Game updates/20080306

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Update - Thursday, March 6, 2008

Skill Updates

Guild vs. Guild

  • Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
  • Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin

Mesmer

Necromancer

Elementalist

  • Glyph of Lesser Energy Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
  • Glyph of Energy Glyph of Energy: decreased Energy reduction to 10...30...35; canceled spells now count as a use of the Glyph's effect.
  • Blinding Flash Blinding Flash: decreased duration to 3...7...8 seconds.
  • Mind Blast Mind Blast: decreased Energy gain to 1...7...8; increased recharge to 3 seconds.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased duration to 8...13...14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
  • Rodgort's Invocation Rodgort's Invocation: increased recharge to 8 seconds.
  • Lightning Orb Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and that foe has Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration."
  • Shock Arrow Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration."
  • Aftershock Aftershock: removed the long aftercast.
  • Ward Against Foes Ward Against Foes: removed the long aftercast.
  • Ward Against Melee Ward Against Melee: removed the long aftercast. increased recharge to 30 seconds.
  • Inferno Inferno: removed the long aftercast.
  • Flame Burst Flame Burst: removed the long aftercast.
  • Frozen Burst Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
  • Crystal Wave Crystal Wave/Teinai's Crystals Teinai's Crystals: removed the long aftercast.
  • Shockwave Shockwave: removed the long aftercast.
  • Double Dragon Double Dragon: removed the long aftercast.

Monk

Warrior

  • File:Magehunter's Smash.jpg Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
  • File:Axe Rake.jpg Axe Rake: decreased adrenaline cost to 5 strikes.
  • File:Axe Twist.jpg Axe Twist: decreased adrenaline cost to 5 strikes.
  • File:Gash.jpg Gash: decreased adrenaline cost to 6 strikes.
  • File:"Shields Up!".jpg "Shields Up!": increased armor gain to 60; functionality changed to: "For 5...10...11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
  • "Watch Yourself!" "Watch Yourself!": functionality changed to: "Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 1...3...3 incoming attack[s]."
  • File:Lion's Comfort.jpg Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline."
  • Sprint Sprint: decreased recharge time to 15 seconds.
  • File:Mokele Smash.jpg Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1...3...3.

Ranger

Dervish

Paragon

Ritualist

General

Hero AI

Bug Fixes

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