Dying Nightmare
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| Dying Nightmare | |
|---|---|
| File:Nightmare necromancer.jpg | |
| Affiliation | Underworld army |
| Type | Nightmare |
| Profession | |
| Level(s) | 18 (25) |
| Campaign | Core |
Dying Nightmares are weak creatures found in The Underworld. They have low armor and health compared to other creatures in the area. A few hits from a wand or staff can kill them (in Normal Mode).
Locations
Skills
8-12 Blood Magic
Armor ratings
| Armor ratings | |||||||
|---|---|---|---|---|---|---|---|
| Blunt damage | 1 | Piercing damage | 1 | Slashing damage | 1 | ||
| Cold damage | 1 | Earth damage | 1 | Fire damage | 1 | Lightning damage | 1 |
Items dropped
Notes
- Dying Nightmares have 90 health. They often kill themselves as both of their skills require heavy sacrificing.
- This creature was introduced as a counter to the 55 Monk builds farming the Underworld. It can quickly strip all of the necessary enchantments from the Monk, killing itself in the process.
- Dying Nightmares often pop up from the ground emitting a distinctive ghastly cry, surprising the party.
- A popping up Dying Nightmare might be accompanied by a nearby Bladed Aatxe which then attacks the party. Dying Nightmares are also often seen patrolling with Grasping Darknesses.