List of elite Prophecies skills
Profession elites
The following lists contain 60 out of the 90 skills required to earn the title "Tyrian Elite Skill Hunter," listed by profession. They additionally list the PvP version of any skill when applicable. These lists do not include core skills, which are also required for the Skill Hunter title track.
Warrior elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:"Victory Is Mine!".jpg | "Victory Is Mine!" | Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe. | 5 |
10 |
Tactics | ||||
| File:Backbreaker.jpg | Backbreaker | Elite Hammer Attack. Deals +1...16...20 damage. Causes knockdown. Knockdown lasts 4 seconds with Strength 8 or higher. | 9 |
Hammer Mastery | |||||
| File:Bull's Charge.jpg | Bull's Charge | Elite Stance. (1...6...7 seconds.) You move 50% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a skill. | 5 |
12 |
Strength | ||||
| File:Defy Pain.jpg | Defy Pain | Elite Skill. (20 seconds.) You have +90...258...300 maximum Health, +20 armor, and take 1...8...10 less damage. | 5 |
Strength | |||||
| File:Defy Pain (PvP).jpg | Defy Pain (PvP) | Elite Stance. (20 seconds.) You have +90...258...300 maximum Health and +20 armor. | 5 |
Strength | |||||
| File:Dwarven Battle Stance.jpg | Dwarven Battle Stance | Elite Stance. (5...10...11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped. | 5 |
20 |
Strength | ||||
| File:Earth Shaker.jpg | Earth Shaker | Elite Hammer Attack. Knocks down target and adjacent foes. 50% failure chance unless Hammer Mastery is 5 or more. | 8 |
Hammer Mastery | |||||
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Eviscerate | Elite Axe Attack. Deals +10...38...45 damage. Inflicts Deep Wound condition (5...17...20 seconds). | 8 |
Axe Mastery | |||||
| File:Flourish.jpg | Flourish | Elite Skill. Recharges your attack skills. You gain 2...6...7 Energy for each skill recharged. | 5 |
1 |
8 |
Strength | |||
| File:Gladiator's Defense.jpg | Gladiator's Defense | Elite Stance. (5...10...11 seconds.) You have 75% chance to block. Your attacker takes 5...29...35 damage whenever you block a melee attack this way. | 5 |
20 |
Tactics |
Ranger elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Crippling Shot.jpg | Crippling Shot | Elite Bow Attack. Unblockable. Inflicts Crippled condition (4...12...14 second[s]). | 5 |
2 |
Marksmanship | ||||
| File:Crippling Shot (PvP).jpg | Crippling Shot (PvP) | Elite Bow Attack. Unblockable. Inflicts Crippled condition (4...12...14 second[s]). | 10 |
2 |
Marksmanship | ||||
| File:Greater Conflagration.jpg | Greater Conflagration | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...198...240 second lifespan). Converts physical damage to fire damage for creatures in range. Does not affect spirits. | 5 |
2 |
15 |
Wilderness Survival | |||
| File:Incendiary Arrows.jpg | Incendiary Arrows | Elite Bow Attack. Hits 2 foes near your target and inflicts burning (1...3...3 second[s]). | 5 |
5 |
Wilderness Survival |
Necromancer elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Aura of the Lich.jpg | Aura of the Lich | Elite Enchantment Spell. Exploit all corpses in earshot. Animates a level 1...14...17 bone horror, plus one for each exploited corpse. You have +1 Death Magic (5...37...45 seconds). | 15 |
2 |
45 |
Death Magic | |||
| File:Feast of Corruption.jpg | Feast of Corruption | Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. | 15 |
2 |
15 |
Curses | |||
| File:Life Transfer.jpg | Life Transfer | Elite Hex Spell. Also hexes foes adjacent to target (6...11...12 second). Causes -3...7...8 Health degeneration. You have +3...7...8 Health regeneration. | 5 |
1 |
20 |
Blood Magic |
Monk elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Amity.jpg | Amity | Elite Hex Spell. (4...10...12 seconds.) Foes adjacent to you cannot attack. Ends on any foes that take damage. | 5 |
¼ |
20 |
Protection Prayers | |||
| File:Aura of Faith.jpg | Aura of Faith | Elite Enchantment Spell. (3 seconds.) Target ally gains 50...90...100% more Health when healed and takes 5...41...50% less damage. | 5 |
¼ |
8 |
Protection Prayers | |||
| File:Healing Hands.jpg | Healing Hands | Elite Enchantment Spell. (10 seconds.) Heals for 5...29...35 whenever target takes damage. | 5 |
¼ |
15 |
Healing Prayers | |||
| File:Life Barrier.jpg | Life Barrier | Elite Enchantment Spell. Reduces damage by 20...44...50%. Cannot self-target. If your Health is below 50% when target takes damage, Life Barrier ends. | -1 |
15 |
2 |
5 |
Protection Prayers |
Mesmer elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Fevered Dreams.jpg | Fevered Dreams | Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 second[s]) if that foe has two or more conditions. | 5 |
1 |
10 |
Illusion Magic | |||
| File:Fevered Dreams (PvP).jpg | Fevered Dreams (PvP) | Elite Hex Spell. (5...13...15 seconds.) Foes in the area also have any new conditions that target foe acquires. | 5 |
1 |
15 |
Illusion Magic | |||
| File:Illusionary Weaponry.jpg | Illusionary Weaponry | Elite Enchantment Spell. (30 seconds.) Deals 20...52...60 damage to foes in place of other damage or effects from melee attacks. You have +5 armor for each equipped Illusion Magic skill. Your melee attacks neither hit nor fail to hit. | 5 |
1 |
10 |
Illusion Magic | |||
| File:Illusionary Weaponry (PvP).jpg | Illusionary Weaponry (PvP) | Elite Enchantment Spell. (30 seconds.) Deals 20...52...60 damage to foes in place of other damage or effects from melee attacks. Your melee attacks neither hit nor fail to hit. | 5 |
1 |
10 |
Illusion Magic | |||
| File:Ineptitude.jpg | Ineptitude | Elite Hex Spell. (4 seconds.) Also hexes foes adjacent to target. Deals 30...114...135 damage. Inflicts Blindness condition (10 seconds). No effect unless hexed foe attacks. | 10 |
1 |
15 |
Illusion Magic | |||
| File:Keystone Signet.jpg | Keystone Signet | Elite Signet. (20 seconds.) Your next 0...5...6 signet[s] interrupt [sic] and deal 15...51...60 damage to other foes adjacent to your target. Initial Effect: [sic] recharges all of your other signets. | 1 |
15 |
Fast Casting |
Elementalist elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
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Ether Prodigy | Elite Enchantment Spell. (8...18...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments. | 10 |
5 |
1 |
5 |
Energy Storage | ||
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Ether Renewal | Elite Enchantment Spell. (5...17...20 seconds.) Each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you. | 10 |
1 |
30 |
Energy Storage | |||
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Ether Renewal (PvP) | Elite Enchantment Spell. (10 seconds.) Each time you cast a spell, you gain 1...3...3 Energy and 5...17...20 Health for each enchantment on you. | 10 |
1 |
30 |
Energy Storage | |||
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Glimmering Mark | Elite Hex Spell. (10 seconds.) Deals 5...21...25 damage each second to target and adjacent foes. Inflicts Blindness [sic] on foes using attack skills. Ends if you use a skill that targets this foe. | 10 |
1 |
15 |
Air Magic | |||
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Glyph of Energy | Elite Glyph. Your next 1...3...3 spell[s] do[es] not cause Overcast and cost[s] 10...22...25 less Energy. Gain 1...2...2 to all elemental attributes. | 5 |
1 |
25 |
Energy Storage | |||
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Glyph of Renewal | Elite Glyph. (15 seconds.) Your next spell recharges instantly. | 5 |
1 |
10 |
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Mind Shock | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 5 |
5 |
1 |
8 |
Air Magic | ||
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Mind Shock (PvP) | Elite Spell. Deals 10...42...50 lightning damage. If you have more Energy than target foe, deals +10...42...50 lightning damage and causes knockdown. 25% armor penetration. | 10 |
5 |
1 |
8 |
Air Magic | ||
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Mist Form | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. | 5 |
1 |
20 |
Water Magic | |||
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Mist Form (PvP) | Elite Enchantment Spell. (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the energy cost of your elemental spells. Does not heal allies above 80% Health. | 5 |
1 |
20 |
Water Magic | |||
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Thunderclap | Elite Spell. Deals 10...42...50 lightning damage. Also strikes nearby foes. Inflicts Cracked Armor and Weakness (5...17...20 seconds). Causes interrupt. 25% armor penetration. | 10 |
1 |
8 |
Air Magic | |||
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Ward Against Harm | Elite Ward Spell. [sic](5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 20 seconds. | 15 |
1 |
20 |
Water Magic | |||
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Ward Against Harm (PvP) | Elite Ward Spell. (5...13...15 seconds.) Allies in this ward have +1...3...3 Health regeneration, +12...22...24 armor, and +12...22...24 additional armor against elemental damage. Spirits are unaffected. This spell is disabled for 30 seconds. | 15 |
1 |
20 |
Water Magic | |||
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Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 |
1 |
3 |
Water Magic |
Assassin elites
There are no elite skills for the Assassin profession in Guild Wars Prophecies.
Ritualist elites
There are no elite skills for the Ritualist profession in Guild Wars Prophecies.
Dervish elites
There are no elite skills for the Dervish profession in Guild Wars Prophecies.
Paragon elites
There are no elite skills for the Paragon profession in Guild Wars Prophecies.
Other skills
The following skills do not count towards the skill hunter title tracks.
Common elites
All elite skills in Guild Wars Prophecies are profession specific; there are none that are common to all.
Monster elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:"It's Good to Be King!".jpg | "It's Good to Be King!" | Elite Shout. You steal 50 Health from allies within earshot. These allies move 50% faster for 20 seconds. | 10 |
60 |
Monster |
Special event elites
| Icon | Name | Description | Prof. | Attribute | |||||
|---|---|---|---|---|---|---|---|---|---|
| File:Cry of Madness.jpg | Cry of Madness | Elite Shout. Foes in the area lose 10 Energy and all adrenaline. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. (10 seconds.) | 3 |
30 |
| Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |














