Sacrifice
Sacrifice cost is a resource cost required by a few skills, mostly from the necromancer profession. After successfully activating these skills, you forfeit a fraction of your maximum health, making it possible to sacrifice yourself to death.
Sacrifice vs. your health
Sacrifice counts as health loss and cannot be eliminated by any means, although you can reduce sacrifice costs by lowering your maximum health. Similar to Life Stealing, if a character uses a skill or effect that would sacrifice more Health than it actually has, it will lose all of its health plus 1. Health sacrifice also ignores the short span after resurrection during which accumulating of Death Penalty would be prevented.
Skills with a sacrifice cost
Well spells can be created without a corpse by sacrificing 66% of your maximum health.
Necrotic Traversal can be cast without a corpse by sacrificing 30...22...20% of your maximum health.
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Barbed Signet.jpg | Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% |
1 |
10 |
Blood Magic | Core | |||
| File:Blood Renewal.jpg | Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% |
1 |
1 |
7 |
Blood Magic | Prophecies | ||
| File:Blood Ritual.jpg | Blood Ritual | Enchantment Spell. (8...13...14 seconds.) +3 Energy regeneration. Cannot self-target. | 17% |
5 |
1 |
2 |
Blood Magic | Prophecies | ||
| File:Blood is Power.jpg | Blood is Power | Elite Enchantment Spell. (10 seconds.) +3...5...6 Energy regeneration. Cannot self-target. | 33% |
1 |
¼ |
Blood Magic | Core | |||
| File:Blood of the Master.jpg | Blood of the Master | Spell. Heals your undead servants for 30...99...116. Healing cost: +2% Health sacrifice per servant healed. | 5%+ |
5 |
1 |
2 |
Death Magic | Core | ||
| File:Dark Fury.jpg | Dark Fury | Enchantment Spell. Enchants party members (5 seconds). These party members gain one strike of adrenaline each time they hit with an attack. 50% failure chance unless Blood Magic 5 or more. | 17% |
10 |
¾ |
5 |
Blood Magic | Prophecies | ||
| File:Dark Pact.jpg | Dark Pact | Spell. Deals 20...52...60 damage. | 10% |
1 |
1 |
2 |
Blood Magic | Core | ||
| File:Defile Flesh.jpg | Defile Flesh | Hex Spell. (5...29...35 seconds.) Reduces healing target foe receives by 33%. Only skills with the word "heal" in the description are affected. | 10% |
10 |
1 |
10 |
Curses | Core | ||
| File:Enfeebling Blood.jpg | Enfeebling Blood | Spell. Inflicts Weakness condition (5...17...20 seconds) on this foe and nearby foes. | 10% |
1 |
1 |
8 |
Curses | Core | ||
| File:Enfeebling Blood (PvP).jpg | Enfeebling Blood (PvP) | Spell. Inflicts Weakness condition (1...13...16 second[s]) on this foe and nearby foes. | 17% |
1 |
1 |
8 |
Curses | Core | ||
| File:Generous Was Tsungrai.jpg | Generous Was Tsungrai | Item Spell. (15...51...60 seconds.) You have +50...122...140 maximum Health. Drop effect: you gain 100...244...280 Health. | 10% |
5 |
1 |
15 |
Restoration Magic | Factions | ||
| File:Holiday Blues.jpg | Holiday Blues | Spell. Deals 50 damage to nearby foes. Foes within the area have -15 Health degeneration (30 seconds). | 50% |
1 |
45 |
Core |
Monster skills
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Animate Undead.jpg | Animate Undead | Spell. All Minions of Zoldark are resurrected with 100% Health and 50% Energy. | 5% |
5 |
2 |
12 |
Monster | Eye of the North | ||
| File:Animate Undead (Palawa Joko).jpg | Animate Undead | Spell. All Palawa Joko's minions are resurrected with 100% Health and 50% Energy. | 5% |
5 |
2 |
12 |
Monster | Eye of the North | ||
| File:Jade Brotherhood Bomb.jpg | Jade Brotherhood Bomb | Spell. Self destruct, dealing 750 damage to adjacent foes, 500 damage to nearby foes and 250 damage to foes in the area | 100% |
10 |
2 |
8 |
Monster | Winds of Change |
Related skills
Skills which interact with sacrifice
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Awaken the Blood.jpg | Awaken the Blood | Enchantment Spell. (20...39...44 seconds.) You have +2 Blood Magic and Curses. Sacrifice 50% more Health than normal. | 10 |
1 |
45 |
Blood Magic | Prophecies | |||
| File:Contagion.jpg | Contagion | Elite Enchantment Spell. (60 seconds.) Whenever you gain a condition, all foes in the area gain that same condition. You sacrifice 10...6...5% maximum Health each time this happens. | 5 |
1 |
10 |
Death Magic | Nightfall | |||
| File:Dark Aura.jpg | Dark Aura | Enchantment Spell. (30 seconds). Deals 5...41...50 damage to adjacent foes whenever target ally sacrifices Health. Damage cost: you lose 5...17...20 Health. | 10 |
1 |
10 |
Death Magic | Core |
Trivia
- During the original Beta-testing for Guild Wars, sacrifice skills applied a fixed health cost rather than current method of using a fraction of the user's maximum health. For example, Plague Sending cost exactly 25 health.
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