Game updates:March 2008

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Update - Monday, March 31, 2008

Taiwan service update

  • Made modifications to certain game features for Taiwan/Macau/Hong Kong accounts in response to recent changes to Taiwanese law.

Miscellaneous

Bug Fixes

  • Fixed a bug with the Destroyer skill Inner Fire that caused its user to not receive any healing from the skill.
  • Fixed a bug that caused the Monk skills Spotless Mind and Spotless Soul to remove hexes/conditions after the enchantment had been removed.
  • Fixed a bug that prevented healing bonuses/penalties (such as Healer's Covenant) from affecting Patient Spirit.
  • Health degeneration from Chalice of Corruption will no longer affect players during Polymock matches.

Guild Wars Wiki notes

  • This update caused level 20 characters to turn into Stick Figures both in PvE and in PvP. These take on male Ranger emotes and are unaffected by the Divine Aura.
  • No other NPCs are affected by the stick figure implementation for April Fools' Day.
  • PvP characters were not able to make new PvP armor. It all showed up as Ranger armor and was not possible to create. However, loading equipment templates worked. This was later fixed.

Update - Friday, March 21, 2008

Bug Fixes

Assassin

  • File:Shadow Walk.jpg Shadow Walk: this skill now completely prevents the casting of enchantments. Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.

Necromancer

Update - Thursday, March 20, 2008

Skill Changes

Assassin

Dervish

Mesmer

Necromancer

Ranger

Warrior

Automated Tournaments

  • You now lose K value (25 for daily, 50 for monthly) rating if you sign up for a tournament and forfeit the first round.
  • Tournament Reward points are now based off the number of teams who did not forfeit in the first round.
  • Bonus tournament reward points are now awarded for playing in every round of a daily tournament: 5 for 1v1 daily tournaments, and 15 for GvG daily tournaments.

Bug Fixes

Miscellaneous

Update - Tuesday, March 18, 2008

Real-Money Trading

Today we are taking steps to further protect the game from abuse by real-money trading (RMT) companies. Please read our Policy on Real-Money Trading for more information on how and why we block real-money trading.

  • We are adding the ability to block certain IP addresses from the game. In the coming days and weeks, we will be using this capability to block addresses of RMT companies that heavily abuse the game.
  • We are also adding code to detect and block IP addresses that are running an open proxy, so that players cannot mask their real IP address by connecting to the game through an open proxy.
  • To clarify our policy on blocking IP addresses from the game, we added the following line to section 7 of the User Agreement:
NC Interactive may from time to time in its sole discretion implement various forms of filtering, blocking or monitoring of IP addresses or proxies used to use, play or access the Game(s) or the Service, including without limitation blocking or filtering measures that restrict your ability to use, play or access the Game(s) or Service outside of the territories in which NC Interactive makes the Game(s) or Service available.
  • To combat a growing problem with account fraud, newly created accounts are now restricted from trading with other players within the first 24 hours after account creation. Please see today’s Dev Update for more information on this change.

Bug Fixes

Guild Wars Wiki Notes

  • There was a second unannounced update. This included the new User Agreement text which was missing in the first build.
  • Players had to re-accept the EULA.
  • The weekend event login announcement for this weekend had no collapsible text describing the weekend event. Three hours after the second update the login announcement was fixed. It originally read as follows:
    Sweet Treat Weekend"
    text=This weekend

Update - Thursday, March 13, 2008

General

Concise Skill Description Option

Bug Fixes

Miscellaneous

Guild Wars Wiki Notes

  • Many German localization bugs are already listed on the project page of the German translation task force, please add only undiscovered ones to the new bug report page and vice versa as both articles are monitored by Arena Net
  • For English textual bugs, report them at User talk:Bobby Stein/Text bugs.

Update - Friday, March 7, 2008

Bug Fixes

Update - Thursday, March 6, 2008

Skill Updates

Guild vs. Guild

  • Victory or Death: reduced damage increased to 10%; this skill now reduces healing by 10%.
  • Victory is Ours: both teams now get this bonus at Victory or Death, regardless of how many NPCs either team has; increased damage to 20%.

Assassin

Mesmer

Necromancer

Elementalist

  • Glyph of Lesser Energy Glyph of Lesser Energy: canceled spells now count as a use of the Glyph's effect.
  • Glyph of Energy Glyph of Energy: decreased Energy reduction to 10...30...35; canceled spells now count as a use of the Glyph's effect.
  • Blinding Flash Blinding Flash: decreased duration to 3...7...8 seconds.
  • Mind Blast Mind Blast: decreased Energy gain to 1...7...8; increased recharge to 3 seconds.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased duration to 8...13...14 seconds; increased recharge to 20 seconds; the skill now recharges 50% faster if you damage a foe with it.
  • Rodgort's Invocation Rodgort's Invocation: increased recharge to 8 seconds.
  • Lightning Orb Lightning Orb: functionality changed to: "Send out a lightning Orb that strikes target foe for 10...82...100 lightning damage and that foe has Cracked Armor for 5...17...20 seconds if it hits. This spell has 25% armor penetration."
  • Shock Arrow Shock Arrow: increased recharge to 8 seconds; functionality changed to: "Send out a Shock Arrow that strikes for 5...41...50 lightning damage if it hits. If Shock Arrow strikes an attacking foe, you gain 1...7...9 Energy. This spell has 25% armor penetration."
  • Aftershock Aftershock: removed the long aftercast.
  • Ward Against Foes Ward Against Foes: removed the long aftercast.
  • Ward Against Melee Ward Against Melee: removed the long aftercast. increased recharge to 30 seconds.
  • Inferno Inferno: removed the long aftercast.
  • Flame Burst Flame Burst: removed the long aftercast.
  • Frozen Burst Frozen Burst: removed the long aftercast; increased recharge to 8 seconds.
  • Crystal Wave Crystal Wave/Teinai's Crystals Teinai's Crystals: removed the long aftercast.
  • Shockwave Shockwave: removed the long aftercast.
  • Double Dragon Double Dragon: removed the long aftercast.

Monk

Warrior

  • File:Magehunter's Smash.jpg Magehunter's Smash: increased adrenaline cost to 7 strikes; functionality changed to: "If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked."
  • File:Axe Rake.jpg Axe Rake: decreased adrenaline cost to 5 strikes.
  • File:Axe Twist.jpg Axe Twist: decreased adrenaline cost to 5 strikes.
  • File:Gash.jpg Gash: decreased adrenaline cost to 6 strikes.
  • "Shields Up!" "Shields Up!": increased armor gain to 60; functionality changed to: "For 5...10...11 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks."
  • "Watch Yourself!" "Watch Yourself!": functionality changed to: "Party members within earshot gain +5...21...25 armor for 10 seconds. This shout ends after 1...3...3 incoming attack[s]."
  • File:Lion's Comfort.jpg Lion's Comfort: decreased adrenaline cost to 4 strikes; functionality changed to: "All of your signets are disabled for 12 seconds. You are healed for 50...98...110 Health, and gain 0...2...3 strike[s] of adrenaline."
  • Sprint Sprint: decreased recharge time to 15 seconds.
  • File:Mokele Smash.jpg Mokele Smash: decreased recharge time to 12 seconds; increased adrenaline gain to 1...3...3.

Ranger

Dervish

Paragon

Ritualist

General

Hero AI

Bug Fixes

Guild Wars Wiki notes

Update - Monday March 3

Bug Fixes

  • Fixed ctrl-click on some signposts that did not function correctly.