Health regeneration
Health regeneration represents the ability of characters and NPCs to rebuild their health over time. It is represented pips next to (or on) the Health Bar; each arrow means 2 health per second.
Regeneration caps at +10 and degeneration at -10. For example, if you under the effects of a skill that grants +6 regeneration and another that offers +5, your total regeneration will be limited to +10. However, the cap is applied after all calculations are made, so if, in the same example, you are hexed for -3 degeneration, your net regeneration will be +8 (= +6 + 5 -3).
Health regeneration does not count as healing and degeneration does not count as damage, so they do not trigger effects from skills that depend on direct health gains or damage losses.
Automatic regeneration
Skills that cause health regeneration
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"I Will Avenge You!".jpg | "I Will Avenge You!" | Shout. You have +3...6...7 Health regeneration and attack 25% faster (10 seconds for each dead ally). | 5 |
45 |
Strength | Prophecies | ||||
| File:"I Will Survive!".jpg | "I Will Survive!" | Shout. (5...10...11 seconds.) You have +3 Health regeneration for each condition on you. | 5 |
30 |
Strength | Prophecies | ||||
| File:"Never Surrender!".jpg | "Never Surrender!" | Shout. (15 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 |
15 |
Command | Nightfall | ||||
| File:"Never Surrender!" (PvP).jpg | "Never Surrender!" (PvP) | Shout. (10 seconds.) Party members in earshot gain +1...4...5 Health regeneration. Only affects party members below 75% Health. | 5 |
20 |
Command | Nightfall | ||||
| File:"Tango Down!".jpg | "Tango Down!" | Elite Shout. You lose all hexes and conditions. For each dead foe within earshot, you gain 5 seconds of +6 Health regeneration, 5 seconds of +1 Energy regeneration, and 5 seconds of +25% attack speed. | 5 |
15 |
Core | |||||
| File:"Together as One!".jpg | "Together as One!" | Elite Shout. (3...13...15 seconds.) All party members near you or your pet deal +5...13...15 damage [sic] and gain +1...6...7 Health regeneration. PvE Skill | 10 |
15 |
Expertise | Core | ||||
| File:Agnar's Rage.jpg | Agnar's Rage | Attack. (monster only) (5 seconds.) +10 Health regeneration. Deals 25 damage to foes in earshot and causes knock-down. | 10 |
6 |
15 |
Monster | Prophecies | |||
| File:Blood Renewal.jpg | Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% |
1 |
1 |
7 |
Blood Magic | Prophecies | ||
| File:Celestial Stance.jpg | Celestial Stance | Skill. (15 seconds.) Affects all party members. 75% chance to block. +3 Health regeneration. | 1 |
morale boost |
Factions | |||||
| File:Conviction.jpg | Conviction | Flash Enchantment Spell. (10 seconds.) Gain +10 armor while conditioned. Gain 1...3...3 Health regeneration for each condition you have. End Effect: Remove 1...2...2 condition[s]. | 5 |
10 |
Earth Prayers | Nightfall | ||||
| File:Cry of Madness.jpg | Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 |
30 |
Prophecies | |||||
| File:Feel No Pain.jpg | Feel No Pain | Skill. (30 seconds.) You have +2...3 Health regeneration. You have +200...300 maximum Health if you are drunk when activating this skill. | 5 |
20 |
Norn rank | Eye of the North | ||||
| File:Feigned Neutrality.jpg | Feigned Neutrality | Enchantment Spell. (4...9...10 seconds.) You have +7 Health regeneration and +80 armor. Ends if you hit with an attack or use a skill. | 5 |
¼ |
25 |
Shadow Arts | Nightfall | |||
| File:Healing Breeze.jpg | Healing Breeze | Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. | 10 |
1 |
5 |
Healing Prayers | Core | |||
| File:Hexer's Vigor.jpg | Hexer's Vigor | Enchantment Spell. (10 seconds.) You have +1...7...8 Health regeneration. Ends if you use a non-hex skill. | 5 |
¼ |
10 |
Soul Reaping | Eye of the North | |||
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Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 |
1 |
Water Magic | Core | ||||
| File:Life Siphon.jpg | Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 |
1 |
5 |
Blood Magic | Core | |||
| File:Life Transfer.jpg | Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 |
1 |
20 |
Blood Magic | Prophecies | |||
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Swirling Aura | Enchantment Spell. (3...6...7 second[s].) Gives 1...5...6 Health regeneration and a 50% chance to block projectiles. If Overcast, also enchants party members in earshot. | 10 |
1 |
15 |
Water Magic | Prophecies | |||
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Ward Against Harm | Elite Ward Spell. [sic](5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 |
1 |
20 |
Water Magic | Prophecies | |||
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Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 |
1 |
20 |
Water Magic | Prophecies |
Environmental effects
| Icon | Name | Description | Campaign |
|---|---|---|---|
| File:Fount Of Maguuma.jpg | Fount Of Maguuma | Spell. You gain +1 Health regeneration while standing in the magical waters of the Maguuma Jungle. | Prophecies |
| File:Healing Fountain.jpg | Healing Fountain | Spell. These magical fountains grant +3 Health regeneration to all non-undead | Prophecies |
Equivalent healing for given regen rate and duration
This table shows how much total healing a health regeneration of a certain duration and magnitude will provide.
| Health gained with given regeneration | ||||||||||
| Duration | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
| 1 sec. | 2 hp | 4 hp | 6 hp | 8 hp | 10 hp | 12 hp | 14 hp | 16 hp | 18 hp | 20 hp |
| 2 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
| 3 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 |
| 4 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 |
| 5 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
| 6 | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 |
| 7 | 14 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 |
| 8 | 16 | 32 | 48 | 64 | 80 | 96 | 112 | 128 | 144 | 160 |
| 9 | 18 | 36 | 54 | 72 | 90 | 108 | 126 | 144 | 162 | 180 |
| 10 | 20 | 40 | 60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 |
| 11 | 22 | 44 | 66 | 88 | 110 | 132 | 154 | 176 | 198 | 220 |
| 12 | 24 | 48 | 72 | 96 | 120 | 144 | 168 | 192 | 216 | 240 |
| 15 | 30 | 60 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 |
| 18 | 36 | 72 | 108 | 144 | 180 | 216 | 252 | 288 | 324 | 360 |
| 20 | 40 | 80 | 120 | 160 | 200 | 240 | 280 | 320 | 360 | 400 |
| 25 | 50 hp | 100 hp | 150 hp | 200 hp | 250 hp | 300 hp | 350 hp | 400 hp | 450 hp | 500 hp |
Notes
- The Armor of Salvation, Bowl of Skalefin Soup, and War Supplies consumables provide health regeneration.
- The Aura of Light, Blessing of the Kurzicks/Luxons, and Holy Blessing blessings provide health regeneration.
- Mesmer is the only profession that does not have a profession-specific skill that causes health regeneration.



