor m.jpg |
| Apprentice's Robes | 5 | Energy +5 | 0 | ||
| Apprentice's Gloves | 5 | Energy +5 | 0 | ||
| Apprentice's Leggings | 5 | Energy recovery +1 | 0 | ||
| Apprentice's Shoes | 5 | Energy recovery +1 | 0 | ||
Collector Armor
| Shared Collectors | |||||||
|---|---|---|---|---|---|---|---|
| Item | AR | Armor bonus | Collector | Trophy | Value | Image | |
| Third Eye | 7 | Item's Attribute +1 (Stacking) | Professor Yakkington | 50 Red Iris Flowers | 9 |
File:Elementalist Krytan armor f.jpg | File:Elementalist Krytan armor m.jpg |
| Krytan Robes | 7 | Energy +5 | Hatcher | 5 Unnatural Seeds | 9 | ||
| Krytan Gloves | 7 | Energy +5 | Savich | 3 Icy Lodestones | 9 | ||
| Krytan Leggings | 7 | Energy recovery +1 | Varis | 3 Spider Legs | 9 | ||
| Krytan Shoes | 7 | Energy recovery +1 | Karleen | 5 Gargoyle Skulls | 9 | ||
| Elementalist Collectors | |||||||
| Item | AR | Armor bonus | Collector | Trophy | Value | ||
| Krytan Gloves | 7 | Energy +5 | Mindle | 3 Enchanted Lodestones | 9 | ||
File:Monk (pre-Searing) Collector armor map.jpg Map showing Monk and Elementalist collector's location | |||||||
Runes
| Elementalist specific | |
|---|---|
| Name | Effect |
| File:Rune Elementalist Minor.pngRune of Minor Fire Magic | Fire Magic +1 |
| File:Rune Elementalist Minor.pngRune of Minor Water Magic | Water Magic +1 |
| File:Rune Elementalist Minor.pngRune of Minor Air Magic | Air Magic +1 |
| File:Rune Elementalist Minor.pngRune of Minor Earth Magic | Earth Magic +1 |
| File:Rune Elementalist Minor.pngRune of Minor Energy Storage | Energy Storage +1 |
| General | |
| Name | Effect |
| File:Rune All Minor.pngRune of Minor Vigor | Health +30 (Non-stacking) |
| File:Rune All Minor.pngRune of Vitae | Health +10 (stacking) |
| File:Rune All Minor.pngRune of Attunement | Energy +2 (stacking) |
Insignias
| Elementalist specific | |||
|---|---|---|---|
| Name | Effect | ||
| Pyromancer Insignia | Armor +10 (vs. elemental damage) Armor +10 (vs. Fire damage) | ||
| Aeromancer Insignia | Armor +10 (vs. elemental damage) Armor +10 (vs. Lightning damage) | ||
| Hydromancer Insignia | Armor +10 (vs. elemental damage) Armor +10 (vs. Cold damage) | ||
| Geomancer Insignia | Armor +10 (vs. elemental damage) Armor +10 (vs. Earth damage) | ||
| Prismatic Insignia | Armor +5 (requires 9 Air Magic) Armor +5 (requires 9 Earth Magic) Armor +5 (requires 9 Fire Magic) Armor +5 (requires 9 Water Magic) | ||
| General | |||
| Name | Effect | ||
| Survivor Insignia | Health +15 (on chest armor) Health +10 (on leg armor) Health +5 (on other armor) | ||
| Radiant Insignia | Energy +3 (on chest armor) Energy +2 (on leg armor) Energy +1 (on other armor) | ||
| Stalwart Insignia | Armor +10 (vs. physical damage) | ||
| Brawler's Insignia | Armor +10 (while attacking) | ||
| Blessed Insignia | Armor +10 (while affected by an Enchantment Spell) | ||
| Herald's Insignia | Armor +10 (while holding an item) | ||
| Sentry's Insignia | Armor +10 (while in a stance) | ||
Skill quests
| Elementalist specific | |
|---|---|
| Quest | Skills acquired upon accepting quest |
| Elementalist Test | |
| The Elementalist Experiment | |
| The Supremacy of Air | |
| General | |
| Quest | Reward |
| Adventure with an Ally | |
Elementalist Skills
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
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Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
Energy Storage | ||
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Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 |
¾ |
8 |
Air Magic | ||
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Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 |
2 |
20 |
Fire Magic | ||
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Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 |
1 |
Fire Magic | |||
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Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 |
1 |
30 |
Energy Storage | ||
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Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 |
1 |
5 |
Air Magic |
Common Skills
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
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Resurrection Signet | Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 |
morale boost |
| Pre-Searing Navigation (edit) | ||
|---|---|---|
| All | Skills • Armor • Quests • Locations | |
| Warrior | Skills • Armor • Quests | |
| Ranger | Skills • Armor • Quests | |
| Monk | Skills • Armor • Quests | |
| Necromancer | Skills • Armor • Quests | |
| Mesmer | Skills • Armor • Quests | |
| Elementalist | Skills • Armor • Quests | |






