Energy management/table2

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< Energy management
Revision as of 16:24, 18 March 2012 by gww>Ich bin marc
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Attunements

  1. Air Attunement Air Attunement- Air Magic skills only
  2. Earth Attunement Earth Attunement- Earth Magic skills only
  3. Fire Attunement Fire Attunement- Fire Magic skills only
  4. Water Attunement Water Attunement- Water Magic skills only
  5. Elemental Attunement Elemental Attunement- Elemental spells only
  6. File:Attuned Was Songkai.jpg Attuned Was Songkai- Spells and Binding Rituals
  7. File:Renewing Memories.jpg Renewing Memories- Weapon and Item spells

Absolute cost reduction

  1. File:Expert Focus.jpg Expert Focus- Bow attack skills only
  2. File:Healer's Covenant.jpg Healer's Covenant- Healing Prayer spells only
  3. File:Divine Spirit.jpg Divine Spirit- Monk spells only
  4. File:Air of Enchantment.jpg Air of Enchantment- Enchantments cast on one target other ally only
  5. File:Cultist's Fervor.jpg Cultist's Fervor- Necromancer spells only, causes Bleeding for 10 seconds when a spell is cast
  6. File:Soul Twisting.jpg Soul Twisting- Binding Rituals only

Gain on use

  1. Ether Renewal Ether Renewal- Whenever you cast a spell, dependent on number of enchantments
  2. File:Channeling.jpg Channeling- 1 energy for each foe in the area
  3. File:Wielder's Zeal.jpg Wielder's Zeal- Whenever you cast a weapon spell
  4. File:Boon of Creation.jpg Boon of Creation- Whenever you create a creature
  5. File:Masochism (PvP).jpg Masochism (PvP)- Whenever you sacrifice health
  6. File:Scribe's Insight.jpg Scribe's Insight- Whenever you use a signet
  7. File:Weapon of Fury.jpg Weapon of Fury- Whenever target ally attacks
  8. File:Warrior's Endurance.jpg Warrior's Endurance- Whenver you attack, not above a certain amount of energy
  9. File:Critical Eye.jpg Critical Eye- On a Critical Hit
  10. File:Arcane Zeal.jpg Arcane Zeal- Whenever you cast a spell, dependent on number of enchantments
  11. File:Zealous Vow.jpg Zealous Vow- Whenever you attack, gives energy degeneration on self
  12. File:Zealous Renewal.jpg Zealous Renewal - Whenever you attack, gives energy degeneration on self
  13. File:Marksman's Wager.jpg Marksman's Wager- Whenever you hit, lose energy if miss
  14. File:Scavenger's Focus.jpg Scavenger's Focus- Whenever you strike a foe suffering from a condition

Attack response

  1. File:Mantra of Earth.jpg Mantra of Earth- When you take Earth damage
  2. File:Mantra of Flame.jpg Mantra of Flame- When you take Fire damage
  3. File:Mantra of Frost.jpg Mantra of Frost- When you take Cold damage
  4. File:Mantra of Lightning.jpg Mantra of Lightning- When you take Lightning damage
  5. File:Essence Bond.jpg Essence Bond- Whenever target ally takes physical or elemental damage
  6. File:Balthazar's Spirit.jpg Balthazar's Spirit - Target ally gain when he takes damage
  7. File:Bonetti's Defense.jpg Bonetti's Defense When you Block an attack
  8. File:Steady Stance.jpg Steady Stance When you would be knocked down
  9. File:Storm Chaser.jpg Storm Chaser When you take elemental damage

Other

  1. File:Spirit of Failure.jpg Spirit of Failure- When target foe misses with an attack (Note: also hexes with miss chance)
  2. File:Power Leech.jpg Power Leech- When target foe tries to cast a spell
  3. Second Wind Second Wind- Dependent on how much exhaustion you have
  4. File:Assassin's Promise.jpg Assassin's Promise- Energy gain when target dies
  5. File:Energizing Wind.jpg Energizing Wind- Decreases energy cost by 15 for all skills whilst in effect
  6. File:Energizing Finale.jpg Energizing Finale- Whenever a shout or chant ends on target non-spirit ally
  7. File:Tease.jpg Tease- Interrupts target foe- if target foe is interrupted then you steal energy from all foes in the area