Energy management/table2
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Attunements
Air Attunement- Air Magic skills only
Earth Attunement- Earth Magic skills only
Fire Attunement- Fire Magic skills only
Water Attunement- Water Magic skills only
Elemental Attunement- Elemental spells only- File:Attuned Was Songkai.jpg Attuned Was Songkai- Spells and Binding Rituals
- File:Renewing Memories.jpg Renewing Memories- Weapon and Item spells
Absolute cost reduction
- File:Expert Focus.jpg Expert Focus- Bow attack skills only
- File:Healer's Covenant.jpg Healer's Covenant- Healing Prayer spells only
- File:Divine Spirit.jpg Divine Spirit- Monk spells only
- File:Air of Enchantment.jpg Air of Enchantment- Enchantments cast on one target other ally only
- File:Cultist's Fervor.jpg Cultist's Fervor- Necromancer spells only, causes Bleeding for 10 seconds when a spell is cast
- File:Soul Twisting.jpg Soul Twisting- Binding Rituals only
Gain on use
Ether Renewal- Whenever you cast a spell, dependent on number of enchantments- File:Channeling.jpg Channeling- 1 energy for each foe in the area
- File:Wielder's Zeal.jpg Wielder's Zeal- Whenever you cast a weapon spell
- File:Boon of Creation.jpg Boon of Creation- Whenever you create a creature
- File:Masochism (PvP).jpg Masochism (PvP)- Whenever you sacrifice health
- File:Scribe's Insight.jpg Scribe's Insight- Whenever you use a signet
- File:Weapon of Fury.jpg Weapon of Fury- Whenever target ally attacks
- File:Warrior's Endurance.jpg Warrior's Endurance- Whenver you attack, not above a certain amount of energy
- File:Critical Eye.jpg Critical Eye- On a Critical Hit
- File:Arcane Zeal.jpg Arcane Zeal- Whenever you cast a spell, dependent on number of enchantments
- File:Zealous Vow.jpg Zealous Vow- Whenever you attack, gives energy degeneration on self
- File:Zealous Renewal.jpg Zealous Renewal - Whenever you attack, gives energy degeneration on self
- File:Marksman's Wager.jpg Marksman's Wager- Whenever you hit, lose energy if miss
- File:Scavenger's Focus.jpg Scavenger's Focus- Whenever you strike a foe suffering from a condition
Attack response
- File:Mantra of Earth.jpg Mantra of Earth- When you take Earth damage
- File:Mantra of Flame.jpg Mantra of Flame- When you take Fire damage
- File:Mantra of Frost.jpg Mantra of Frost- When you take Cold damage
- File:Mantra of Lightning.jpg Mantra of Lightning- When you take Lightning damage
- File:Essence Bond.jpg Essence Bond- Whenever target ally takes physical or elemental damage
- File:Balthazar's Spirit.jpg Balthazar's Spirit - Target ally gain when he takes damage
- File:Bonetti's Defense.jpg Bonetti's Defense When you Block an attack
- File:Steady Stance.jpg Steady Stance When you would be knocked down
- File:Storm Chaser.jpg Storm Chaser When you take elemental damage
Other
- File:Spirit of Failure.jpg Spirit of Failure- When target foe misses with an attack (Note: also hexes with miss chance)
- File:Power Leech.jpg Power Leech- When target foe tries to cast a spell
Second Wind- Dependent on how much exhaustion you have- File:Assassin's Promise.jpg Assassin's Promise- Energy gain when target dies
- File:Energizing Wind.jpg Energizing Wind- Decreases energy cost by 15 for all skills whilst in effect
- File:Energizing Finale.jpg Energizing Finale- Whenever a shout or chant ends on target non-spirit ally
- File:Tease.jpg Tease- Interrupts target foe- if target foe is interrupted then you steal energy from all foes in the area