Hero behavior/Unexpected behavior

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Please confirm potential issues on the talk page, so that we can provide accurate data. When identifying problems, please include the location where the problem occurred, the name of NPC using the skill, and the difficulty (hard mode or normal). See also: this post by developer Joe Kimmes.

This article is the counterpart of Hero behavior page. It gathers research made by users, basically stating how the hero AI activates skills different than a player would.

Questionable edits may be moved to the talk page for further debate.

Unused skills (unless forced)

Skills that AI never uses at all, unless forced to do so. A player will have to micromanage their skills monitor.

  • File:Rending Aura.jpg Rending Aura: AI doesn't use skill at all. Fix: Make hero use skill with the same frequency as it does for other offensive flash enchantments.
  • File:Eremite's Zeal.jpg Eremite's Zeal: AI doesn't use this skill unless they're already enchanted, as a remnant of previous functionality. Fix: Make hero use skill regardless of being enchanted.

Limited-use skills

Skills that AI do not use to their full potential.

Additional effects ignored

Skills that AI only use for their initial effect; but ignore subsequent and/or end effects.

Inefficient skills

Skills that AI fails to time properly and/or use too often until they completely run out of energy.

Inappropriate spamming

AI spams them until their energy is completely depleted.

  • File:Patient Spirit.jpg Patient Spirit: AI casts it as a heal but the ally will still be targeted by another heal skill before Patient Spirit ends, which may cause over-healing (wasting energy and time). Although it is still worth the alternative in case target ally is being spiked. The problem doesn't fall on this skill by itself.

Chaining

  • File:Defensive Anthem.jpg Defensive Anthem: Hero doesn’t chain skill properly, just overlaps it or refreshes it once it falls off a single party member. Fix: Make heroes chain skill in the same way they can chain File:Aegis.jpg Aegis. As long as a single ally has Defensive Anthem active on them, don’t use it till all copies are expired.

Failure to re-apply to maintain benefits

Skills that a player would use before they end such that they gain the cumulative benefit.

Wasted opportunities

Skills used for right purpose, but inefficiently

Fatal damage negation skills

Misused skills

Skills that AI use without meeting requirements, wrong targets and/or unnecessary times.

Unexpected due to player's inexperience

Skills which seem to malfunction by players with poor AI knowledge.

  • File:Arcane Mimicry.jpg Arcane Mimicry: Commonly seen with a UA partner. Some players will not want the AI to re-copy UA while the HB monk already is maintaining it, but the opposing alternative would require the player's micromanagement which would be much more tedious.

Verification requested

Skills were listed prior the last article overhaul without back-up support and need to be double-checked to confirm their statements:

  • AI is unable to chain skills properly, e.g. glyphs with spells, forfeiting the combo's advantage (or at least not using it to its full potential). [verification requested]

Notes

  • Heroes and henchmen use the same AI (source), so this article also applies to henchman behavior (except for Modes and Forced skill use, which are not available to them).
  • Heroes of the same profession use the same AI; they are interchangeable for all practical purposes. (See: the talk page.)

Trivia

Historical upgrades

See also

Research articles created by users: