Guide to Hero Basics and Optimization

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File:Info-Logo.png Note: This article is geared towards new players.
Please keep its contents to those which new players can reasonably understand and use.

Caveat

This Guide to Heroes assumes the reader has access to the Nightfall campaign. While free accounts can access a small number of heroes in Prophecies, players may find their heroes' overall effectiveness and end-game viability severely limited without having access to the Nightfall campaign.

Nightfall is where heroes game mechanic were originally introduced, and because of that, the campaign naturally builds your roster as you play. The trade-off here is that these heroes are tied directly to story progression; you actually have to play through the campaign to get them. Generally speaking, you're not just walking into an outpost, completing a quick quest, and then recruiting them. If you're already planning on experiencing Nightfall, then it is the most natural way to build a full hero roster team, but it requires time investment.

Some heroes are available in other campaigns; see the section Recruitment by effort required for more information.

Overview

Heroes vs. Henchmen

In Guild Wars you're not a solo fighter. You can (and should!) play in a team. Players are not always available to join you, so you will have to resort to filling your team with NPCs. There are two kinds of AI allies you can choose:


Henchmen
Yes Available in every outpost.
No Fixed set of skills.
No Unmodified equipment.
No No micro management of skills possible.
Heroes
No Unlocked through quests.
Yes Entirely customizable skill bar.
Yes Upgradeable equipment
Yes Advanced micro management options available.

Heroes are better than henchmen

Although henchmen are a good help initially as you don't have much gold to buy new skills, they will soon prove worse than heroes: Because of their fixed skill sets, you can neither improve their individual performance nor create synergies between multiple team members. In endgame areas, equipment modifications will become more important, giving heroes an additional advantage. Lastly, micro management of single skills or flagging heroes individually is extremely helpful in certain situations, especially boss fights, but only possible with heroes, not henchmen.

Hero build customization

Heroes have access to all skills of their primary and secondary profession which are already unlocked on your account. You can distribute their attribute points, choose their skills and change their secondary profession. To do so you add them to your party and then click on their portrait at the top of the skills and attribute window (standard hotkey: K). Title based PvE-only skills are unavailable to heroes.

Hero equipment

Their base armour rating grows with their level, reaching the maximum armour rating at level 20. There are hero armor pieces but they only change its visual appearance, not the statistics. For power upgrades you have to improve their armour with insignias and runes like that of a player. Heroes can be equipped with weapons just like a player to benefit from weapon modifiers and better base statistics.

Micro management

You can manipulate the performance of your heroes in various ways. Except for flag usage they require you to open the hero control panel. To do so, invite the hero into your team and click on the number next to its name.

Hero Control Panel

Formation

See also: Positioning
  • Heroes will not always line up ranged characters at the rear, with melee characters in front, as you might expect.
  • Heroes will change formation when the player changes from a melee weapon to a ranged or a ranged weapon to a melee.
  • Heroes holding bundle items will stand in the front with melee characters.


Combat modes

See also: User interface

Pets belonging to heroes will use the same combat mode as their heroes.

File:Fight.png Fight

Heroes will aggressively confront enemies:

  • They will attack (in priority order) called targets, selected targets within spirit range of the hero, non-selected enemies actively engaged with the party, and non-selected enemies within the hero's aggro range.
  • They prefer attacking foes with the lowest armor rating, and will prioritize foes with the lowest health over foes above 50% their maximum health.
  • They will separate from the flag or the controlling player, if necessary.
File:Guard.png Guard

Heroes will guard the area near a flag or the controlling player (whichever is closer and within earshot), refraining from combat until actively engaged.

  • They will not attack enemies unless (in priority order) forced to use a skill, the selected target is called, the selected enemy actively engages the party, or the non-selected enemy enters the party's aggro circle.
  • They will not move beyond the guarded area unless forced to use a skill and the target is out-of-range.
  • They will return to the guarded area after using a forced skill or the enemy moves far beyond spirit range.
  • They will often go out of their way to attack a spirit, despite being in "Guard Mode".
File:Avoid Combat.png Avoid Combat

Heroes never attack and will attempt to avoid enemies when attacked, kiting as needed. They will not attack selected or called targets unless forced to use a skill.


Target lock

See also: Priority target

Target a foe and then click on the crosshair in the left bottom of the Hero Control panel to lock your hero unto it until the target gets killed.

Forced skill use

See also: Hero behavior
  • Heroes can be ordered to execute skills by clicking on the appropriate skill on the hero skill bar.
  • When a hero is ordered to execute a skill during the activation of another skill, the hero will cancel the activation of the first skill and proceed with the ordered skill.
  • The hero will not use any other skills until they have successfully activated the ordered skill.
    • Heroes can be ordered to drop their current bundle by clicking on their monitor.
Force
By clicking on a skill in the hero control panel you force the hero to use it. In case you currently haven't selected a target the hero will chose one on its own. The same applies if you have selected a target which, due to its affiliation, that skill can't be used against; i.e. when you target yourself and force the hero to use a skill which can only be used against foes, such as Flare. If you have locked your hero on a target but were targeting a different foe yourself when forcing the skill usage, the target locking will be bypassed for this one skill usage. There are some issues with forcing skills to be aware of:
a) When forcing a hero to use a skill against a target which can't be targeted by certain skill types it will stop using skills and wand this foe until it dies. This can be the case when using a hex spell like Lightning Strike or an enchantment like Ice Spear or Patient Spirit against spirits. Another somewhat common cause for this to happen is forcing any spell against a foe enchanted with Spell Breaker, Shadow Form or Obsidian Flesh.
b) The wanding issue will also appear when you force a hero to use a skill which is currently on recharge or the skill gets interrupted upon its forced usage. The hero will wait until the skill has recharged and then reattempt to use the skill.
c) When forcing a hero to use a skill the hero is currently using your commanded usage will be treated as executed.
d) Heroes don't maintain most bonds – enchantments which will stay on the target until removed by the bonder. If you want a hero to maintain a bond such as Strength of Honor on you, you'll first have to suppress this skill.
Suppress
Hold down your suppress key (standard: left shift) and left-click on the hero's skill in the hero control panel to suppress it. It'll be marked with a stroke-through red circle. Do this if you don't want your hero to use a certain skill in one fight, if you want to use a skill only manually or if it is a bond you want the hero to maintain.


Flags

See also: Hero flag

You can flag your first three heroes individually using buttons below your compass and the remaining up to four heroes collectively. If you want to individually flag the remaining heroes aswell, you have to assign keybinds. Open the control options (standard hotkey: F11) and select Action: Command Hero 4/5/6/7. Assign keybinds to these so you can use individual flags for all heroes instead of only the first three. This is most useful when you want to lure foes into your prepared and spread-out team. You are introduced to flag usage in the quests Command Training and Hero Tutorial.

Equipping Heroes

Heroes play an important role in the stories of Nightfall and Eye of the North. As a character progresses through the storyline they perform quests which grant access to heroes. Often a hero needs to be included in the party to access or complete certain quests or missions. Heroes can often have special dialogue in quests and missions, especially if they are compulsorily involved, and may sometimes chip in with comments when they are in a party even if they are not required for the mission or quest.

Some heroes obtained in PvE may not start off at the maximum level and need to be included in a party and gain experience just like a player character. Heroes will also gain experience if they are in the party when experience is rewarded for completing a quest. Similar to henchmen, heroes take a portion of the loot.

Fully equipping all 29 available heroes per character in PvE is an expensive and time-consuming exercise. While maximum equipment for heroes is not strictly required for PvE, it does offer benefits to players willing to invest. A full set of well-equipped heroes is useful in PvE, especially in hard mode, where a well-designed team with complementary skills can vastly improve the player's chances of successfully clearing an area for the Vanquisher title.

Equipment slots

You have seven equipment slots:

Armour can be upgraded with one insignia and one rune per piece. Weapons that are wielded with two hands will cover both the weapon and offhand item slot, which means that you or your heroes won't be able to benefit from a shield while wielding a bow. Weapons and offhand items can be upgraded with modifications of three types, but only one modification of the same type per item:

A) Prefix, Inscription, Suffix: Axe, Bow, Hammer, Spear, Staff, Sword
B) Inscription, Suffix: Wand, Focus, Shield

Easy leveling strategies

It is easy to reach maximum level of 20. These suggestions are for Nightfall heroes only; all heroes in Eye of the North and Beyond already are level 20 at recruiting.

  • Heroes can enter hard mode without being level 20; take advantage of this when doing faction farming.
  • Heroes can use Junundu before level 20 without any health or energy penalties; however, their armor ratings will be lower, and they will deal less damage with skills that are affected by armor.
  • Use scrolls to help improve the amount of experience earned per kill.
  • Repeating the quest A Show of Force with the above strategies will result in very fast leveling of heroes.
  • Add the heroes you wish to level up into your party before accepting quest rewards.

Cheap equipment strategies

A hero with sub-par equipment is better than a hero with no equipment at all. Fortunately, equipment with the best stats are cheap and easy to obtain. Some of the following methods allows you to sacrifice something other than money to have heroes ready for battle.

Free equipment
Low-cost alternatives
  • Develop only a few heroes at a time; this limits your flexibility, but ensures you always have a few well-equipped heroes.
  • Share equipment across heroes and across characters. Weapons can be swapped for free, but runes/insignias cost about 16Gold per swap.
  • Buy cheap runes/insignias: most armor upgrades cost 100Gold, so if you cannot afford the best runes/insignias, buy cheaper versions (such as a different tier of an attribute rune). Insignias are usually less impactful than runes for a build.
  • For casters, weapon damage is usually less important than other modifiers. Caster weapons with lower damage but otherwise good modifiers can be obtained relatively cheaply at some mid-level weapons NPCs, such as Hai Jeling.

Fast unlocking skills

New Hero skills can be unlocked together with the heroes, through skill quests, currency, skill points, hero skill points, signet of capture or through the Guild Wars Online Store by way of the Unlock Packs - Skill Packs.

Balthazar Faction

If too few skills are unlocked on your account, it is most efficient to create a PvP character slot and farm Balthazar Faction or buy Flames of Balthazar. If you are unsure which among the 150+ skills to unlock first, consider builds at PvXwiki as a guideline for the most frequent and effective skills used in the heroes' skillbar by the Guild Wars Community.

Campaign skills

A build's effectiveness depends strongly on its skill selection, especially its elite skill, with only a limited selection available early in the game; but once you unlock a skill on your account, all heroes across all your characters (except under Melandru's Accord) can use them. Moderately effective skill upgrades can make it easier to progress far enough to unlock the most effective skills.

If you are not intently following the story in order, it is worth briefly visiting the other campaigns to unlock more heroes and skills once you reach Lion's Arch, Kaineng Center (a short walk from The Marketplace), or Consulate Docks (after the Istan story).

If you want to power up your team as quickly as possible and story spoilers are not a concern, Tyrian (Prophecies) characters can even be run directly to Lion's Arch from as early as post-Searing Ascalon, and Elonian (Nightfall) characters may find players offering a ferry from Kamadan before doing the storyline. Eye of the North is also available at level 10 from a quest in Lion's Arch, Kaineng Center, or Kamadan.

Keep in mind that you must reach a point in the story where you can change your secondary profession (completion of Augury Rock, Nahpui Quarter, or (for Elonian characters only) Hunted!) before you can buy skills for professions your character did not initially select.

A small selection of elite skills can be obtained with relative ease:

Prophecies

Elite skills are not obtainable until late in the campaign; it is recommended to visit other campaigns if you want to unlock useful ones early.

Factions
Nightfall
Eye of the North

These areas have an effect that boosts your character's attributes at low level, making it recommended to visit early to unlock heroes.

  • All Eye of the North areas can also be reached on foot immediately, so if you are willing to travel or can find a runner offering a tour through the region, it is feasible to reach skills such as Jagged Bones, Ineptitude, Searing Flames, and Assassin's Promise.
  • All non-elite Eye of the North and Core skills can be purchased at Eye of the North (outpost), with some being alternatively available at the Hero Skill Trainer there.

Recruitment strategies

See also: New Players's Guide to Heroes for a quick walkthrough tailored to new players

Selecting which unlocked heroes to use for your party can be tricky, and it is made harder when you have to choose between two mutually exclusive heroes to recruit. There are three basic strategies:

  1. choosing by region (if this is your first playthrough and you have not unlocked hard mode)
  2. choosing by profession (to help balance your team or learn skills for your heroes and yourself)
  3. choosing by effort required (how quickly you can unlock the heroes if you are experienced and are speed clearing)

Recruitment by region

Nightfall
Istan Warrior Koss
Monk Dunkoro
Dervish Melonni
Ranger Acolyte Jin or Elementalist Acolyte Sousuke
(optional, mutually exclusive until campaign completion)
Monk Tahlkora
Kourna Elementalist Zhed Shadowhoof
Ranger Margrid the Sly or Necromancer Master of Whispers
(mutually exclusive until campaign completion)
Vabbi Warrior Goren or Mesmer Norgu
(optional, mutually exclusive until campaign completion)
Paragon General Morgahn
Realm of Torment Warrior Goren, Ranger Acolyte Jin, Ranger Margrid the Sly, Necromancer Master of Whispers, Mesmer Norgu, Elementalist Acolyte Sousuke
(optional)
Any Razah
(optional; starts off as a Ritualist, but can change profession)
Eye of the North
Far Shiverpeaks Monk Ogden Stonehealer, Elementalist Vekk
Mesmer Gwen
Ritualist Xandra, Dervish Kahmu
(optional)
Warrior Jora
Charr Homelands Ranger Pyre Fierceshot
Assassin Anton
(optional)
Tarnished Coast Paragon Hayda
(optional)
Necromancer Livia
Requires Prophecies and Nightfall
Kryta Necromancer Olias
(optional)
Requires Factions and Nightfall
Kaineng City Assassin Zenmai
(optional)
Requires Prophecies and Eye of the North
Far Shiverpeaks Paragon Keiran Thackeray
(optional)
Factions
Kaineng City Assassin Miku
(optional)
Ritualist Zei Ri
(optional)
Prophecies
Ascalon (pre-Searing)
Kryta
Warrior Devona
(optional)
Ascalon Mesmer Ghost of Althea
(optional)
Requires Prophecies, Factions, and Nightfall
Kryta
Kaineng City
Istan
Dervish M.O.X.
(optional)

Recruitment by profession

Here are some things to consider:

  • Starting skills matter in the beginning. There are three cases in Nightfall where you must choose one hero over another resulting in four outcomes with duplicate professions. However, these heroes will have different beginning builds. For new players (with few skills unlocked), it can be wise to consider the two builds before selecting:
  • Be aware of the capabilities of the henchmen available and customize your heroes accordingly. For example: Aidan lacks interrupts, Nightfall monks do not have hex removal, and there are no minion master henchmen available in Elona.
  • Balance in a party is generally a good thing; for a new account (with few skills unlocked), balancing often means choosing heroes from different professions. On the other hand, two heroes of the same profession may be able to run the same build or similar builds, requiring less skills to be unlocked. Later, as a more experienced player, you can find more good reasons for overlap (especially -way team builds that use multiple copies of a skill or profession).

Recruitment by effort required

An alternative way to consider selecting heroes is how quickly you can complete the necessary quests to unlock them.

Quick or effortless acquisition

These heroes are unlocked early in the storyline; no builds are required and all can be obtained within 1 hour of gameplay:

  • Prophecies: Warrior Devona
  • Nightfall: Warrior Koss, Monk Dunkoro, Dervish Melonni, Monk Tahlkora, and either Ranger Acolyte Jin or Elementalist Acolyte Sousuke
  • Eye of the North: Mesmer Gwen, Elementalist Vekk, Monk Ogden
  • Core: Dervish M.O.X. (requires paid account)
Moderate effort required

These heroes require a short quest, or are obtained automatically after playing through the early part of a storyline:

  • Prophecies: Necromancer Olias (requires paid account), Mesmer Ghost of Althea
  • Factions: Assassin Zenmai
  • Nightfall:
    • Elementalist Zhed Shadowhoof, Paragon General Morgahn
    • One of each pair: Ranger Margrid the Sly or Necromancer Master of Whispers; Warrior Goren or Mesmer Norgu
  • Eye of the North:
Significant effort required

These heroes are typically available late or after campaign completion and require an additional quest:

  • Nightfall:
    • Any Razah (starts as a Ritualist; can be immediately changed to any profession)
    • The remaining member of each of these pairs: Ranger Acolyte Jin or Elementalist Acolyte Sousuke; Ranger Margrid the Sly or Necromancer Master of Whispers; Warrior Goren or Mesmer Norgu
  • Eye of the North: Assassin Anton (requires completion of The Missing Vanguard, and has a fairly long quest sequence)
Most difficult to recruit

These heroes were introduced as part of end-game expansion—Guild Wars Beyond—requiring the full completion of one or two campaigns, and a very long quest chain. The quests are "end-game" difficult designed to challenge veteran players, and require a preexisting well-designed team build with complementary skills and considerable time investment (10 or more hours of gameplay), with no possible shortcuts:

        Note: Keep in mind that you must complete the Normal Mode version before you can unlock the Hard Mode version of each quest.


Heroes (edit)
Guide to: Basics, Control, Behavior, Beginner's Guide, Vetted Skills
Equipment: Armorer • Skill point • Skill Trainer
Nightfall Warrior Goren • Koss Ranger Acolyte Jin • Margrid the Sly Monk Dunkoro • Tahlkora Necromancer Master of Whispers Mesmer Norgu Elementalist Acolyte Sousuke • Zhed Shadowhoof Paragon General Morgahn Dervish Melonni Any Razah
Eye of the North Warrior Jora Ranger Pyre Fierceshot Monk Ogden Stonehealer Necromancer Livia Mesmer Gwen Elementalist Vekk Assassin Anton Ritualist Xandra Paragon Hayda Dervish Kahmu
Beyond
& Other
Warrior Devona Necromancer Olias Mesmer Ghost of Althea Assassin Miku • Zenmai Ritualist Zei Ri Paragon Keiran Thackeray Dervish M.O.X. Any Mercenaries
User interface
Commands Special command • Emote • Report • Resign • Dance
Windows &
Controls
Camera • Character selection screen • Command line arguments • Dye Preview • Friends List • Guild Menu • Hair, and Indeed, Everything Stylist • Help • Hero flag • Hero panel • Hero Control panel • Inventory • Log Out • Login screen • Mission Map • Movement controls • Observer mode • Options • Party Search panel • Pet Control panel • Priority target • PvP Equipment • Quest Log • Reconnect after disconnect • Score Chart • Skill icon • Skills and Attributes Panel • Trade Window • Unclaimed Items • Vault box • Weapon set • World Map