Critical hit
A critical hit is a successful attack that deals additional damage, by negating 20 points of armor rating. In addition, player characters deal maximum damage with their weapons. Some skills, notably those with the keyword "critical" or "keen", improve the chances of criticals or depend on crits to trigger additional effects. Critical hits are especially important to Assassins, whose primary attribute, Critical Strikes increases both the chances and the benefits of critical hits.
A critical hit is indicated by a distinct hit sound and larger numbers in the graphical display. A lethal critical hit can be indicated by an even more menacing sound.
Game mechanics
Scoring a critical hit
The chance of scoring a critical hit depends on these factors:
- The target's level compared to the attacker's level.
- For martial weapons, the attacker's rank in the weapon's attribute.
- For assassins, their rank in Critical Strikes.
- Skills and active effects can improve or reduce the likelihood.
- For animal companions, the owner's Beast Mastery rank is the only factor.
- Moving targets always suffer critical hits when attacked from behind by a melee weapon.
- Spirit attacks can cause critical hits, but they don't deal extra damage. This is relevant for skills like Turtle Shell.
Damage
- As noted in the introduction, critical hits by players using weapons always deal maximum damage, making axes and hammers especially deadly. In addition, critical hits also do additional damage due to armor penetration. The exact formula is:
- [maximum damage] * 1.414
Scythes do less damage (about [maximum damage] * 1.09).
Comparison of combined effects
Critical hit chance is additive between skills, but multiplicative between the effects of base crit rate, Critical Strikes rank, and the combined effect of skills. The base crit rate depends on the weapon's mastery attribute and the levels of both the attacker and defender. This relationship is complicated, but if the attacker is level 20, base crit rate is always higher than the weapon's mastery attribute. If the defender is at least level 20, this rate roughly equals the weapon's mastery attribute (within 1).
- Critical hit chance in % from Critical Strikes rank, Critical Eye, Way of the Assassin (WotA) and Way of the Master (WotM), ignoring base crit rate
| Progression | |
|---|---|
|
Critical Eye * Critical Strikes WotA * Critical Strikes (Critical Eye + WotA) * Critical Strikes WotM * Critical Strikes (Critical Eye + WotM) * Critical Strikes
|
0 3 5 8 3 6
1 5 8 11 6 9
2 6 10 15 8 13
3 8 13 18 11 16
4 10 16 21 14 19
5 11 18 25 16 23
6 13 21 28 19 26
7 15 24 31 22 29
8 16 26 34 24 33
9 18 29 38 27 36
10 20 32 41 30 39
11 21 34 44 32 43
12 23 37 48 35 46
13 24 39 51 38 49
14 26 42 54 40 52
15 28 45 58 43 56
16 29 47 61 46 59
17 31 50 64 48 62
18 33 53 67 51 66
19 34 55 71 54 69
20 36 58 74 56 72
|
Skills that cause criticals
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:"Fear Me!".jpg | "Fear Me!" | Shout. (1...12...15 second[s].) You have +5...25...30% chance of a critical hit with melee attacks against stationary foes. Initial effect: nearby foes lose 2...5...6 Energy. | 4 |
4 |
Tactics | Prophecies | ||||
| File:"Go for the Eyes!".jpg | "Go for the Eyes!" | Shout. (10 seconds.) Allies in earshot have +30...86...100% to land a critical hit with their next attack. | 4 |
Command | Nightfall | |||||
| File:"Go for the Eyes!" (PvP).jpg | "Go for the Eyes!" (PvP) | Shout. (10 seconds.) Allies in earshot have +30...66...75% to land a critical hit with their next attack. | 4 |
4 |
Command | Nightfall | ||||
| File:Critical Eye.jpg | Critical Eye | Skill. (10...30...35 seconds.) You have +3...13...15% chance to land a critical hit. You gain 1 Energy whenever you land a critical hit. | 5 |
30 |
Critical Strikes | Factions | ||||
| File:Critical Strike.jpg | Critical Strike | Dual Attack. Deals +10...26...30 damage. Automatic critical hit. You gain 1...3...3 Energy. Must follow an off-hand attack. | 5 |
6 |
Critical Strikes | Factions | ||||
| File:Decapitate.jpg | Decapitate | Elite Axe Attack. Deals +5...65...80 damage. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. If foe is killed, nearby foes are Weakened (8 seconds). You lose all adrenaline and Energy. | 7 |
Axe Mastery | Nightfall |
Related skills
Skills that increase the chance of critical hits
File:"Fear Me!".jpg "Fear Me!" — (shout) +5...25...30% melee attacks on non-moving targets
File:Critical Eye.jpg Critical Eye — (skill) +3...13...15%
File:Siphon Strength.jpg Siphon Strength — (hex) +50% on target
File:Way of the Assassin.jpg Way of the Assassin — (stance) +5...29...35%, if wielding daggers
File:Way of the Master.jpg Way of the Master — (enchant) +3...27...33%, if wielding a non-dagger weapon
File:"Go for the Eyes!".jpg "Go for the Eyes!" — (shout) +30...86...100%, (PvP) +30...66...75%
Skills that prevent critical hits
Stoneflesh Aura — to user (does not prevent extra effects from 'on critical hit' skills)
Stone Sheath — to user and target ally
File:Armor of Unfeeling.jpg Armor of Unfeeling — to controlled spirits
File:Dulled Weapon.jpg Dulled Weapon — from foe
Skills that benefit from critical hits
Critical Chop — interrupt
File:Disrupting Accuracy.jpg Disrupting Accuracy — interrupt, if using a bow
File:Keen Arrow.jpg Keen Arrow — +5...21...25 damage
File:Critical Agility.jpg Critical Agility — reapplies itself
File:Critical Defenses.jpg Critical Defenses — reapplies itself
File:Critical Eye.jpg Critical Eye — gain 1 energy
File:Dark Apostasy.jpg Dark Apostasy — remove enchantment
File:Way of Perfection.jpg Way of Perfection — gain 10...34...40 health
File:Vicious Attack.jpg Vicious Attack — Deep Wound for 5...13...15 seconds
File:"Find Their Weakness!" (PvP).jpg "Find Their Weakness!" (PvP) — Deep Wound- Monster File:Stun on Critical Hit.jpg Stun on Critical Hit — Knock down
Other
File:Balanced Stance.jpg Balanced Stance — prevents extra damage from critical hits
Notes
- Isaiah Cartwright posted an excel formula for base critical hits on his talk page.
- The bonus factor of 1.414 is based on the square root of two, which is the amount of extra damage done by lowering armor by 20 points.
- Since melee attack hits to the back while moving always result in a critical, it is important to kite; simply running away can result in more damage than staying put.
- Critical hits do not target any specific armor piece, contrary to some users' belief.
- The Armor of Salvation consumable provides immunity to 50% of critical hits.
- The Holy Staff offered by the collector Saba Blackstone is the only weapon that decreases critical hit chance, by 5%.