Game updates/20070201

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Update 2 - Thursday February 1, 2007

  • Reverted several unintended skill balance changes that were part of the previous update but were not included in the update notes.

Update - Thursday February 1, 2007

Broken Tower and Courtyard

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost.
  • When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
  • Teams resurrect every minute on these maps.
  • Added resurrection shrines to the Broken Tower map.
  • Players no longer incur a death penalty (DP) on these maps.
  • Increased the time limit to 7 minutes.

Hall of Heroes

  • Increased the time limit to 8 minutes.
  • Players no longer incur a death penalty (DP) on this map.
  • Updated the Hall of Heroes map so that it is more open.
  • The contents of the reward chest have been updated, and its location has been moved. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
  • When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from four options. These four options are described below.

Kill Count

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
  • Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
  • When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.

Murder Ball

  • Three relics are spawned, one for each team, at equal distances from the altar.
  • Players bring their relic to the central altar to score a point.
  • A relic returns to its start point if an opposing team member picks it up.
  • Teams resurrect at their shrine every minute.
  • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.

Capture Points

  • There are 4 capture points on the map: one on the altar and one at each team's resurrection shrine.
  • Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
  • Every 30 seconds, teams are awarded one point for each capture point they are holding.
  • Teams resurrect at their shrine every minute, along with their Ghostly Hero.
  • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.

King of the Hill

  • Bring your Ghostly Hero to the central altar. Once he is in range of the central altar, he will attempt to claim it. When he has done so, he moves to the center to hold it.
  • Every 30 seconds, the team holding the altar receives one point.
  • When time runs out, the team with the most points wins. In cases of a tie, the team to have held the altar last wins.
  • Claim Resource: casting time reduced to 2 seconds, Energy cost reduced to 0.

Other Maps

  • Fixed a bug in the Isle of Solitude map that allowed the defending team to enter the attacking team’s guild hall without their Guild Thief.

Skill Changes

General

  • Updated Trap skill descriptions to match the damage they do in-game.
  • Fixed a bug that prevented players from seeing the damage caused by their own Traps.
  • The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
  • Weakness now causes -1 to all attributes.

Assassin

Ritualist

Paragon

Dervish

Mesmer

Necromancer

Elementalist

  • Blinding Surge Blinding Surge: increased Energy cost to 10.
  • Searing Flames Searing Flames: decreased Burning duration to 1..5 seconds.
  • Glowing Gaze Glowing Gaze: increased recharge time to 8 seconds.
  • Gale Gale: decreased knock down duration to 2 seconds.
  • Searing Heat Searing Heat/Teinai's Heat Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
  • Fire Storm Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
  • Breath of Fire Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
  • Bed of Coals Bed of Coals: decreased Energy cost to 10.
  • Sandstorm Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
  • Eruption Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
  • Unsteady Ground Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
  • Churning Earth Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
  • Savannah Heat Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
  • Arc Lightning Arc Lightning: increased Conditional damage to 15..60.
  • Lightning Hammer Lightning Hammer: decreased recharge time to 4 seconds.
  • Lightning Bolt Lightning Bolt: increased Conditional damage 5..50.
  • Mind Freeze Mind Freeze: increased duration to 1..10.
  • Frozen Burst Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
  • Shard Storm Shard Storm: increased damage to 10..85.
  • Water Trident Water Trident: increased projectile speed by 25%.
  • Icy Prism Icy Prism: decreased recharge time to 2 seconds.
  • Frigid Armor Frigid Armor: decreased casting time to 1 second.
  • Icy Shackles Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
  • Immolate Immolate: decreased recharge time to 3 seconds.
  • Flare Flare: increased damage to 20..65.
  • Incendiary Bonds Incendiary Bonds: increased area-of-effect to "nearby."
  • Mark of Rodgort Mark of Rodgort: increased area-of-effect to "nearby."
  • Phoenix Phoenix: reduced casting time to 2 seconds.
  • Smoldering Embers Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
  • Lava Arrows Lava Arrows: increased damage to 20..65.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
  • Stoning Stoning: increased damage to 15..105.
  • Stone Daggers Stone Daggers: increased damage to 8..33.
  • Grasping Earth Grasping Earth: no longer adds armor to targets.
  • Shockwave Shockwave: increased damage to 15..60.

Monk

Warrior

Ranger

Guild Wars Wiki notes