Health gain
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Health gain is the increase of health. Health gain can be caused by six different mechanics:
- Healing
- Health regeneration
- Life stealing and Life Draining
- Resurrection
- Health increase due to an increase in maximum health
- Direct health gain through skills or effects
Game mechanics
An increase of your health or an increase of health caused by your skills is displayed as a blue number. This does not include health increases by regeneration or increases in maximum health.
Direct health gain
Often, health gain is used to refer specifically to this final category of health gain. When a skill's description refers to health gain, this is the type of health gain it refers to.
Direct health gain is not healing. It is unaffected by healing modifiers and does not trigger skills that trigger on healing (e.g. Scourge Healing). Unlike healing, skills that cause health gain can increase a spirit's health.
Skills that cause direct health gain
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"Fall Back!".jpg | "Fall Back!" | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 |
20 |
Command | Nightfall | ||||
| File:"Fall Back!" (PvP).jpg | "Fall Back!" (PvP) | Shout. (4...9...10 seconds.) Allies in earshot gain 5...13...15 Health per second while moving and move 33% faster. Ends for an ally if that ally hits with an attack. | 10 |
25 |
Command | Nightfall | ||||
| File:"Help!".jpg | "Help!" | Shout. (1...8...10 seconds.) Target non-spirit ally gains 15...75...90 health, allied spells targeting them cast 50% faster. | 5 |
10 |
Command | Nightfall | ||||
| File:"Help!" (PvP).jpg | "Help!" (PvP) | Shout. (1...8...10 seconds.) Target non-spirit ally gains 5...41...50 health, allied spells targeting them cast 50% faster. | 5 |
15 |
Command | Nightfall | ||||
| File:"Incoming!".jpg | "Incoming!" | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 5 |
20 |
Command | Nightfall | ||||
| File:"Incoming!" (PvP).jpg | "Incoming!" (PvP) | Elite Shout. (4...9...10 seconds) Allies in earshot move 33% faster and gain 5...13...15 Health while moving. | 10 |
25 |
Command | Nightfall | ||||
| File:"Victory Is Mine!".jpg | "Victory Is Mine!" | Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe. | 5 |
10 |
Tactics | Prophecies | ||||
| File:Adoration.jpg | Adoration | Spell. Heals for 75. Grants a 1% morale boost. | 5 |
1 |
6 |
Monster | Prophecies | |||
| File:Animate Vampiric Horror.jpg | Animate Vampiric Horror | Spell. Creates a level 1...14...17 vampiric horror. You gain Health equal to the damage it deals. Exploits a fresh corpse. | 10 |
1 |
15 |
Death Magic | Factions | |||
| File:Aria of Restoration.jpg | Aria of Restoration | Chant. (10 seconds.) Party members in earshot gain 30...78...90 Health with their next spell. | 10 |
1 |
10 |
Motivation | Nightfall | |||
| File:Ballad of Restoration.jpg | Ballad of Restoration | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 |
1 |
10 |
Motivation | Nightfall | |||
| File:Ballad of Restoration (PvP).jpg | Ballad of Restoration (PvP) | Chant. (10 seconds.) Party members in earshot gain 15...63...75 Health the next time they take damage. | 10 |
1 |
20 |
Motivation | Nightfall | |||
| File:Blood Bond.jpg | Blood Bond | Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100. | 5 |
1 |
8 |
Blood Magic | Factions | |||
| File:Caretaker's Charge.jpg | Caretaker's Charge | Elite Spell. Deals 20...72...85 lightning damage. You gain 7 Energy and 5...41...50 Health if you are holding an item. | 5 |
1 |
4 |
Channeling Magic | Nightfall | |||
| File:Consume Corpse.jpg | Consume Corpse | Spell. Teleport to a corpse's location. You gain 25...85...100 Health and 5...17...20 Energy. Exploits a fresh corpse. | 5 |
1 |
Death Magic | Prophecies | ||||
| File:Death's Retreat.jpg | Death's Retreat | Spell. Gain 40...112...130 Health if you have less Health than target ally. Initial effect: Shadow Step to this ally. Cannot self-target. | 5 |
¼ |
20 |
Shadow Arts | Nightfall | |||
| File:Divert Hexes.jpg | Divert Hexes | Elite Spell. Removes 1...3...3 hex[es]. For each hex removed, target ally loses one condition and gains 15...63...75 Health. | 5 |
¾ |
8 |
Protection Prayers | Nightfall | |||
| File:Drain Enchantment.jpg | Drain Enchantment | Spell. Removes an enchantment from target foe. Removal effect: you gain 8...15...17 Energy and 40...104...120 Health. | 5 |
2 |
20 |
Inspiration Magic | Core | |||
| File:Draw Conditions.jpg | Draw Conditions | Spell. Transfers all conditions from target ally to yourself. Transfer effect: you gain 6...22...26 Health for each condition. Cannot self-target. | 5 |
¼ |
4 |
Protection Prayers | Core | |||
| File:Generous Was Tsungrai.jpg | Generous Was Tsungrai | Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% |
5 |
1 |
15 |
Restoration Magic | Factions | ||
| File:Grenth's Balance.jpg | Grenth's Balance | Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. | 10 |
¼ |
10 |
Core | ||||
| File:Healing Hands.jpg | Healing Hands | Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage. | 5 |
¼ |
15 |
Healing Prayers | Prophecies | |||
| File:Healing Seed.jpg | Healing Seed | Enchantment Spell. (10 seconds.) Target and adjacent allies gain 3...25...30 Health whenever this ally takes damage. Cannot self-target. | 10 |
2 |
25 |
Healing Prayers | Core | |||
| File:Live Vicariously.jpg | Live Vicariously | Enchantment Spell. You gain 2...14...17 Health whenever target ally hits a foe. | -1 |
5 |
2 |
Healing Prayers | Prophecies | |||
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Second Wind | Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. | 5 |
5 |
1 |
5 |
Factions |
