Blood Magic
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Blood Magic is a necromancer secondary attribute.
“No inherent effect. Many Necromancer skills, especially spells that damage and steal health from your foes, become more effective with higher Blood Magic.
— in-game description
Notes
- Blood Magic has many skills related to bleeding, life stealing and health regeneration, but is mostly used for its supportive skills such as Blood Bond, Blood is Power, Order of Pain and Well of Blood.
Blood Magic skills
| Icon | Name | Description | Campaign | |||||
|---|---|---|---|---|---|---|---|---|
| File:Awaken the Blood.jpg | Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 |
1 |
45 |
Prophecies | ||
| File:Barbed Signet.jpg | Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% |
1 |
10 |
Core | ||
| File:Blood Bond.jpg | Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 |
1 |
8 |
Factions | ||
| File:Blood Drinker.jpg | Blood Drinker | Spell. Steals 20...56...65 Health. You begin Bleeding (6 seconds) if your Health is above 90%. | 5 |
2 |
8 |
Factions | ||
| File:Blood Renewal.jpg | Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% |
1 |
1 |
7 |
Prophecies | |
| File:Blood Ritual.jpg | Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% |
5 |
1 |
2 |
Prophecies | |
| File:Blood is Power.jpg | Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% |
1 |
¼ |
Core | ||
| File:Blood of the Aggressor.jpg | Blood of the Aggressor | Spell. Steal 5...37...45 Health. Inflicts Weakness (3...10...12 seconds) if target foe was attacking. | 5 |
1 |
5 |
Nightfall | ||
| File:Cultist's Fervor.jpg | Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 |
1 |
15 |
Factions | ||
| File:Dark Bond.jpg | Dark Bond | Enchantment Spell. (30...54...60 seconds.) Transfers 75% of incoming damage from you to your nearest servant. | 5 |
2 |
20 |
Core | ||
| File:Dark Fury.jpg | Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% |
10 |
¾ |
5 |
Prophecies | |
| File:Dark Pact.jpg | Dark Pact | Spell. Deals 20...52...60 damage. | 10% |
1 |
1 |
2 |
Core | |
| File:Demonic Flesh.jpg | Demonic Flesh | Enchantment Spell. (30...54...60 seconds.) When using a skill on a foe, deal 5...17...20 shadow damage to all other foes adjacent to you. | 5 |
1 |
30 |
Core |
| All • Core • Prophecies • Factions • Nightfall • Eye of the North • Elite skills |
| Soul Reaping • Blood Magic • Curses • Death Magic • No attribute |