Lacerate
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Lacerate
Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...198...240 seconds.
- Concise description
| Progression | |
|---|---|
|
Level Duration
|
0 1 5 30
1 2 6 44
2 2 8 58
3 3 9 72
4 3 10 86
5 4 12 100
6 5 13 114
7 5 14 128
8 6 16 142
9 6 17 156
10 7 18 170
11 8 20 184
12 8 21 198
13 9 22 212
14 9 24 226
15 10 25 240
16 11 26 254
17 11 28 268
18 12 29 282
19 12 30 296
20 13 32 310
|
Acquisition
- Ryver Mossplanter (Arborstone mission and explorable area, not during Song and Stone)
Related skills
Notes
- This skill creates a Spirit of Laceration.
- Renew the spirit when foes are under 90% health in order to get both the bleeding condition and the health degeneration.
- Alternatively, destroy the spirit before renewing it with skills such as Spirit to Flesh or Feast of Souls to ensure your allies won't be affected.
- Using this you can maintain both effects on a large number of foes at 10 beast mastery
Trivia
- The functionality of this skill has changed since its introduction; see its skill history for details.