Disease

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File:Disease visual.jpg
The visual effect of a diseased character: a greenish shroud plagued with black flies surrounding the torso
File:Health bar-poison.png
The visual effect on the health bar of a diseased character: pale green color and four arrows of degeneration

Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.

Concise description: You have -4 Health degeneration. Disease is contagious between creatures of the same kind

— in-game description

Game mechanics

  • Like poison, disease is a condition which causes 4 pips of health degeneration to a character and turns the Health bar green. Diseased characters are surrounded by a green mist containing black flies.
  • Unlike poison, it can spread between creatures of the same creature type which are adjacent to each other.
    • It is the only condition that transfers between creatures.
    • In most circumstances, an application of Disease affects each creature only once.
  • Like poison and bleeding, disease only affects fleshy creatures.
Upgrades

Countering Disease


Skills that cause disease

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
File:Avatar of Grenth.jpg Avatar of Grenth Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall
File:Dark Soul Explosion.jpg Dark Soul Explosion When an Afflicted Necromancer dies, all foes in the area are struck for 25...57...65 dark damage, lose 1...3...4 enchantments, and suffer from Disease and Weakness (10 seconds). 0 0 0 0 monsteraMonsterZ Winds of Change

Related skills

Skills that benefit from disease

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
File:Foul Feast.jpg Foul Feast Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 2...4...4 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. 0 055 Tango-energy.png 00.250.25¼ Tango-activation-darker.png 0044 Tango-recharge-darker.png necromanceraNecromancerSoul ReapingZ Eye of the North

Skills with disease-dependent effects

Skills that prevent disease

IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
File:Avatar of Grenth.jpg Avatar of Grenth Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. 0 055 Tango-energy.png 02.002 Tango-activation-darker.png 02020 Tango-recharge-darker.png dervishaDervishMysticismZ Nightfall

Skills that specifically remove disease

See also: List of condition removal skills
IconNameDescriptionOtherEnergyActivation timeRecharge timeProf.AttributeCampaign
File:Antidote Signet.jpg Antidote Signet Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. 0 0 01.001 Tango-activation-darker.png 0044 Tango-recharge-darker.png Tango-quest-icon.pngrangeraRangerZ Core



Conditions
File:Bleeding.jpg Bleeding • File:Blind.jpg Blind • File:Burning.jpg Burning • File:Cracked Armor.jpg Cracked Armor • File:Crippled.jpg Crippled • File:Dazed.jpg Dazed • File:Deep Wound.jpg Deep Wound • File:Disease.jpg Disease • File:Poison.jpg Poison • File:Weakness.jpg Weakness