Feedback:Game updates/20260624
Update June 24, 2026
Global Mobile Release
- Guild Wars Reforged has been globally released on iOS and Android.
- It was released early on iOS
- We don't know why it was released early.
- Time is an illusion. Lunch time, doubly so. -- Douglas Adams
- Android build can take up to an hour (from 9:45 a.m. PDT) to become active.
- Phone and tablets now default to 60 fps; if your mobile device is still running hot, you can set it to 30 fps in the graphics settings.
- There is now support for playing with a mobile gaming controller connected to your phone or tablet.
- The client now detects which datacenter is closest to you. There is a new dropdown on mobile that will let you set a home territory. This will default to the closest datacenter but you can easily change it.
- The home territory is separate from the territory you can select when map traveling.
- The home territory is primarily used if you create a guild; your guild hall will be in the datacenter specified by your home territory.
- We're continuing to work on adding "Login[sic] with Steam" so that players who purchased on Steam can play on mobile for free.
- Min spec:
- For iOS - Devices that can patch to iOS 26 are supported.
- For Android - Android 7 and above, with more than 3GB RAM are supported.
NOTE: In order to login[sic] with your ArenaNet (email) account on mobile, you must already have Guild Wars Reforged on that account.
- Guild Wars 2 accounts do not automatically get a Guild Wars Reforged account.
- You can login[sic] with your mobile provider (Apple or Google), and then link to your Guild Wars 2 account (with the same email). On the mobile device:
- Login[sic] with Google or Apple
- Choose "Edit Account"
- Choose "Manage Account" and press "Next" (lower right)
- That will take you to a web page where you can link your account
Bug Fixes
- Fix mislabeled signposts in the Tunnels of the Forsaken.
- An update to ‘drunk effects’ on mobile: Now you can get drunk in Kamadan “on the go”.
- Fixes for projective texture sampling (fixes water reflections in Nightfall and later maps).
- Fixes for distortion depth textures (needed for portal effects in Nightfall and later maps).
- Fixes for correctly detecting cubemap samples in advanced materials (fixes flashing models in later missions).
Hero AI
The target selection logic for melee heroes has been adjusted to ‘stick’ to their previous targets so that they don’t waste valuable time moving between targets. If you specify a target, that will overrule this logic.
Heroes should freeze less often when they are having difficulty getting to their preferred target. This is particularly for melee heroes, who should try to attack enemies that are body blocking them while trying to progress to their desired target. Stuck heroes will also try to get unstuck periodically if they are unable to reach their preferred target. AoE damage tolerance is increased until hero health is lower (65% instead of 80%) before they attempt to escape those effects.
The priority for melee heroes to use auto-attacks has been reduced until their energy levels are low.
Pet AI
The pet’s target selection logic has been adjusted so that their highest priority is
- their locked target, then
- the called target of their player, then
- their previous target (to reduce target swapping).
If no priority targets are available, possible targets are chosen based on a variety of factors (proximity to their player, assisting their player, enemy type, etc).
AI Skill Adjustments
- File:Verata's Gaze.jpg Verata's Gaze: Increased priority of using this skill on 'masterless' minions. Removed sacrifice function call since the skill does not sacrifice health. Caster prioritizes the minion that has the highest health and skips minions that have low health (< 30%).
- File:Unyielding Aura.jpg Unyielding Aura (PvE): Checks when evaluating removal to give characters with lower priority (not healers, lower Healing Prayers/Divine Favor attributes) a chance to remove the buff first to give character with high priority to keep the buff active a chance to keep it. This still needs some additional work to ensure character w/high priority to keep the skill don't remove it if lower priority characters remove it first. Players may be able to get desired results by reordering heroes so that lower priority heroes are lower in the party list.
Flail: Checks to see if the skill is being used by characters using melee or ranged weapons and if there is an active target in the relevant range, this stance is viable. When considering other stances to use, prioritize using them if there is no longer a target in weapon range.- File:Judge's Insight.jpg Judge's Insight: Ensure target is using martial weapons (no caster weapons).
- File:"Brace Yourself!".jpg "Brace Yourself!": Try to maintain this in combat on allies that have self-knockdown skills.
- File:"Find Their Weakness!".jpg "Find Their Weakness!": Cast on allied targets that are using any martial weapon (no caster weapons).
- File:Signet of Illusions.jpg Signet of Illusions: Take into account the number of non-Illusion spells that they have equipped when deciding casting priority. The more non-Illusion spells, the higher they prioritize using this signet. If they have no non-Illusion skills currently on their bar, this signet should not be used.
- File:Anthem of Weariness.jpg Anthem of Weariness: Maintain this outside of combat to optimize maintaining echoes.
- File:"They're on Fire!".jpg "They're on Fire!": Maintain this outside of combat to optimize maintaining echoes.
- File:Destructive Was Glaive.jpg Destructive Was Glaive: Prioritize when in combat, regardless of number of enemies in range. If this bundle is held and there are more than 2 enemies in range, consider dropping the bundle.
- File:Finale of Restoration.jpg Finale of Restoration: Prioritize characters with lower health, do not cast again on characters that already have the buff.
June Balance Update
We are continuing our strategy of trying to increase variety in the meta by increasing the viability of skills underused in the current meta. This balance pass also features adjustments that reduce the power of several skills that have reduced build variety by virtue of being so effective that other builds don’t stack up.
Assassin
- File:Beguiling Haze.jpg Beguiling Haze - Reduce energy cost from 15 to 10.
- File:Black Spider Strike.jpg Black Spider Strike - Reduce recharge time from 12 to 8.
- File:Falling Lotus Strike.jpg Falling Lotus Strike - Reduce recharge time from 12 to 8.
- File:Jagged Strike.jpg Jagged Strike - Increase recharge time from 1 to 2.
- File:Jungle Strike.jpg Jungle Strike - Decrease recharge time from 10 to 6. Adjust text to remove '+' before conditional damage.
- File:Locust's Fury.jpg Locust's Fury - Reduce activation time from 1 to 0.5.
- File:Mark of Insecurity.jpg Mark of Insecurity - Reduce enchantment expiration increase from 30...70...80 to 20...52...60.
- File:Seeping Wound.jpg Seeping Wound - Reduce energy cost from 15 to 10, reduce recharge from 12 to 10.
- File:Way of the Empty Palm.jpg Way of the Empty Palm - Reduce effect duration from 5...17...20 to 5...13...15, add “…your off-hand and dual attacks cost no energy and recharge 25...45...50% faster.”
- File:Way of the Fox.jpg Way of the Fox - Reduce recharge time from 45 to 30.
Dervish
- File:Fleeting Stability.jpg Fleeting Stability - Increase recharge from 10 to 15, increase effect duration from 2...5...6 to 4...9...10.
- File:Pious Assault.jpg Pious Assault (BOTH) - Increase conditional damage from 10...26...30 to 15...35...40.
- File:Mirage Cloak.jpg Mirage Cloak - Increase recharge from 10 to 15, reduce block chance from 40...72...80% to 30...54...60%.
- File:Mystic Regeneration.jpg Mystic Regeneration (BOTH) - Increase energy cost from 10 to 15.
- File:Mystic Twister.jpg Mystic Twister - Decrease activation time from 1 to 0.5.
- File:Rending Aura.jpg Rending Aura - Increase recharge from 6 to 10.
- File:Signet of Pious Restraint (PvP).jpg Signet of Pious Restraint (PvP) - Reduce recharge bonus on enchantment removal from 75% to 50%.
- File:Whirling Charge.jpg Whirling Charge - Decrease energy cost from 10 to 5, increase recharge from 6 to 10, decrease damage from 10...50...60 to 10...42...50.
Elementalist
Ash Blast - Reduce recharge time from 15 to 10.
Double Dragon - Decrease recharge from 20 to 15, increase damage per second to 10...34...40, increase “set on fire” duration from 0...2...3 to 1...3...4.
Fireball - Increase range of effect from adjacent to nearby.
Gust - Increase recharge from 10 to 15, reduce range of cold damage on cast from nearby to adjacent.
Kinetic Armor - Increase effect duration from 8 to 12, decrease recharge from 60 to 30.
Lightning Strike - Decrease damage and conditional damage from 5...41...50 to 5...33...40.
Lightning Surge - Increase energy cost from 10 to 15.
Sandstorm - Decrease recharge from 25 to 20, increase damage per second from 10...26...30 to 20...36...40 (additional DPS stays the same).
Teinai's Wind - Increase energy cost from 5 to 10.
Thunderclap - Increase range from adjacent to nearby.
Mesmer
- File:Arcane Conundrum.jpg Arcane Conundrum - Increase recharge from 20 to 30.
- File:Auspicious Incantation.jpg Auspicious Incantation - Reduce recharge from 25 to 20.
- File:Clumsiness.jpg Clumsiness - Increase recharge from 8 to 12, reduce damage from 10...76...92 to 10...66...80.
- File:Conjure Phantasm.jpg Conjure Phantasm - Increase effect duration from 2...13...16 to 4...15...18.
- File:Crippling Anguish (PvP).jpg Crippling Anguish (PvP) - Reduce energy cost from 15 to 10, increase health degeneration from 1...4...5 to 2...5...6.
- File:Cry of Frustration.jpg Cry of Frustration - Increase recharge from 15 to 20, reduce AoE damage from 100% to 75%.
- File:Enchanter's Conundrum.jpg Enchanter's Conundrum (BOTH) - Reduce AoE damage from 100% to 75%
- File:Energy Drain.jpg Energy Drain (BOTH) - Reduce recharge from 30/25 to 20.
- File:Energy Surge.jpg Energy Surge - Reduce damage per energy from 9 to 7, reduce AoE damage from 100% to 75%.
- File:Illusionary Weaponry.jpg Illusionary Weaponry (BOTH) - Reduce recharge from 25 to 15, increase damage from 8...34...40 to 16...43...50.
- File:Images of Remorse.jpg Images of Remorse - Reduce activation time from 2 to 1.
- File:Migraine (PvP).jpg Migraine (PvP) - Increase duration from 3...10...12 to 4...14...16.
- File:Mistrust.jpg Mistrust (PvE) - Reduce damage from 10...82...100 to 10...66...80, reduce AoE damage from 100% to 75%.
- File:Mistrust (PvP).jpg Mistrust (PvP) - Reduce damage from 10...62...75 to 10...50...60, reduce AoE damage from 100% to 75%.
- File:Overload.jpg Overload - Reduce AoE damage from 100% to 75%
- File:Power Flux.jpg Power Flux - Increase recharge from 10 to 15.
- File:Power Lock.jpg Power Lock - Increase recharge from 12 to 20.
- File:Psychic Instability.jpg Psychic Instability (BOTH) - Increase recharge from 12 to 20.
- File:Signet of Illusions.jpg Signet of Illusions - Changed functionality to “Your next 1...3...3 non-Illusion spells use your Illusion attribute instead of their normal attribute.”
- File:Shatter Delusions.jpg Shatter Delusions (BOTH) - Reduce AoE damage from 100% to 75%
- File:Signet of Humility.jpg Signet of Humility - Reduce “Your non-Mesmer skills are disabled for X seconds.” from 10 to 4.
- File:Tease.jpg Tease - Increase recharge from 15 to 20.
- File:Wastrel's Demise.jpg Wastrel's Demise (PvE) - Increase recharge from 3 to 5.
- File:Wastrel's Worry.jpg Wastrel's Worry - Increase recharge from 1 to 4, reduce AoE damage from 100% to 75%.
Monk
- File:Balthazar's Aura.jpg Balthazar's Aura - Reduce energy cost from 25 to 15, reduce activation time from 2 to 1, reduce recharge from 25 to 20, increase damage from 10...22...25 to 10...26...30.
- File:Cure Hex.jpg Cure Hex - Reduce heal amount from 30...102...120 to 30...86...100.
- File:Divert Hexes.jpg Divert Hexes - Increase recharge time from 5 to 8, reduce activation time from 1 to 0.75.
- File:Guardian.jpg Guardian - Increase recharge time from 4 to 6.
- File:Healing Burst.jpg Healing Burst - Increase recharge time from 4 to 6, adjust healing amount from 10...130...160 to 20...100...120.
- File:Healing Hands.jpg Healing Hands - Reduce recharge from 25 to 15.
- File:Ray of Judgment.jpg Ray of Judgment - Reduce activation time from 2 to 1, reduce recharge from 20 to 15, increase damage from 5...37...45 to 10...42...50.
- File:Shield of Deflection.jpg Shield of Deflection - Reduce recharge time from 10 to 5.
- File:Shield of Regeneration.jpg Shield of Regeneration - Reduce energy cost from 15 to 10, adjust armor increase to scaling (20...40...45).
- File:Symbol of Wrath.jpg Symbol of Wrath - Reduce activation time from 2 to 1, reduce recharge from 30 to 20, increase damage from 8...27...32 to 10...34...40. Change functionality so that the AoE pulse happens at the target’s location instead of the caster’s.
Necromancer
- File:Animate Bone Fiend.jpg Animate Bone Fiend - Reduce energy cost from 25 to 15, reduce activation time from 3 to 1.
- File:Animate Bone Horror.jpg Animate Bone Horror - Reduce energy cost from 10 to 5, reduce activation time from 3 to 1.
- File:Animate Bone Minions.jpg Animate Bone Minions - Reduce energy cost from 15 to 10, reduce activation time from 3 to 1.
- File:Animate Flesh Golem.jpg Animate Flesh Golem - Reduce activation time from 3 to 1.
- File:Animate Shambling Horror.jpg Animate Shambling Horror - Reduce energy cost from 15 to 10, reduce activation time from 3 to 1.
- File:Animate Vampiric Horror.jpg Animate Vampiric Horror - Reduce energy cost from 15 to 10, reduce activation time from 3 to 1.
- File:Blood Ritual.jpg Blood Ritual - Reduce activation time from 2 to 1.
- File:Consume Corpse.jpg Consume Corpse - Reduce energy cost from 10 to 5.
- File:Feast of Corruption.jpg Feast of Corruption - Reduce recharge from 20 to 15.
- File:Lingering Curse.jpg Lingering Curse - Increase health degeneration from 0...2...3 to 1...3...4, increase healing benefit reduction from 20% to 25%.
- File:Ravenous Gaze.jpg Ravenous Gaze - Increase damage and health steal from 15...27...30 to 20...36...40.
- File:Spiteful Spirit.jpg Spiteful Spirit - Increase effect duration from 8...18...20 to 10...22...25, increase damage from 5...29...35 to 15...39...45.
- File:Vampiric Spirit.jpg Vampiric Spirit - Reduce activation time from 2 to 1, increase health steal from 5...41...50 to 15...51...60.
- File:Verata's Gaze.jpg Verata's Gaze - Add “…and heal it for 60...76...80.” when claiming masterless minions.
- File:Wail of Doom.jpg Wail of Doom - Increase effect duration from 1...3...4 to 2...5...6.
- File:Weaken Armor.jpg Weaken Armor - Reduce activation time from 1 to 0.5.
Paragon
- File:Aggressive Refrain.jpg Aggressive Refrain - Reduce energy cost from 25 to 15, reduce activation time from 2 to 1.
- File:Aria of Restoration.jpg Aria of Restoration - Reduce recharge from 20 to 10.
- File:Aria of Zeal.jpg Aria of Zeal - Reduce energy cost from 10 to 5, reduce activation time from 2 to 1, reduce recharge from 20 to 10.
- File:Ballad of Restoration.jpg Ballad of Restoration (PvE) - Reduce recharge from 20 to 10.
- File:Ballad of Restoration (PvP).jpg Ballad of Restoration (PvP) - Reduce recharge from 30 to 20.
- File:Cruel Spear.jpg Cruel Spear - Decrease adrenaline cost from 7 to 6, increase damage from 1...25...31 to 10...42...50.
- File:Inspirational Speech.jpg Inspirational Speech - Reduce recharge from 20 to 10.
- File:Lyric of Purification.jpg Lyric of Purification - Reduce recharge from 20 to 10.
- File:Mighty Throw.jpg Mighty Throw - Reduce activation time from 3 to 1.
- File:"The Power Is Yours!".jpg "The Power Is Yours!" - Increase effect time from 3 to 2...4...4, increase energy regen from 0...1...1 to 1...2...2.
- File:Song of Restoration.jpg Song of Restoration (PvE) - Reduce recharge from 20 to 10.
- File:Song of Restoration (PvP).jpg Song of Restoration (PvP) - Reduce recharge from 30 to 20.
- File:Stunning Strike.jpg Stunning Strike - Reduce adrenaline cost from 10 to 8, increase damage from 5...25...30 to 10...42...50.
- File:Unblockable Throw.jpg Unblockable Throw - Reduce activation time from 3 to 1, reduce adrenaline cost from 7 to 4.
- File:Zealous Anthem.jpg Zealous Anthem - Reduce recharge from 20 to 10.
Ranger
- File:Barbed Trap.jpg Barbed Trap - Reduce energy cost from 15 to 10.
- File:Bestial Mauling.jpg Bestial Mauling - Reduce recharge from 20 to 10.
- File:Broad Head Arrow.jpg Broad Head Arrow - Reduce energy cost from 15 to 10, reduce recharge from 15 to 10.
- File:Disrupting Lunge.jpg Disrupting Lunge - Reduce recharge from 20 to 10.
- File:Maiming Strike.jpg Maiming Strike - Remove condition to hit a moving foe and apply Crippled if the attack hits.
- File:Melandru's Shot.jpg Melandru's Shot - Increase recharge from 8 to 12.
- File:Pounce.jpg Pounce - Reduce recharge from 15 to 10.
- Reduce Nature Ritual activation time from 3 to 2. Affects: Brambles, Conflagration, Edge of Extinction, Energizing Wind, Equinox, Famine, Favorable Winds, Fertile Season, Frozen Soil, Greater Conflagration, Infuriating Heat, Lacerate, Muddy Terrain, Nature's Renewal, Pestilence, Predatory Season, Primal Echoes, Quickening Zephyr, Quicksand, Roaring Winds, Symbiosis, Toxicity, Tranquility, Winnowing, Winter.
Ritualist
- File:Anguish (PvP).jpg Anguish (PvP) - Reduce activation time from 3 to 1.5, reduce recharge from 45 to 30.
- File:Bloodsong (PvP).jpg Bloodsong (PvP) - Reduce activation time from 3 to 1.5.
- File:Dissonance (PvP).jpg Dissonance (PvP) - Reduce activation time from 5 to 2, reduce recharge from 45 to 30.
- File:Pain (PvP).jpg Pain (PvP) - Reduce activation time from 3 to 1.5.
- File:Protective Was Kaolai.jpg Protective Was Kaolai (BOTH) - Reduce recharge from 25 to 20.
- File:Shadowsong (PvP).jpg Shadowsong (PvP) - Reduce activation time from 5 to 2, reduce recharge from 45 to 30.
- File:Spirit Siphon.jpg Spirit Siphon - Increase energy gain percentage from 15...43...50% to 30...54...60%.
- File:Spirit Light Weapon.jpg Spirit Light Weapon - Increase heal per second and additional heal per second within earshot of a spirit from 1...12...15 to 5...21...25.
- File:Spirit's Strength.jpg Spirit's Strength - Reduce recharge from 30 to 20.
- File:Tranquil Was Tanasen.jpg Tranquil Was Tanasen - Reduce energy cost from 10 to 5, reduce recharge from 20 to 15.
- File:Vengeful Was Khanhei.jpg Vengeful Was Khanhei - Reduce recharge from 20 to 15, increase health steal from 5...29...35 to 10...38...45.
- File:Weapon of Quickening.jpg Weapon of Quickening - Reduce energy cost from 10 to 5.
Warrior
- File:Berserker Stance.jpg Berserker Stance - Increase energy cost from 5 to 10, reduce recharge from 20 to 10, increase effect duration from 5...10...11 to 8...13...14, increase adrenaline gain from 50% to 100%.
- File:Cleave.jpg Cleave - Increase damage from 10...26...30 to 10...34...40, and also hits 1...2...2 random adjacent foes.
- File:Disrupting Chop.jpg Disrupting Chop - Increase recharge from 0 to 1.
- File:Dragon Slash.jpg Dragon Slash - Reduce adrenaline cost from 10 to 8.
Eviscerate - Increase damage from 1...25...31 to 10...38...45.- File:"Fear Me!".jpg "Fear Me!" - Reduce recharge from 6 to 4, increase energy loss from 1...3...4 to 2...5...6.
- File:Gladiator's Defense.jpg Gladiator's Defense - Reduce recharge from 30 to 20.
- File:Hamstring.jpg Hamstring - Reduce energy cost from 10 to 5, reduce recharge from 15 to 10.
- File:Headbutt.jpg Headbutt - Decrease recharge from 15 to 10, decrease energy cost from 15 to 10, increase daze duration from 5 to 10.
- File:Hundred Blades.jpg Hundred Blades - Decrease recharge from 25 to 20, increase damage from 10...22...25 to 10...30...35.
- File:Quivering Blade.jpg Quivering Blade - Increase damage from 10 to 10...34...40. (This skill was accidentally nerfed in the last balance update when updating its daze duration from 5 to 10.)
- File:Savage Slash.jpg Savage Slash - Reduce recharge from 15 to 10.
- File:"To the Limit!".jpg "To the Limit!" - Reduce recharge from 15 to 10.
Guild Wars Wiki Notes
- Although the update explicitly mentions changing both versions of Energy Drain and Protective Was Kaolai, those skills do not have a PvP version (and Kaolai never had).
- File:Cleave.jpg Cleave - Contrary to the in-game description, AoE damage is dealt to 2...3...3 additional foes.
- File:Cleave.jpg Cleave - The additional foes take armor-ignoring physical damage and are not actually hit by your attack.
- File:Overload.jpg Overload, File:Mistrust.jpg Mistrust (BOTH) - AoE damage reduction also applies to target foe (so these skills will never deal the full damage).
Kinetic Armor - Renews for 12 seconds, although the description says 8 seconds.- File:Kirin's Wrath.jpg Kirin's Wrath - Was not updated despite previously being a duplicate skill of File:Symbol of Wrath.jpg Symbol of Wrath.
- File:Melandru's Shot.jpg Melandru's Shot - Recharge was not changed and remains at 8 seconds.
- File:Verata's Gaze.jpg Verata's Gaze - Changed sacrifice from zero to none.
- File:Wastrel's Demise.jpg Wastrel's Demise - Recharge increased from 3 to 5 in all game modes because the PvP version was removed in 2010.
- Zaishen Scouts can now only be used by characters who have finished a campaign or have unlocked travel to all campaigns. [verification requested]
- Removed green arrow over Zaishen Scouts