Disease
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File:Disease visual.jpg
The visual effect of a diseased character: a greenish shroud plagued with black flies surrounding the torso
File:Health bar-poison.png
The visual effect on the health bar of a diseased character: pale green color and four arrows of degeneration
Condition. While suffering from this ailment, you lose Health over time. Disease is contagious between creatures of the same kind.
Concise description: You have -4 Health degeneration. Disease is contagious between creatures of the same kind
— in-game description
Game mechanics
- Like poison, disease is a condition which causes 4 pips of health degeneration to a character and turns the Health bar green. Diseased characters are surrounded by a green mist containing black flies.
- Unlike poison, it can spread between creatures of the same creature type which are adjacent to each other.
- It is the only condition that transfers between creatures.
- In most circumstances, an application of Disease affects each creature only once.
- Like poison and bleeding, disease only affects fleshy creatures.
- Upgrades
- A Rune of Purity or the inscription "Cast Out the Unclean" will reduce disease duration by 20%.
Countering Disease
- In areas with numerous sources of Disease, you can reduce the threat of an epidemic by:
- Bringing party-wide condition removal (e.g. Extinguish) to prevent an epidemic. Mystic Corruption with a teardown specifically removes disease.
- Maintaining Tainted Flesh on party members as much as possible to make them immune and reduce the risk of the condition spreading.
- Using non-human heroes (Jora, M.O.X, Ogden Stonehealer, Pyre Fierceshot, Vekk, and Zhed Shadowhoof) or henchmen (Brutus, Sheena, and Talon Silverwing).
- Keeping your party spread out.
Skills that cause disease
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Avatar of Grenth.jpg | Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall | |||
| File:Dark Soul Explosion.jpg | Dark Soul Explosion | When an Afflicted Necromancer dies, all foes in the area are struck for 25...57...65 dark damage, lose 1...3...4 enchantments, and suffer from Disease and Weakness (10 seconds). | Monster | Winds of Change |
Related skills
Skills that benefit from disease
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Foul Feast.jpg | Foul Feast | Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 2...4...4 Energy for each condition transferred. Half recharge if you remove Disease. Cannot self-target. | 5 |
¼ |
4 |
Soul Reaping | Eye of the North |
Skills with disease-dependent effects
Skills that prevent disease
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Avatar of Grenth.jpg | Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 |
2 |
20 |
Mysticism | Nightfall |
Skills that specifically remove disease
- See also: List of condition removal skills
| Icon | Name | Description | Prof. | Attribute | Campaign | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| File:Antidote Signet.jpg | Antidote Signet | Signet. Remove Poison, Disease, and Blindness from yourself, and one additional condition. | 1 |
4 |
Core |