List of core elementalist skills
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| All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
| Energy Storage • Air Magic • Earth Magic • Fire Magic • Water Magic • No attribute |
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
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Aftershock | Spell. Deals 15...71...85 earth damage to nearby foes. Deals 15...71...85 more earth damage to knocked down foes. | 10 |
¾ |
10 |
Earth Magic | Core | ||
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Air Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost whenever you use an Air Magic skill. | 10 |
1 |
30 |
Air Magic | Core | ||
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Armor of Earth | Enchantment Spell. (30 seconds.) You have +24...53...60 armor. You move 50...21...14% slower. | 10 |
¾ |
15 |
Earth Magic | Core | ||
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Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
Energy Storage | Core | ||
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Aura of Restoration (PvP) | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
Energy Storage | Core | ||
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Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 |
¾ |
8 |
Air Magic | Core | ||
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Blurred Vision | Hex Spell. Also hexes foes adjacent to target (4...9...10 seconds). They have 50% chance to miss. | 10 |
1 |
12 |
Water Magic | Core | ||
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Conjure Flame | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire damage. No effect unless your weapon deals fire damage. | 10 |
1 |
30 |
Fire Magic | Core | ||
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Conjure Frost | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 cold damage. No effect unless your weapon deals cold damage. | 10 |
1 |
30 |
Water Magic | Core | ||
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Conjure Lightning | Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 lightning damage. No effect unless your weapon deals lightning damage. | 10 |
1 |
30 |
Air Magic | Core | ||
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Deep Freeze | Hex Spell. Also hexes foes in the area of your target (10 seconds). These foes move 66% slower. Initial effect: deals 10...70...85 cold damage. | 25 |
2 |
15 |
Water Magic | Core | ||
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Earth Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use an Earth Magic skill. | 10 |
1 |
30 |
Earth Magic | Core | ||
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Elemental Attunement | Elite Enchantment Spell. (25...53...60 seconds.) Your elemental attributes are increased by +1...2...2. You gain 1 plus 50% of the Energy cost of any Air, Earth, Fire, and Water Magic skills you use. | 10 |
1 |
20 |
Energy Storage | Core | ||
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Enervating Charge | Spell. Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration. | 10 |
1 |
8 |
Air Magic | Core | ||
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Fire Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Fire Magic skill. | 10 |
1 |
30 |
Fire Magic | Core | ||
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Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 |
2 |
20 |
Fire Magic | Core | ||
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Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and nearby foes. | 10 |
1½ |
7 |
Fire Magic | Core | ||
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Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 |
1 |
Fire Magic | Core | |||
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Gale | Spell. Causes knock-down. 50% failure chance unless Air Magic 5 or more. | 10 |
10 |
1 |
5 |
Air Magic | Core | |
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Glyph of Elemental Power | Glyph. (25 seconds.) Boosts your elemental attributes by +2 for your next 10 spells. | 5 |
1 |
5 |
Core | |||
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Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 |
1 |
30 |
Energy Storage | Core | ||
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Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 |
1 |
Water Magic | Core | |||
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Ice Spikes | Hex Spell. Also hexes foes adjacent to target (2...5...6 seconds). These foes move 66% slower. Initial effect: deals 20...68...80 cold damage. | 15 |
1½ |
10 |
Water Magic | Core | ||
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Immolate | Spell. Deals 20...64...75 fire damage. Inflicts Burning condition (1...3...3 second[s]). | 10 |
1 |
5 |
Fire Magic | Core | ||
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Inferno | Spell. Deals 30...114...135 fire damage to foes adjacent to you. | 10 |
¾ |
10 |
Fire Magic | Core | ||
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Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 10 |
2 |
5 |
Air Magic | Core | ||
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Lightning Strike | Hex Spell. Deals 10...50...60 lightning damage. 25% armor penetration. Hex for 3 seconds if Overcast. End effect: deals 20...36...40 lightning damage. | 5 |
1 |
5 |
Air Magic | Core | ||
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Lightning Surge | Elite Hex Spell. (3 seconds.) End effect: deals 14...83...100 lightning damage, causes knock-down, and inflicts Cracked Armor (5...17...20 seconds). 25% armor penetration. | 10 |
1 |
10 |
Air Magic | Core | ||
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Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 |
¾ |
5 |
Air Magic | Core | ||
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Maelstrom | Spell. Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location. | 10 |
15 |
1½ |
20 |
Water Magic | Core | |
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Meteor | Spell. Deals 7...91...112 fire damage and causes knock-down. Also hits foes adjacent to target foe. | 10 |
5 |
2 |
30 |
Fire Magic | Core | |
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Mind Burn | Elite Spell. Deals 15...51...60 fire damage. If you have more energy than target foe, deals 15...51...60 more fire damage and inflicts Burning (1...8...10 second[s]). Also hits adjacent foes. | 5 |
5 |
1 |
5 |
Fire Magic | Core | |
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Mind Freeze | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 |
5 |
1 |
5 |
Water Magic | Core | |
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Mind Freeze (PvP) | Elite Hex Spell. Deals 10...50...60 cold damage. If you have more Energy than target foe, deals +10...50...60 cold damage and causes 90% slower movement (1...4...5 second[s]). | 5 |
10 |
1 |
5 |
Water Magic | Core | |
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Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 |
5 |
1½ |
5 |
Earth Magic | Core | |
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Obsidian Flame (PvP) | Spell. Deals 22...78...92 damage. | 5 |
5 |
1½ |
5 |
Earth Magic | Core | |
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Obsidian Flesh | Elite Enchantment Spell. (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration. | 25 |
1 |
30 |
Earth Magic | Core | ||
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Over the Limit | Elite Enchantment Spell. Spells cast 20...44...50% faster and recharge 40...72...80% faster. Continuously gain Overcast while active. PvE Skill | -1 |
5 |
1 |
20 |
Energy Storage | Core | |
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Rust | Hex Spell. Deals 10...70...85 cold damage to target and adjacent foes. Hexes target and adjacent foes (5...17...20 seconds). Doubles signet activation time. Interrupts and disables signets for 1...8...10 second[s] if you are Overcast. | 10 |
1 |
8 |
Water Magic | Core | ||
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Soul Ignition | Enchantment Spell. Reduce overcast at a rate of 1...2...2 per second. You and all adjacent foes are afflicted with burning. | -1 |
10 |
½ |
30 |
Energy Storage | Core | |
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Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 |
1 |
Earth Magic | Core | |||
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Stoning | Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. | 15 |
1 |
5 |
Earth Magic | Core | ||
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Ward Against Foes | Ward Spell. (8...18...20 seconds.) Foes in this ward move 50% slower. | 15 |
1 |
20 |
Earth Magic | Core | ||
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Ward Against Melee | Ward Spell. (5...17...20 seconds.) Allies in this ward have a 50% chance to block melee attacks. Allied spirits are not affected. | 15 |
1 |
30 |
Earth Magic | Core | ||
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Water Attunement | Enchantment Spell. (36...55...60 seconds.) You gain 1 Energy plus 30% of the Energy cost when you use a Water Magic skill. | 10 |
1 |
30 |
Water Magic | Core |












































