Lacerate/Skill history
| File:Historic content.png | This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Lacerate. |
February 5, 2026
- Increased duration to 30...198...240 seconds.
Lacerate
Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...198...240 seconds.
- Concise description
| Progression | |
|---|---|
|
Level Duration
|
0 1 5 30
1 2 6 44
2 2 8 58
3 3 9 72
4 3 10 86
5 4 12 100
6 5 13 114
7 5 14 128
8 6 16 142
9 6 17 156
10 7 18 170
11 8 20 184
12 8 21 198
13 9 22 212
14 9 24 226
15 10 25 240
16 11 26 254
17 11 28 268
18 12 29 282
19 12 30 296
20 13 32 310
|
August 9th, 2007
- Decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
Lacerate
Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
- Concise description
| Progression | |
|---|---|
|
Spirit level Spirit duration
|
0 1 5 30
1 2 6 38
2 2 8 46
3 3 9 54
4 3 10 62
5 4 12 70
6 5 13 78
7 5 14 86
8 6 16 94
9 6 17 102
10 7 18 110
11 8 20 118
12 8 21 126
13 9 22 134
14 9 24 142
15 10 25 150
16 11 26 158
17 11 28 166
18 12 29 174
19 12 30 182
20 13 32 190
|
September 14th, 2006
- Decreased recharge time to 30 seconds.
Lacerate
Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
- Concise description
| Progression | |
|---|---|
|
Spirit level Spirit duration
|
0 1 5 30
1 2 6 38
2 2 8 46
3 3 9 54
4 3 10 62
5 4 12 70
6 5 13 78
7 5 14 86
8 6 16 94
9 6 17 102
10 7 18 110
11 8 20 118
12 8 21 126
13 9 22 134
14 9 24 142
15 10 25 150
16 11 26 158
17 11 28 166
18 12 29 174
19 12 30 182
20 13 32 190
|
July 13th, 2006
- Decreased recharge time to 45 seconds.
Lacerate
Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
- Concise description
| Progression | |
|---|---|
|
Spirit level Spirit duration
|
0 1 5 30
1 2 6 38
2 2 8 46
3 3 9 54
4 3 10 62
5 4 12 70
6 5 13 78
7 5 14 86
8 6 16 94
9 6 17 102
10 7 18 110
11 8 20 118
12 8 21 126
13 9 22 134
14 9 24 142
15 10 25 150
16 11 26 158
17 11 28 166
18 12 29 174
19 12 30 182
20 13 32 190
|
Factions Release
Lacerate
Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
- Concise description
| Progression | |
|---|---|
|
Spirit level Spirit duration
|
0 1 5 30
1 2 6 38
2 2 8 46
3 3 9 54
4 3 10 62
5 4 12 70
6 5 13 78
7 5 14 86
8 6 16 94
9 6 17 102
10 7 18 110
11 8 20 118
12 8 21 126
13 9 22 134
14 9 24 142
15 10 25 150
16 11 26 158
17 11 28 166
18 12 29 174
19 12 30 182
20 13 32 190
|