Blind
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File:Blind visual.jpg
The visual effect of a blinded character: swarm of black dots in front of the eyes
Condition. While suffering from this ailment, your melee and missile attacks have 90% chance to "miss." Your projectiles also have a greater chance to stray from their intended target.
Concise description: Your melee and missile attacks have a 90% chance to miss. Your projectile spells also have a greater chance to stray from their intended target.
— in-game description
Skills that cause blindness
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Belly Smash.jpg | Belly Smash | Hammer Attack. Inflicts Blindness condition to adjacent foes (3...6...7 seconds) if target foe is knocked down. | 5 |
1 |
10 |
Hammer Mastery | Prophecies | |||
| File:Black Powder Mine.jpg | Black Powder Mine | Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. | 10 |
2 |
20 |
Deldrimor rank | Eye of the North | |||
| File:Blind Was Mingson.jpg | Blind Was Mingson | Item Spell. (15...51...60 seconds.) Drop effect: inflicts Blindness condition (3...7...8 seconds) on all nearby foes. | 5 |
1 |
20 |
Restoration Magic | Factions | |||
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Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 |
¾ |
8 |
Air Magic | Core | |||
| File:Blinding Powder.jpg | Blinding Powder | Spell. Inflicts Blindness condition (3...13...15 seconds) on target and adjacent foes. Must follow an off-hand attack. | 5 |
¼ |
20 |
Shadow Arts | Factions | |||
| File:Blinding Snow.jpg | Blinding Snow | Spell. Interrupts an action. Also inflicts Blindness (10 seconds.) | ¼ |
10 |
Core | |||||
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Blinding Surge | Elite Spell. Deals 5...41...50 lightning damage. Inflicts Blindness condition (3...7...8 seconds) on target and adjacent foes. 25% armor penetration. If target was attacking, also hits adjacent foes and deals 50% more damage. | 10 |
¾ |
6 |
Air Magic | Nightfall | |||
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Eruption | Spell. Deals 10...34...40 earth damage each second (5 seconds). Hits foes near target's initial location. Inflicts Blindness condition (10 seconds). | 25 |
2 |
30 |
Earth Magic | Prophecies | |||
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Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 |
1 |
15 |
Air Magic | Prophecies | |||
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Lightning Touch | Touch Skill. Deals 10...50...60 lightning damage. Also hits foes adjacent to target foe. Inflicts Blind (1...3...4 second[s]) and Cracked Armor (1...8...10 second[s]) on all struck foes. 25% armor penetration. | 5 |
¾ |
5 |
Air Magic | Core | |||
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Ride the Lightning | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 |
5 |
1 |
5 |
Air Magic | Factions | ||
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Ride the Lightning (PvP) | Elite Spell. Deals 10...58...70 lightning damage. 25% armor penetration. Blinds all adjacent foes (1...4...5 second[s]). You instantly move to your target. May target allies. | 5 |
5 |
1 |
10 |
Air Magic | Factions | ||
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Shockwave | Elite Spell. Foes in the area take 15...51...60 earth damage and are Weakened (1...8...10 second[s]). Nearby foes also take +15...51...60 earth damage and have Cracked Armor (1...8...10 second[s]). Adjacent foes also take +15...51...60 earth damage and are Blinded (1...8...10 second[s]). | 10 |
1 |
15 |
Earth Magic | Factions | |||
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Steam | Spell. Deals 20...52...60 cold damage. Inflicts Blindness condition (5...9...10 seconds) and does 20...52...60 fire damage if target foe is Burning. | 5 |
1 |
8 |
Water Magic | Nightfall |
Related skills
Skills that benefit from blindness
Skills with blindness-dependent effects
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
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Slippery Ground | Spell. Causes knock-down if this foe is Blind or moving. Affects foes adjacent to your target. 50% failure chance unless Water Magic greater than 4. | 5 |
1 |
10 |
Water Magic | Eye of the North |
Skills that prevent blindness
Skills that remove blindness
- See also: List of condition removal skills
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Antidote Signet.jpg | Antidote Signet | Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. | 1 |
4 |
Core |
Notes
- Blind can virtually neutralize a physical attacker, because they only have a one in ten chance of hitting with attacks. Blind is very useful in both PvP and PvE, and can significantly reduce damage output from melee or ranged attackers.
- A Rune of Clarity and the inscription "I Can See Clearly Now" can be used to reduce Blind duration by 20% each.
- Your projectiles may stray slightly off course while blinded. This can be seen while blinded and using a projectile weapon (bow, staff) or projectile spell (Flare, Crippling Dagger) on a target. They sometimes lean to the left or right side of a target, if the target moves or stop moving this can cause "stray" or "dodge". Other misses will simply display as the word "miss".
- The visual indication of Blind is a swarm of black dots originating from the affected character's eyes.









