Illusionary Weaponry
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| File:PvP.jpg | This skill has a PvP-only version — see Illusionary Weaponry (PvP). |
Illusionary Weaponry
Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 20...52...60 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill.
- Concise description
| Progression | |
|---|---|
|
0 20
1 23
2 25
3 28
4 31
5 33
6 36
7 39
8 41
9 44
10 47
11 49
12 52
13 55
14 57
15 60
16 63
17 65
18 68
19 71
20 73
21 76
| |
Acquisition
- Didn Hopestealer (Snake Dance)
- Seear Windlash (Talus Chute)
- Digo Murkstalker (Iron Mines of Moladune)
Notes
- The damage is done by the enchantment and not by the attack.
- Attacks are initiated but never hit:
- Effects that activate when an enemy is struck by an attack, such as Vampiric and Zealous mods and the early ending of Feigned Neutrality do not trigger.
- No adrenaline is gained from making an attack.
- Even if a skill description does not specifically mention that it triggers on hit, most attack buffs will not trigger, such as Strength of Honor, Warmonger's Weapon (and other on-attack weapon spells), or Soul Taker.
- When using the appropriate weapon type, Hundred Blades and Vow of Strength will trigger successfully.
- You cannot score a critical hit.
- Failed attacks such as Dagger Attacks out of sequence (such as using most Dual Attacks without an offhand) will not trigger damage.
- Dagger Attack chain marks will not trigger from attack skills.
- Dagger attacks that require a chain can still be used if the appropriate marks are already present (from spells that count as lead attacks or off-hand attacks, or casting Illusionary Weaponry after setting up part of a chain). Notably, this allows dual attacks to be chained until the enemy dies.
- When used with the correct chain requirements, dual attacks will double strike, but no additional effects will occur (e.g. Death Blossom will not hit multiple targets).
- Skills that require an attack (such as Empathy or Clumsiness) will still trigger.
- Attack from scythes and attack skills that can deal multiple attacks will cause the damage to be inflicted on several foes. Damage will trigger twice on a double strike.
- This is one of the few skills that can damage invulnerable foes (such as the Base Defender), though this requires an indirect attack such as Cyclone Axe.
- The main spell of an IW mesmer.
Trivia
- The sword on the skill icon is a Colossal Scimitar, which was released years later with the introduction of Nightfall.