Game updates/20080807

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Update - Thursday, August 7, 2008

Updated Zaishen Rewards

  • Updated the Zaishen Chest drops to replace the Boreal Tonic with a new tonic for the month of August. More information on Zaishen Rewards can be found here.

Automated Tournaments

  • Updated Automated Tournament map rotations.

Guild Battle Changes

  • There is no longer any Victory or Death effect.
  • There is no longer any Victory is Ours effect.
  • The Guild Battle NPCs no longer walk to the flag stand.
  • The Guild Lord’s Health has been reduced to 1680.
  • Removed all skills on the Bodyguard except Oath of Healing.
  • Removed Precision Shot from the Archers.
  • Whenever a team gets a moral boost [sic] that team’s Guild Lord gets an additional +300 maximum Health for the rest of the game.
  • The final, 28-minute tie-breaker is determined by the team that did the most damage to the enemy Guild Lord. This tie-breaker is now effective in all GvG matches.
  • Amulet of Protection: reduced the amount of damage the Guild Lord can take to 25 per second at the beginning of a match, scaling up to 300 damage per second later in the match.

Skill Updates

For more information on these changes, please see the Developer Updates page.

PvE and PvP

Assassin
Dervish
  • File:Onslaught.jpg Onslaught: increased Energy cost to 10. Functionality changed to: "(5...17...20 seconds.) You attack and move 25% faster."
  • File:Vow of Strength.jpg Vow of Strength: functionality changed to: "(20 seconds.) Adds +5...29...35% damage to your attacks against foes not suffering from any conditions."
  • Zealous Vow Zealous Vow: increased Energy gained per hit to 1...6...7; decreased to -3 Energy degeneration.
Elementalist
  • Glimmering Mark Glimmering Mark: decreased casting time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "(10 seconds.) Deals 5...21...25 lightning damage per second. Ends if you cast a spell that targets this foe."
  • Master of Magic Master of Magic: decreased Energy cost to 5; decreased recharge to 20 seconds. Functionality changed to: "(1...49...61 seconds.) Your elemental attributes are set to 12 and you gain +0...2...2 Energy regeneration."
  • Mirror of Ice Mirror of Ice: increased casting time to 1 second; increased recharge to 30 seconds. Functionality changed to: "(60 seconds.) You deal 5...29...35 cold damage whenever you cast a Water Magic hex."
  • Thunderclap Thunderclap: decreased casting time to 1 second; increased recharge to 20 seconds. Functionality changed to: "Deals 15...63...75 damage. After 3 seconds, inflicts Dazed condition (1...8...10 seconds) to target and adjacent foes. 25% armor penetration."
Mesmer
Monk
  • File:Aura of Faith.jpg Aura of Faith: this skill is now in the Protection Prayers attribute line; decreased Energy cost to 5; decreased casting time to .25; decreased recharge time to 8 seconds. Functionality changed to: "(3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage."
  • File:Empathic Removal.jpg Empathic Removal: functionality changed to: "Removes one condition and hex from target ally and yourself, and heals for 50. Cannot self-target."
  • File:Healing Burst.jpg Healing Burst: decreased recharge time to 4 seconds. Functionality changed to: "Heals for 5...105...130. Also heals party members for 5...17...20 in area of your target."
  • File:Signet of Rage.jpg Signet of Rage: increased non-conditional damage to 5...41...50; decreased conditional damage to 5...9...10.
Necromancer
  • File:Life Transfer.jpg Life Transfer: decreased recharge to 20 seconds. Functionality changed to: "Also hexes foes adjacent to target (6...11...12 second [sic]). Causes -3...7...8 Health degeneration. You have +3..8 Health regeneration."
  • File:Order of Undeath.jpg Order of Undeath: increased recharge to 15; decreased Energy cost to 5. Functionality changed to: "All but one of your minions die. If that minion is non-Elite, it deals +5...25...30 more damage, has +5...17...20 Health regeneration, and attacks 33% faster (20 seconds)."
  • File:Pain of Disenchantment.jpg Pain of Disenchantment: decreased casting time to 1 second; increased recharge time to 15 seconds. Functionality changed to: "Target foe loses 1...3...3 enchantments. Removal effect: that foe and all adjacent foes lose 10...82...100 Health."
  • File:Vampiric Spirit.jpg Vampiric Spirit: functionality changed to: "Steal 5...41...50 Health from target foe. You have +5...9...10 Health regeneration (10 seconds)."
Paragon
Ranger
  • File:Expert's Dexterity.jpg Expert's Dexterity: this skill is now a stance; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(5...17...20 seconds.) You attack 33% faster and you gain +2 to your Marksmanship attribute."
  • File:Incendiary Arrows.jpg Incendiary Arrows: changed skill to an attack skill; removed activation time; decreased recharge time to 3 seconds. Functionality changed to: "Hits 2 foes near your target and inflicts Burning (1...3...3 seconds)."
  • File:Melandru's Shot.jpg Melandru's Shot: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 10 seconds. Functionality changed to: "Deals +10...22...25 damage. Inflicts Bleeding (5...21...25 seconds) and Crippled (3...13...15 seconds) if target foe was moving or knocked down."
  • File:Scavenger's Focus.jpg Scavenger's Focus: this skill is no longer a preparation; decreased Energy cost to 5; decreased activation time to 0; increased recharge time to 20 seconds. Functionality changed to: "(10 seconds.) You gain 3...10...12 Energy if you strike a foe who has condition."
  • File:Scavenger Strike.jpg Scavenger Strike: decreased Energy cost to 5; increased recharge time to 10 seconds. Functionality changed to: "Deals 10...22...25 damage. You gain 3...13...15 Energy if target foe has a condition."
Ritualist
  • File:Consume Soul.jpg Consume Soul: increased casting time to 1 second; increased recharge time to 5 seconds. Functionality changed to: "Steal 5...49...60 Health. If target foe was a summoned creature, you steal all of that foe's life."
  • File:Defiant Was Xinrae.jpg Defiant Was Xinrae: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; increased casting time to 1 second; increased recharge time to 20 seconds. Functionality changed to: "(15...51...60 seconds.) You cannot lose more than 20% of your max Health from a single hit. Drop effect: steal 30...78...90 [sic] Health from nearby foes."
  • File:Reclaim Essence.jpg Reclaim Essence: functionality changed to: "All your Spirits die. If a Spirit dies in this way, you gain 5...17...20 Energy and all of your Binding Rituals are recharged."
  • Xinrae's Weapon Xinrae's Weapon: this skill is now in the Restoration Magic attribute line; decreased Energy cost to 5; decreased recharge time to 3 seconds. Functionality changed to: "(8 seconds.) The next time target ally takes damage from a foe, that damage is limited to 5% of target ally's max Health and that ally steals up to 20...68...80 Health from that foe."
Warrior

PvP Changes

Monk
Ritualist

PvE Changes

Monk
  • File:Unyielding Aura.jpg Unyielding Aura: decreased casting time to .25 seconds; decreased recharge time 10 seconds. Functionality changed to: "Your Monk spells heal for +15...51...60% End effect: a random other party member is resurrected and teleported to your location."
Asura
Dwarf
Ebon Vanguard
Lightbringer
Luxon/Kurzick
Norn
Sunspear

PvE Creature changes

Underworld changes

  • Reapers now become invulnerable once all quests have been completed in the Underworld.
  • Replaced Cursed Dream Riders with Banished Dream Riders.
  • Shortened the distance Banished Dream Riders will follow a player.
  • Banished Dream Riders now stand stationary and overlook a small complement of added Wailing Lords.
  • Mindblade Spectres' base attack is now ranged.
  • Increased the Health of Mindblade Spectres by 500.
  • Reduced the run speed of Mindblade Spectres.

AI Updates

The following AI updates apply to Heroes and Hard Mode NPCs.

Assassin

  • Heroes now use Dark Escape less frequently when about to engage in combat.
  • Heroes are less likely to use Signet of Shadows on a non-Blinded target.

Dervish

Elementalist

Mesmer

Monk

  • Heroes will be more likely to use Signet of Devotion in useful situations.
  • Heroes will be more selective when using Supportive Spirit.
  • Heroes will use Balthazar's Pendulum on targets that are under attack and have been knocked down.
  • Heroes will no longer spam Vital Blessing on pets.
  • Heroes use Zealous Benediction less frequently when a target's Health is above 50%.
  • Heroes use Mending Touch more effectively.
  • Heroes will no longer use Martyr when they are the only character suffering from a condition.
  • Heroes maintain Smiter's Boon whether in combat or not.
  • Heroes are less likely to use Bane Signet and Castigation Signet against targets that aren’t attacking.
  • Heroes will now use Blessed Light less frequently if the character is only suffering from a condition or hex.
  • Heroes use Healing Breeze and Watchful Spirit more effectively.
  • Heroes will now use Purifying Veil as a condition removal.
  • Heroes will now maintain Healer's Covenant during combat and remove it after combat has ended.
  • Heroes will maintain Vigorous Spirit more frequently on themselves and allies.
  • Heroes now cast Defender's Zeal on any attacking target.
  • Heroes will now cast Patient Spirit on themselves when manually ordered to use the skill with an enemy targeted.
  • Heroes are less likely to use Pensive Guardian on allies who aren’t under attack.
  • Heroes are less likely to use Divine Healing and Heaven's Delight with allies outside of earshot range.
  • Heroes are less likely to use Extinguish if only one ally is suffering from a condition.
  • Heroes are less likely to cast protective enchantments that trigger on attack unless the party is in combat.
  • Heroes will no longer become confused when Dismiss Condition is queued without a viable target.

Necromancer

  • Heroes are less likely to use Enfeeble on foes that are already suffering from Weakness and are more likely to use Enfeeble on melee or ranged enemies before targeting casters.
  • Heroes are less likely to use Reckless Haste on enemies that don’t use physical attacks.
  • Heroes will no longer use Weaken Armor on foes who are already suffering from Cracked Armor.
  • Heroes now use Soul Bind on any target that is low on Health.
  • Heroes will always attempt to maintain Dark Bond on themselves.
  • Heroes will always attempt to maintain Infuse Condition on themselves.
  • Heroes are less likely to use Angorodon's Gaze unless they are suffering from a condition.

Paragon

Ranger

  • Heroes are more likely to use preparations outside of combat.
  • Heroes now use Barrage more frequently against single targets.
  • Heroes now maintain Muddy Terrain during combat.
  • Heroes are more likely to use Bestial Mauling when their target is knocked down.
  • Heroes are more likely to use Punishing Shot and Magebane Shot as an interrupt.
  • Heroes will now use Poison Tip Signet out of combat and will no longer re-apply the skill while it’s still active.
  • Heroes are less likely to use Throw Dirt against enemies that don’t use physical attacks.
  • Heroes use Antidote Signet when suffering from any condition.

Ritualist

  • Heroes are more likely to use Xiko's ashes for Health regeneration.
  • Heroes are more likely to use and maintain Ritual Lord outside of combat.
  • Heroes will now use Resilient Was Xiko outside of combat if they are suffering from hexes or conditions.
  • Heroes will now prioritize targets more effectively when casting Weapon of Warding.
  • Heroes will now assign a higher priority to allies under attack for Weapon of Remedy and Vengeful Weapon.
  • Heroes will now use Gaze of Fury on enemy Spirits before selecting allied Spirits.
  • Heroes will now prioritize the recipient of Weapon of Shadow to be allies under melee or physical ranged attack.

Warrior

  • Heroes now use Belly Smash.
  • Heroes will be less likely to use "Retreat!" when the skill is already active on the party.
  • Heroes no longer use Heavy Blow on foes that have already been knocked down.
  • Heroes are less likely to use Steelfang Slash on opponents that aren't knocked down.
  • Heroes use Hammer Bash more efficiently.
  • Heroes now use Disarm to interrupt actions.
  • Heroes are less likely to use "You're All Alone!" on targets standing next to their allies.

Miscellaneous

  • Heroes are less influenced by the weapon they have equipped when determining the range at which they'll engage an enemy.
  • Heroes with ranged weapons equipped will no longer move into melee range when a point-blank area-of-effect skill is equipped but disabled.
  • Heroes will now give up on targets that exit their combat range instead of staying locked in pursuit.
  • Heroes are less likely to use shouts, echoes, and chants if another ally has just used the same skill.

Bug Fixes

  • Fixed a bug that caused Air of Superiority to trigger on enemies that didn't award experience.
  • Fixed a bug that prevented players from canceling their Heroes’ maintained enchantments while the player was dead.
  • Fixed the warning text displayed when mousing over an attribute that the player didn't have enough points to increase.
  • Fixed a bug that caused the Charrslayer Weapons to do less damage then [sic] intended.
  • Fixed a bug that caused Rebel Yell to not correctly award adrenaline.
  • Fixed a bug that caused Mark of Instability to incorrectly cause knockdown for target other ally’s dual attacks.

Miscellaneous

Guild Wars Wiki notes

  • The update note for Dwarven Stability is inaccurate, the skill does not provide health gain, the stance duration increase was changed to 55...100%.
  • Raven Blessing, Ursan Blessing and Volfen Blessing are now forms, and their recharge time has been increased to 60 seconds. This has been confirmed to be intentional.
  • Glimmering Mark actually ends when you target the foe with any skill. The description was updated to reflect this behaviour in the August 8th update. Glimmering Mark also ignores armor, this bug was fixed in the August 14th update.
  • There is a new message when you type your account name and/or password incorrectly in the login screen.
  • The new tonics are Trapdoor Tonic and Everlasting Trapdoor Tonic.
  • Shadow Sanctuary's blind duration was changed from 10s to 5s.
  • It is suspected that Snow Storm's casting time was reduced from 2s to 1s in this update, however the change may have been made as late as the August 22nd update.