Bomber

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A bomber is a type of build which purpose is to deal a high amount of AoE damage in a short amount of time, similarly to nuking or spiking, by using skills with an AoE centered on the user, therefore requiring to enter a group of foes. The main difference with spiking builds such as those based on Vow of Strength or Hundred Blades is the endangerment of the bomber, which is often a caster such as a Necromancer, an Elementalist or a Ritualist. Due to the low armor rating, the frontline position, the frequent use of Death Nova and the tendency of some builds to self-sacrifice (especially with Necromancers), a bomber usually dies in the process. This type of build is therefore often seen in areas where resurrection isn't a problem such as in Jade Quarry.

Bombers typically run Assassin as secondary profession to get access to Shadow Steps skills, but not always : using a speed boost to get quickly into range of the foes can also do, while Bundles-based builds such as Destructive was Glaive bombers can also rely on corpse teleportation skills from the necromancer profession in order not to drop their Item Spell in the process.

N/A Original Bomber

The build is a variation of a Saccer, and relies on sacrifice skills to cause massive Area of Effect damage via Dark Aura. Conditions (such as the self-inflicted bleeding) are transfered to enemies via Contagion. Upon death the enchantment Death Nova triggers and deal AoE damage and poison.

Necromancer/Assassin
Death Nova Contagion Dark Aura Putrid Bile Shadow Walk Signet of Agony Touch of Agony Dash
Death Magic: 12+3+1
Blood Magic: 12+3

E/A Fire Magic bomber Build

See also: Starburster

E/A Shockwave

The build relies on Shockwave as a mean to inflict three conditions. Unlike most other bomber skillbars, this one has much more survivability due to the conditions (Blindness, Weakness) it inflicts.

Elementalist/Assassin
Eruption.jpg
Eruption
Shadow Walk
Shockwave.jpg
Shockwave
Aftershock.jpg
Aftershock
Crystal Wave.jpg
Crystal Wave
Ward Against Foes.jpg
Ward Against Foes
Earth Attunement.jpg
Earth Attunement
Dash
Earth Magic: 12+3+1
Energy Storage: 12+1

Rt/N bomber Build

The build relies also on Death Nova and Channeling Magic skills along with Item Spells such as Grasping Was Kuurong or Destructive was Glaive to deal AoE damage. Pre-cast Destruction and once in the mob use Draw Spirit to teleport it to your position, then Rupture Soul for more damage.

Ritualist/Necromancer
Death Nova Explosive Growth Destructive Was Glaive Destruction Spirit Rift Consume Corpse Draw Spirit Rupture Soul
Channeling Magic: 12+3+1
Death Magic: 10
Spawning Power: 10+1

Usage

Pre-cast self-enchantments, cast the range damaging skill you have then jump to the center of a mob, and explode.

Evaluation

Pros
  • Highly-effective against unprepared teams.
  • In Jade Quarry, fast capturing speed without combat.
Cons
  • Death Penalty and Resurrection delay
  • Troubles with protective spells, spirits, healing and condition removal.
  • Vulnerable to enchantment-stripping (especially in the case of builds based on Death Nova), interrupts and snare.

Notes

  • Necromancers can also use a pet for a second Death Nova.

External links


Team roles (edit)
Type General team roles Specific team roles Hero team roles
Damage Spiker • Nuker Bomber • Dagger spammer • Touch ranger • Starburster • Trapper —
Pressure Lineback Barrager • Beast master • Cripshot Ranger • Pressure Ranger —
Support Healer • Protection Battery • Bonder • Flag runner • Hybrid monk • Imbagon • Infuser • Orders —
Control Shutdown • Tank Minion master • Perma • Spirit spammer Mesmer Midline
Utility Caller • Toolbox Gimmick —