Blood Ritual/Skill history

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File:Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Blood Ritual.


June 24, 2026

  • Reduce activation time from 2 to 1.

Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Progression
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8
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February 6, 2008

Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.

Progression
0
8
1
8
2
9
3
9
4
10
5
10
6
10
7
11
8
11
9
12
10
12
11
12
12
13
13
13
14
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16



December 15, 2005

Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.


September 29, 2005

Enchantment Spell. Sacrifice 17% maximum Health. For 8...13...14 seconds, target touched ally gains Energy regeneration of 3.

Enchantment Spell. Sacrifice 17% maximum Health. For 8...13...14 seconds, target touched ally gains Energy regeneration of 3.

Progression
0
8
1
8
2
9
3
9
4
10
5
10
6
10
7
11
8
11
9
12
10
12
11
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Original

Enchantment Spell. Sacrifice 17% maximum Health. For 8...13...14 seconds, target other ally gains Energy regeneration of 3.

Enchantment Spell. Sacrifice 17% maximum Health. For 8...13...14 seconds, target other ally gains Energy regeneration of 3.

Progression
0
8
1
8
2
9
3
9
4
10
5
10
6
10
7
11
8
11
9
12
10
12
11
12
12
13
13
13
14
14
15
14
16
14
17
15
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15
19
16
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16