List of Ascalon (pre-Searing) skills
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These skills are available from quests obtained in pre-Searing Ascalon. Certain skills (as noted) can only be obtained via quest by characters of the corresponding primary profession; other characters may purchase them from Halbrik after reaching level 10.
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Warrior skills
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
| File:Cyclone Axe.jpg | Cyclone Axe | Axe Attack. Deals +4...10...12 damage to all foes adjacent to you. | 5 |
4 |
Axe Mastery | |||
| File:Executioner's Strike.jpg | Executioner's Strike | Axe Attack. Deals +15...39...45 damage. | 7 |
Axe Mastery | ||||
| File:Frenzy.jpg | Frenzy | Stance. (8 seconds.) You attack 33% faster. You take 175...135...125% damage. | 5 |
4 |
Strength | |||
| File:Gash.jpg | Gash | Sword Attack. Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding. | 5 |
Swordsmanship | ||||
| File:Hammer Bash.jpg | Hammer Bash | Hammer Attack. Causes knock-down. Lose all adrenaline. | 6 |
Hammer Mastery | ||||
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Healing Signet | Signet. You gain 82...154...172 Health. You have -40 armor while using this skill. | 2 |
4 |
Tactics | |||
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Sever Artery | Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 3 |
Swordsmanship |
Ranger skills
- Ranger primaries can learn Power Shot via quest; all characters can purchase it from Halbrik upon reaching level 10.
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
| File:Charm Animal.jpg | Charm Animal | Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. | 10 |
10 |
Beast Mastery | |||
| File:Comfort Animal.jpg | Comfort Animal | Skill. Your pet gains 40...104...120 Health. Resurrects your pet (10...48...58% Health.) If you have Comfort Animal equipped, your animal companion will travel with you. | 5 |
1 |
1 |
Beast Mastery | ||
| File:Dual Shot.jpg | Dual Shot | Bow Attack. You shoot two arrows simultaneously at target foe. These arrows deal 25% less damage | 10 |
10 |
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| File:Ignite Arrows.jpg | Ignite Arrows | Preparation. (24 seconds.) Your arrows deal 3...15...18 fire damage to target and foes adjacent to target. | 10 |
2 |
12 |
Wilderness Survival |
Monk skills
- Monk primaries can learn Banish and Healing Breeze via quest; all characters can purchase them from Halbrik after reaching level 10.
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
| File:Bane Signet.jpg | Bane Signet | Signet. Deals 30...54...60 holy damage. Causes knock-down if target foe is attacking. | 1 |
15 |
Smiting Prayers | |||
| File:Banish.jpg | Banish | Spell. Deals 20...56...65 holy damage. Deals double damage to summoned creatures. | 5 |
1 |
10 |
Smiting Prayers | ||
| File:Healing Breeze.jpg | Healing Breeze | Enchantment Spell. (15 seconds.) +4...8...9 Health regeneration. | 10 |
1 |
5 |
Healing Prayers |
Necromancer skills
- Necromancer primaries can learn Vampiric Gaze via quest; all characters can purchase it from Halbrik after reaching level 10.
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
| File:Animate Bone Horror.jpg | Animate Bone Horror | Spell. Creates a level 1...14...17 bone horror. Exploits a fresh corpse. | 5 |
1 |
5 |
Death Magic | ||
| File:Blood Renewal.jpg | Blood Renewal | Enchantment Spell. (7 seconds.) You have +3...5...6 Health regeneration. End effect: heals you for 40...160...190. | 15% |
1 |
1 |
7 |
Blood Magic | |
| File:Deathly Swarm.jpg | Deathly Swarm | Spell. Deathly Swarm flies out slowly and deals 30...78...90 cold damage. Hits two additional foes in the area. | 10 |
2 |
6 |
Death Magic | ||
| File:Faintheartedness.jpg | Faintheartedness | Hex Spell. (4...15...18 seconds.) Target foe attacks 50% slower and has -1...3...3 Health degeneration. | 10 |
1 |
8 |
Curses | ||
| File:Life Siphon.jpg | Life Siphon | Hex Spell. (12...22...24 seconds.) Target foe has -1...3...3 Health degeneration. You have +1...3...3 Health regeneration. | 10 |
1 |
5 |
Blood Magic |
Mesmer skills
- Mesmer primaries can learn Empathy via quest; all characters can purchase it from Halbrik after reaching level 10.
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
| File:Backfire.jpg | Backfire | Hex Spell. (10 seconds.) Target foe takes 35...119...140 damage whenever it casts a spell. | 15 |
3 |
20 |
Domination Magic | ||
| File:Conjure Phantasm.jpg | Conjure Phantasm | Hex Spell. (4...15...18 seconds.) Causes -5 Health degeneration. | 10 |
1 |
5 |
Illusion Magic | ||
| File:Empathy.jpg | Empathy | Hex Spell. (5...13...15 seconds.) Target foe's attacks deal 1...12...15 less damage, and that foe takes 10...46...55 damage with each attack. | 10 |
2 |
10 |
Domination Magic | ||
| File:Ether Feast.jpg | Ether Feast | Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. | 5 |
1 |
8 |
Inspiration Magic | ||
| File:Imagined Burden.jpg | Imagined Burden | Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower. | 15 |
1 |
30 |
Illusion Magic |
Elementalist skills
- Elementalist primaries can learn Flare via quest; all characters can purchase it from Halbrik after reaching level 10.
| Icon | Name | Description | Attribute | |||||
|---|---|---|---|---|---|---|---|---|
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Aura of Restoration | Enchantment Spell. (60 seconds.) You gain 0...1...1 Energy and are healed for 200...440...500% of the Energy cost each time you cast a spell. | 5 |
¼ |
20 |
Energy Storage | ||
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Blinding Flash | Spell. Inflicts Blindness condition (3...7...8 seconds). | 10 |
¾ |
8 |
Air Magic | ||
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Fire Storm | Spell. Deals 5...29...35 fire damage each second (10 seconds). Hits foes adjacent to target's initial location. | 10 |
2 |
20 |
Fire Magic | ||
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Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 |
1 |
Fire Magic | |||
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Glyph of Lesser Energy | Glyph. (15 seconds.) Your next 2 spells cost 10...16...18 less Energy. | 5 |
1 |
30 |
Energy Storage | ||
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Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 |
1 |
5 |
Air Magic |
Common skills
| Icon | Name | Description | |||||
|---|---|---|---|---|---|---|---|
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Resurrection Signet | Signet. Resurrects target party member (100% Health, 25% Energy). This signet only recharges when you gain a morale boost. | 3 |
morale boost |
See also
| Core common • Blessing • Duplicate • Environment • Monster • No attribute • Temporary • Title (skill) Type • Unlocking • Cost • PvE-only • PvE versions • PvP versions • PvE/PvP versions • Functionality • Removed Core (codex • elite) • Prophecies (pre- • elite) • Factions (elite) • Nightfall (hero trainer • elite) • Eye of the North (hero trainer • elite) |








