Lacerate

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Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...198...240 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...198...240 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Progression
Level
Duration
0
1
5
30
1
2
6
44
2
2
8
58
3
3
9
72
4
3
10
86
5
4
12
100
6
5
13
114
7
5
14
128
8
6
16
142
9
6
17
156
10
7
18
170
11
8
20
184
12
8
21
198
13
9
22
212
14
9
24
226
15
10
25
240
16
11
26
254
17
11
28
268
18
12
29
282
19
12
30
296
20
13
32
310

Acquisition

Signet of Capture

Related skills

Notes

  • This skill creates a Spirit of Laceration.
  • Renew the spirit when foes are under 90% health in order to get both the bleeding condition and the health degeneration.
    • Alternatively, destroy the spirit before renewing it with skills such as Spirit to Flesh or Feast of Souls to ensure your allies won't be affected.
    • Using this you can maintain both effects on a large number of foes at 10 beast mastery

Trivia