Armor-ignoring damage
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Armor-ignoring damage describes damage that is always the same amount regardless of the target's armor rating or level. This property is independent of damage type.
Game mechanics
Properties
The damage is a fixed value always defined by a skill. That is, a skill that says it deals 50 damage to a foe will deal exactly 50 damage. As such the damage:
- Is always the same regardless of target's armor rating;
- Ignores character level, e.g. a level 1 character deals the same amount of armor-ignoring damage as a level 20 character;
- Does not benefit from base or bonus armor penetration;
The damage can still be affected by damage modifiers which affect all damage, i. e. damage reduction from skills such as Protective Spirit and Shielding Hands, and damage increase from skills such as Frenzy.
Sources of armor-ignoring damage
- Typeless damage;
- Some typed damage from specific skills, specifically Dust Trap and several skills that deal physical damage.
- Shadow damage (but not Dark damage);
- Most Holy damage;
- However, holy damage from weapons does not ignore armor (e.g. from wands, staves, or any weapon enchanted to deal holy damage);
- Bonus damage from attack skills;
- Damage from skills that explicitly ignore armor, such as Obsidian Flame.
Skills that deal armor-ignoring damage
| File:Applications-development.png | This list or table is known or strongly suspected to be incomplete or missing data. |
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Brawling Headbutt.jpg | Brawling Headbutt | Touch Skill. Deals 45...70 damage; causes knock-down. | 7 |
¾ |
Deldrimor rank | Eye of the North | ||||
| File:Death Blossom.jpg | Death Blossom | Dual Attack. Deals +20...40...45 damage. Also affects foes adjacent to target foe. Must follow an off-hand attack. | 5 |
2 |
Dagger Mastery | Factions | ||||
| File:Death Nova.jpg | Death Nova | Enchantment Spell. (30 seconds.) Deals 26...85...100 damage and inflicts Poisoned condition (15 seconds) on adjacent foes if target ally dies. | 5 |
2 |
Death Magic | Core | ||||
| File:Defile Enchantments.jpg | Defile Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 |
2 |
15 |
Curses | Factions | |||
| File:Desecrate Enchantments.jpg | Desecrate Enchantments | Spell. Deals 6...49...60 damage to target and nearby foes. Deals 4...17...20 more damage for each enchantment on them. | 10 |
2 |
15 |
Curses | Prophecies | |||
| File:Destruction.jpg | Destruction | Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage). | 10 |
¾ |
20 |
Channeling Magic | Factions | |||
| File:Discord.jpg | Discord | Elite Spell. Deals 30...94...110 damage. No effect unless target foe has a condition and is either hexed or enchanted. | 5 |
1 |
2 |
Death Magic | Factions | |||
| File:Dust Trap.jpg | Dust Trap | Trap. (90 seconds.) Affects nearby foes. Deals 10...22...25 damage every second (5 seconds). Inflicts Blindness condition (3...7...8 seconds) every second (5 seconds). Easily interrupted. | 25 |
2 |
30 |
Wilderness Survival | Prophecies | |||
| File:Ear Bite.jpg | Ear Bite | Touch Skill. Deals 50...70 piercing damage and inflicts Bleeding condition (15...25 seconds). | 4 |
¾ |
Deldrimor rank | Eye of the North | ||||
| File:Empathy.jpg | Empathy | Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 |
2 |
10 |
Domination Magic | Core | |||
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Energy Blast | Spell. Deals 1...2...2 damage (maximum 130) for each point of Energy you have. | 5 |
1½ |
20 |
Energy Storage | Eye of the North | |||
| File:Energy Surge.jpg | Energy Surge | Elite Spell. Causes 1...8...10 Energy loss. Deals 7 damage to target for each point of Energy lost and 75% of that damage to nearby foes. | 5 |
2 |
15 |
Domination Magic | Core | |||
| File:Feast of Corruption.jpg | Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 |
2 |
15 |
Curses | Prophecies | |||
| File:Flashing Blades.jpg | Flashing Blades | Elite Stance. (5...25...30 seconds.) You have 75% chance to block while attacking. Block effect: 5...17...20 damage to your attacker. | 10 |
30 |
Dagger Mastery | Factions | ||||
![]() |
Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 |
1 |
15 |
Air Magic | Prophecies | |||
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Intensity | Skill. (10 seconds.) The next time you deal elemental damage with a spell, other targets in the area take 60...70% of that damage. | 5 |
10 |
Sunspear rank | Nightfall | ||||
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Obsidian Flame | Spell. Deals 22...94...112 damage. | 5 |
5 |
1½ |
5 |
Earth Magic | Core | ||
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Teinai's Crystals | Spell. Deals 20...36...40 damage to target. Deals +20...36...40 more [sic] damage and causes Cracked Armor (5...13...15 seconds) nearby if that foe had a Water Magic hex. | 5 |
1 |
8 |
Earth Magic | Factions |
Notes
- Mesmer, Necromancer and Monk skills often deal armor-ignoring damage.
- Assassins deal most of their damage as armor-ignoring damage, through their use of skills that deal potent bonus damage.
- Skills that inflict direct health loss, life stealing, and health degeneration ignore armor, but obey damage reduction rules (e.g. from character level differences).




