Favorable Winds/Skill history
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| File:Historic content.png | This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Favorable Winds. |
February 9, 2026
- Decreased cast time to 3s
- Increased duration 30-240s
- Range increased to 3500
Favorable Winds
Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...198...240 seconds.
- Concise description
| Progression | |
|---|---|
|
Level
|
0 1 30
1 2 44
2 2 58
3 3 72
4 3 86
5 4 100
6 5 114
7 5 128
8 6 142
9 6 156
10 7 170
11 8 184
12 8 198
13 9 212
14 9 226
15 10 240
16 11 254
17 11 268
18 12 282
19 12 296
20 13 310
21 14 324
|
August 25, 2005
- The effects of Spirits no longer work on other Spirits.
July 13, 2005
- Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell's effect after resurrection.
Original
Favorable Winds
Nature Ritual. Create a level 1...8...10 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +3 damage. This Spirit dies after 30...126...150 seconds.
| Progression | |
|---|---|
|
Spirit Duration
|
0 1 30
1 2 38
2 2 46
3 3 54
4 3 62
5 4 70
6 5 78
7 5 86
8 6 94
9 6 102
10 7 110
11 8 118
12 8 126
13 9 134
14 9 142
15 10 150
16 11 158
17 11 166
18 12 174
19 12 182
20 13 190
21 14 198
|