Bleeding
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File:Bleeding visual.jpg
The visual effect of a bleeding character: blood-colored mist circling around the waist
File:Health bar-bleeding.png
The visual effect on the health bar of a bleeding character: pale pink color and three arrows of degeneration
Condition. While suffering from this injury, you lose Health over time.
Concise description: You have -3 Health degeneration.
— in-game description
Game mechanics
- Bleeding is a condition that causes 3 pips of health degeneration on a character. The visual indication of bleeding is a ring of dark red mist around a character's waist. The health bar for the affected character also turns pale pink.
- Like poison and disease, bleeding only affects fleshy creatures.
- Upgrades
- Barbed weapon upgrades lengthen the duration of bleeding on your targets by 33%.
- All condition-related prefixes lengthen the duration of bleeding on your targets by 1 second (applied after the 33% bonus from Barbed mods).
- All condition-related runes reduce the duration of bleeding on yourself and your targets by 20%.
- The inscription "Fear Cuts Deeper" can be used to reduce the duration of bleeding on yourself by 20%.
- All condition-related inscription reduce the duration of bleeding on yourself and your targets by 1 second (applied after the 20% reduction from "Fear Cuts Deeper")
Skills that cause Bleeding
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Animate Shambling Horror.jpg | Animate Shambling Horror | Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | 10 |
1 |
25 |
Death Magic | Nightfall | |||
| File:Aura Slicer.jpg | Aura Slicer | Melee Attack. (5...13...15 seconds.)Inflicts [sic] Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted. | 4 |
Mysticism | Eye of the North | |||||
| File:Aura Slicer (PvP).jpg | Aura Slicer (PvP) | Melee Attack. (5...13...15 seconds.)Inflicts [sic] Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted. | 5 |
Mysticism | Eye of the North | |||||
| File:Aura of Thorns.jpg | Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 |
10 |
Earth Prayers | Nightfall | ||||
| File:Aura of Thorns (PvP).jpg | Aura of Thorns (PvP) | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 10 |
10 |
Earth Prayers | Nightfall | ||||
| File:Barbarous Slice.jpg | Barbarous Slice | Sword Attack. Deals +5...25...30 damage. Inflicts Bleeding condition (5...13...15 seconds) if you are not in a stance. | 6 |
Swordsmanship | Nightfall | |||||
| File:Barbed Arrows.jpg | Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 |
2 |
12 |
Wilderness Survival | Nightfall | |||
| File:Barbed Signet.jpg | Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% |
1 |
10 |
Blood Magic | Core | |||
| File:Barbed Spear.jpg | Barbed Spear | Spear Attack. Inflicts Bleeding condition (5...17...20 seconds). | 2 |
Spear Mastery | Nightfall | |||||
| File:Barbed Trap.jpg | Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 10 |
2 |
20 |
Wilderness Survival | Core | |||
| File:Black Powder Mine.jpg | Black Powder Mine | Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. | 10 |
2 |
20 |
Deldrimor rank | Eye of the North | |||
| File:Blood Drinker.jpg | Blood Drinker | Spell. Steals 20...56...65 Health. You begin Bleeding (6 seconds) if your Health is above 90%. | 5 |
2 |
8 |
Blood Magic | Factions | |||
| File:Brambles.jpg | Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 |
2 |
60 |
Wilderness Survival | Factions | |||
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Sever Artery | Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 3 |
Swordsmanship | Core | |||||
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Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 |
1 |
Earth Magic | Core |
Related skills
Skills that benefit from bleeding
Skills with bleeding-dependent effects
Notes
- If the affected character is also suffering from either disease or poison, or from a health degeneration hex, his health bar will be either green or purple, respectively, rather than pink.
- Bleeding is often caused by attacks. It can be used as a pressure and/or cover condition. There are a few skills that require it on a target for additional effects.
- Bleeding in itself isn't usually a big problem, but can play an important role in condition pressure-builds. Be cautious against builds that utilize skills exploiting a condition as a prerequisite, as it is relatively easy to inflict and often lasts for a rather long time.

