List of Factions elementalist skills
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| All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
| Energy Storage • Air Magic • Earth Magic • Fire Magic • Water Magic • No attribute |
| Icon | Name | Description | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|
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Arc Lightning | Spell. Deals 5...33...40 lightning damage. Deals 15...71...85 lightning damage to two nearby foes if you are Overcast. 25% armor penetration. | 5 |
1½ |
8 |
Air Magic | Factions | ||
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Ash Blast | Hex Spell. Deals 35...59...65 earth damage. Burning foes are hexed for 5 seconds and miss 20...64...75% of attacks. Also strikes adjacent. | 5 |
1 |
10 |
Earth Magic | Factions | ||
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Bed of Coals | Spell. Deals 5...24...29 fire damage each second (5 seconds) to location of target foe. Hits foes adjacent to your target. Inflicts Burning condition (3...6...7 seconds) on knocked down foes. | 10 |
1 |
15 |
Fire Magic | Factions | ||
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Breath of Fire | Spell. Deals 10...34...40 fire damage each second (5 seconds). Hits foes adjacent to target's initial location. | 10 |
5 |
2 |
10 |
Fire Magic | Factions | |
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Burning Speed | Enchantment Spell. (7 seconds.) You move 30...42...45% faster. You suffer from Burning (7 seconds). End effect: inflicts Burning condition (3...8...9 seconds) on adjacent foes. | 10 |
¼ |
Fire Magic | Factions | |||
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Churning Earth | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Causes knock-down to foes moving faster than normal. | 15 |
2 |
30 |
Earth Magic | Factions | ||
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Double Dragon | Elite Enchantment Spell. (8 seconds.) Enchants you and target ally. Adjacent foes take 10...34...40 fire damage each second. Skills that target a foe also inflict Burning (1...3...4 second[s]). | 10 |
1 |
15 |
Fire Magic | Factions | ||
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Dragon's Stomp | Spell. Deals 26...85...100 earth damage. Causes knock-down. Also hits foes near this foe. | 10 |
25 |
3 |
15 |
Earth Magic | Factions | |
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Elemental Lord | Enchantment Spell. (40...60 seconds.) Your elemental attributes are boosted by 1. Each time you cast a spell, you gain 1 energy for every 10 ranks of Energy Storage and are healed for 100...300% of the spell's Energy cost. | 5 |
¼ |
45 |
Allegiance rank | Factions | ||
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Energy Boon | Elite Enchantment Spell. (36...55...60 seconds.) Maximum Health for you and target ally is increased by 1...3...3 for each point of maximum Energy. Initial effect: Both gain 1...10...12 Energy. You gain +1 Energy for every 2 points of Energy Storage. | 10 |
1 |
12 |
Energy Storage | Factions | ||
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Glyph of Essence | Glyph. (15 seconds.) Your next spell casts instantly. You lose all Energy. | 5 |
1 |
20 |
Factions | |||
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Gust | Elite Enchantment Spell. (5...10...11 seconds.) You and target ally move 33% faster. Initial effect: Foes adjacent to you and target ally are struck for 15...59...70 cold damage. Attacking or moving foes are knocked down. | 10 |
¾ |
15 |
Air Magic | Factions | ||
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Icy Prism | Spell. Deals 15...63...75 cold damage. Deals +[sic]15...63...75 cold damage to other nearby foes if target has a Water Magic hex. | 5 |
5 |
1 |
5 |
Water Magic | Factions | |
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Lava Arrows | Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. | 5 |
1 |
2 |
Fire Magic | Factions | ||
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Lightning Hammer | Spell. Deals 10...82...100 lightning damage. Applies Cracked Armor (5...17...20 seconds). 25% armor penetration. | 25 |
2 |
4 |
Air Magic | Factions | ||
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Lightning Hammer (PvP) | Spell. Deals 10...82...100 lightning damage. 25% armor penetration. | 25 |
2 |
4 |
Air Magic | Factions | ||
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Mirror of Ice | Elite Hex Spell. Deals 15...59...70 cold damage and slows foes by 66% (2...5...6 seconds). Hits foes near you and target ally. Recharges 50% faster if it hits a foe hexed with Water Magic. | 10 |
¾ |
15 |
Water Magic | Factions | ||
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Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 |
5 |
1 |
5 |
Air Magic | Factions | |
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Ride the Lightning (PvP) | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 |
5 |
1 |
10 |
Air Magic | Factions | |
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Second Wind | Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | 5 |
5 |
1 |
5 |
Factions | ||
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Shatterstone | Elite Hex Spell. (3 seconds.) Initial effect: deals 25...85...100 cold damage and target moves 66% slower. End effect: deals 25...85...100 cold damage to target and all nearby foes. | 10 |
2 |
8 |
Water Magic | Factions | ||
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Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 |
1 |
8 |
Air Magic | Factions | ||
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Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 |
1 |
15 |
Earth Magic | Factions | ||
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Sliver Armor | Enchantment Spell. (5...10...11 seconds.) You have 25...45...50% chance to block. Deals 5...29...35 earth damage to one nearby foe whenever you are the target of a hostile spell or attack. | 10 |
1 |
30 |
Earth Magic | Factions | ||
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Smoldering Embers | Hex Spell. Deals 10...58...70 fire damage to target. If you are Overcast, foe is hexed for 3 seconds, taking 5...21...25 fire damage each second. | 10 |
1½ |
7 |
Fire Magic | Factions | ||
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Star Burst | Elite Touch Spell. Deals 7...91...112 fire damage. Inflicts Burning (1...3...4 seconds). [sic] Gain 2 Energy for each foe struck. Also hits foes in the area. | 5 |
¾ |
7 |
Fire Magic | Factions | ||
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Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 |
1 |
8 |
Earth Magic | Factions | ||
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Teinai's Heat | Ward Spell. (10...14...15 seconds.) Causes -2...4...5 health [sic] degeneration. Weakened foes in the ward attack 33% slower. Disabled for 20 seconds. | 15 |
1 |
20 |
Fire Magic | Factions | ||
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Teinai's Prison | Hex Spell. (1...7...8 second[s].) Target foe moves 66% slower. Foes with Cracked Armor have 5...8...9 Health degeneration. | 10 |
1 |
15 |
Water Magic | Factions | ||
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Teinai's Wind | Spell. Deals 10...34...40 cold damage. Burning foes take +40...72...80 damage and are interrupted. Also strikes adjacent. | 10 |
1 |
8 |
Air Magic | Factions | ||
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Unsteady Ground | Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location. | 10 |
2 |
15 |
Earth Magic | Factions | ||
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Vapor Blade | Spell. Deals 15...111...135 cold damage. Half damage if target foe is enchanted. | 5 |
5 |
1½ |
7 |
Water Magic | Factions | |
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Ward of Stability | Ward Spell. (10...22...25 seconds.) Allies in this ward cannot be knocked-down. Allied spirits are not affected. | 10 |
1 |
30 |
Earth Magic | Factions |
































