Frenzy
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| File:PvP.jpg | This skill has a PvP-only version — see Frenzy (PvP). |
Stance. For 8 seconds, you attack 33% faster but take 175...135...125%[sic]damage.
- Concise description
| Progression | |
|---|---|
|
Increased Damage %
|
0 175
1 172
2 168
3 165
4 162
5 158
6 155
7 152
8 148
9 145
10 142
11 138
12 135
13 132
14 128
15 125
16 122
17 118
18 115
19 112
20 108
21 105
|
Acquisition
- Prophecies
- Warrior Test (Lakeside County - pre-Searing)
- Warrior's Challenge (The Barradin Estate - pre-Searing)
- Factions
- Prophecies
- Halbrik (Ascalon City - pre-Searing)
- Sir Bertran (Ascalon City)
- Dakk (Ember Light Camp)
- Factions
- Nightfall
- Nightfall
- Core
- Prophecies
- Factions
- Nightfall
- Nightfall
- Eye of the North
Related skills
- File:Burst of Aggression.jpg Burst of Aggression
Flail- File:Flurry.jpg Flurry
- File:Frenzied Defense.jpg Frenzied Defense
- File:Primal Rage.jpg Primal Rage (elite)
- File:Tiger Stance.jpg Tiger Stance
- File:Seven Weapons Stance.jpg Seven Weapons Stance (elite)
- File:Soldier's Fury.jpg Soldier's Fury (elite)
Notes
- Generally used by sword and axe warriors in PvP. Hammer warriors tend to use Flail instead, partly due to their lower armor rating and partly because Flail has less of a drawback when foes are knocked down.
- Damage reduction, such as Protective Spirit, will be taken into account after Frenzy, therefore mitigating the additional damage.
- If not using skills such as Protective Spirit, the use of a cancel stance, such as Rush, is advisable.
- Frenzy is generally too risky to use on secondary warriors, as their lower armor rating combined with the Frenzy drawback makes them too vulnerable.
- It is the only stance available in pre-Searing.
See also
- See also: Order of damage modifiers