Insignia

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Disambig icon.png This article is about armor upgrade components. For the Factions quests, see insignia quest.

Insignias are a prefix armor upgrade component that can boost health, increase armor rating, reduce damage, or provide some other profession-specific benefit. They do not drop directly from foes or chests; they must be extracted from armor salvage items. They can be purchased from any Rune Trader at market prices.

Like runes, there are profession-specific and profession-independent insignias. The former can only be applied to armor pieces of that profession, while the latter can be applied to armor of any profession.

All armor pieces can be upgraded with insignias, except for certain collector armor. Applying a new insignia will overwrite the existing ones, but the original can be salvaged first.

Core

Name Bonus

Any Common

Survivor Health +15 (on chest armor)
Health +10 (on leg armor)
Health +5 (on other armor)
Radiant Energy +3 (on chest armor)
Energy +2 (on leg armor)
Energy +1 (on other armor)
Stalwart Armor +10 (vs. physical damage)
Brawler's Armor +10 (while attacking)
Blessed Armor +10 (while affected by an Enchantment Spell)
Herald's Armor +10 (while holding an item)
Sentry's Armor +10 (while in a stance)

Warrior Warrior

Dreadnought Armor +10 (vs. elemental damage)
Knight's Received physical damage -3
Lieutenant's Reduces Hex durations on you by 20%
and damage dealt by you by 5% (Non-stacking)
Armor -20
Sentinel's Armor +20 (Requires 13 Strength, vs. elemental damage)
Stonefist Increases knockdown time on foes by 1 second.
(Maximum: 3 seconds)

Ranger Ranger

Frostbound Armor +15 (vs. Cold damage)
Pyrebound Armor +15 (vs. Fire damage)
Scout's Armor +10 (while using a Preparation)
Stormbound Armor +15 (vs. Lightning damage)
Earthbound Armor +15 (vs. Earth damage)
Beastmaster's Armor +10 (while your pet is alive)

Monk Monk

Wanderer's Armor +10 (vs. elemental damage)
Disciple's Armor +15 (while affected by a Condition)
Anchorite's Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)

Necromancer Necromancer

Blighter's Armor +20 (while affected by a Hex Spell)
Bloodstained Reduces casting time of spells
that exploit corpses by 25% (Non-stacking)
Bonelace Armor +15 (vs. Piercing damage)
Minion Master's Armor +5 (while you control 1 or more minions)
Armor +5 (while you control 3 or more minions)
Armor +5 (while you control 5 or more minions)
Tormentor's Holy damage you receive increased by 6 (on chest armor)
Holy damage you receive increased by 4 (on leg armor)
Holy damage you receive increased by 2 (on other armor)
Armor +10
Undertaker's Armor +5 (while health is below 80%)
Armor +5 (while health is below 60%)
Armor +5 (while health is below 40%)
Armor +5 (while health is below 20%)

Mesmer Mesmer

Virtuoso's Armor +15 (while activating skills)
Artificer's Armor +3 (for each equipped Signet)
Prodigy's Armor +5 (while recharging 1 or more skills)
Armor +5 (while recharging 3 or more skills)
Armor +5 (while recharging 5 or more skills)

Elementalist Elementalist

Aeromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Lightning damage)
Geomancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Earth damage)
Hydromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Cold damage)
Pyromancer Armor +10 (vs. elemental damage)
Armor +10 (vs. Fire damage)
Prismatic Armor +5 (requires 9 Air Magic)
Armor +5 (requires 9 Earth Magic)
Armor +5 (requires 9 Fire Magic)
Armor +5 (requires 9 Water Magic)

Factions

Name Bonus

Assassin Assassin

Infiltrator's Armor +10 (vs. physical damage)
Armor +10 (vs. Piercing damage)
Nightstalker's Armor +15 (while attacking)
Saboteur's Armor +10 (vs. physical damage)
Armor +10 (vs. Slashing damage)
Vanguard's Armor +10 (vs. physical damage)
Armor +10 (vs. Blunt damage)

Ritualist Ritualist

Ghost Forge Armor +15 (while affected by a Weapon Spell)
Mystic's Armor +15 (while activating skills)
Shaman's Armor +5 (while you control 1 or more Spirits)
Armor +5 (while you control 2 or more Spirits)
Armor +5 (while you control 3 or more Spirits)

Nightfall

Name Bonus

Paragon Paragon

Centurion's Armor +10 (while affected by a Shout, Echo, or Chant)

Dervish Dervish

Forsaken Armor +10 (while not affected by an Enchantment Spell)
Windwalker Armor +5 (while affected by 1 or more Enchantment Spells)
Armor +5 (while affected by 2 or more Enchantment Spells)
Armor +5 (while affected by 3 or more Enchantment Spells)
Armor +5 (while affected by 4 or more Enchantment Spells)

See also

Notes

Trivia


Insignia
Any Survivor • Radiant • Stalwart • Brawler's • Blessed • Herald's • Sentry's
Warrior Knight's • Stonefist • Dreadnought • Sentinel's • Lieutenant's
Ranger Frostbound • Pyrebound • Stormbound • Scout's • Earthbound • Beastmaster's
Monk Wanderer's • Disciple's • Anchorite's
Necromancer Bloodstained • Tormentor's • Bonelace • Minion Master's • Blighter's • Undertaker's
Mesmer Virtuoso's • Artificer's • Prodigy's
Elementalist Hydromancer • Geomancer • Pyromancer • Aeromancer • Prismatic
Assassin Vanguard's • Infiltrator's • Saboteur's • Nightstalker's
Ritualist Shaman's • Ghost Forge • Mystic's
Paragon Centurion's
Dervish Windwalker • Forsaken