Lacerate/Skill history

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File:Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Lacerate.

February 5, 2026

  • Increased duration to 30...198...240 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...198...240 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...198...240 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Progression
Level
Duration
0
1
5
30
1
2
6
44
2
2
8
58
3
3
9
72
4
3
10
86
5
4
12
100
6
5
13
114
7
5
14
128
8
6
16
142
9
6
17
156
10
7
18
170
11
8
20
184
12
8
21
198
13
9
22
212
14
9
24
226
15
10
25
240
16
11
26
254
17
11
28
268
18
12
29
282
19
12
30
296
20
13
32
310


August 9th, 2007

  • Decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Progression
Spirit level
Spirit duration
0
1
5
30
1
2
6
38
2
2
8
46
3
3
9
54
4
3
10
62
5
4
12
70
6
5
13
78
7
5
14
86
8
6
16
94
9
6
17
102
10
7
18
110
11
8
20
118
12
8
21
126
13
9
22
134
14
9
24
142
15
10
25
150
16
11
26
158
17
11
28
166
18
12
29
174
19
12
30
182
20
13
32
190


September 14th, 2006

  • Decreased recharge time to 30 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Progression
Spirit level
Spirit duration
0
1
5
30
1
2
6
38
2
2
8
46
3
3
9
54
4
3
10
62
5
4
12
70
6
5
13
78
7
5
14
86
8
6
16
94
9
6
17
102
10
7
18
110
11
8
20
118
12
8
21
126
13
9
22
134
14
9
24
142
15
10
25
150
16
11
26
158
17
11
28
166
18
12
29
174
19
12
30
182
20
13
32
190


July 13th, 2006

  • Decreased recharge time to 45 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Progression
Spirit level
Spirit duration
0
1
5
30
1
2
6
38
2
2
8
46
3
3
9
54
4
3
10
62
5
4
12
70
6
5
13
78
7
5
14
86
8
6
16
94
9
6
17
102
10
7
18
110
11
8
20
118
12
8
21
126
13
9
22
134
14
9
24
142
15
10
25
150
16
11
26
158
17
11
28
166
18
12
29
174
19
12
30
182
20
13
32
190


Factions Release

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.

Concise description
Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits.
Progression
Spirit level
Spirit duration
0
1
5
30
1
2
6
38
2
2
8
46
3
3
9
54
4
3
10
62
5
4
12
70
6
5
13
78
7
5
14
86
8
6
16
94
9
6
17
102
10
7
18
110
11
8
20
118
12
8
21
126
13
9
22
134
14
9
24
142
15
10
25
150
16
11
26
158
17
11
28
166
18
12
29
174
19
12
30
182
20
13
32
190