Healing Seed

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Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.

Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25...30 Health.

Concise description
Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target.
Progression
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10
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12
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41

Acquisition

Skill quests

Skill trainers

Hero skill trainers

Signet of Capture

Related skills

Notes

  • This is the only monk skill capable of healing spirits because it causes health gain and affects adjacent allies.
Anomaly Anomaly.This skill seems to also cause miniatures to gain health.

Trivia

  • The plant sprouting from the seed in the skill icon appears to be a three-leaf clover.